Ludology

Erica Hayes-Bouyouris, Sen-Foong Lim
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Jul 19, 2015 • 6min

GameTek Classic 108 - Ludology v Narratology

In this classic GameTek, Geoff takes a look at the debate that raged in the 1990's between Narratologists and Ludologists. Duration: 05:59
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Jul 12, 2015 • 1h 16min

Ludology Episode 108 - Level Up

Geoff is pleased to welcome Scott Rogers, designer of video games such as Darksiders and God of War, and author of the books Level Up! and Swipe This! The discussion centers around the concept of a 'level' as popularized in video games. Why is it such a popular way to organize games? What advantages does it give the designer? And what is the analog in the boardgame world? Duration: 01:16:05
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Jul 5, 2015 • 6min

GameTek Classic 107 - Analogies

In this classic GameTek, Geoff looks at how a good analogy can dramatically simplify learning a game. Duration: 06:00
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Jun 28, 2015 • 1h 16min

Ludology Episode 107 - Seven Up

Mike and Geoff take a deep dive into the Antoine Bauza game Seven Wonders. What works? What doesn't? What drove the design decisions? Duration: 01:16:26
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Jun 21, 2015 • 6min

GameTek Classic 106 - The Rule of One

In this classic GameTek, Goeff talks about how innovative a game can really be. Duration: 06:14
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Jun 14, 2015 • 1h 14min

Ludology Episode 106 - Hide and Seek

Mike and Geoff welcome guest Emerson Matsuuchi, designer of Specter Ops and VOLT Robot Battle, to discuss hidden and programmed movement in games. Why use these techniques? What are good and bad examples? Duration: 01:14:11
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Jun 7, 2015 • 6min

GameTek Classic 105 - Mice and Men

In this classic GameTek, Geoff discusses a game designed to explore the relationship between rules and morality.  Duration: 6:15
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May 31, 2015 • 1h 6min

Ludology Episode 105 - Teach the Controversy

Inspired by an article by Matt Thrower, Mike and Geoff talk about games that try to tackle controversial topics, and why there aren't more of them. Duration: 1:05:35
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May 24, 2015 • 6min

GameTek Classic 104 - Ways and Means

In this classic GameTek, Geoff takes a look at what factors make a game 'mean'. Duration: 06:18
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May 17, 2015 • 1h 5min

Ludology Episode 104 - Games Seem Mainstream

Mike and Geoff are joined by guest Rich Sommer, host of the Cardboard! podast and star of stage and screen to discuss games receiving mainstream acceptance.  Is it good for the hobby to have games go mainstream? If so, what can designers, publishers, and hobbyists do to make that happen? Duration: 01:05:09

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