

Wookash Podcast
Łukasz Ściga
Technical conversations with inspiring figures: programming, game engines, graphics, and more!
Episodes
Mentioned books

Mar 23, 2024 • 1h 22min
Chess but, you know, fun - with Oriol Cosp on his The Ouroboros King game
I'm joined by Oriol Cosp, creator of the chess roguelike The Ouroboros King. He has really made the chess fun. You should watch this to learn how to do this effectively (TOK was made in 12 months!).
Full game & free demo here: https://store.steampowered.com/app/2096510/The_Ouroboros_King/
Follow Oriol:
Blog: https://oriolcosp.com/
Discord: https://discord.gg/VeDmFJZrR9
Twitter: https://twitter.com/oriol_cosp
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Mar 16, 2024 • 1h 43min
ISO C++ committee member speaks on game programming, C++ direction and more!
I was honored to speak with Guy Davidson, a legendary figure in the world of game programming. He’s the man with over two decades of experience at Creative Assembly (Total War franchise) the ISO C++ committee voting member and the author of the "Beautiful C++" book.
In our conversation, we discuss his programming journey, he shares his thoughts about C++ direction, he walks me through step by step how C++ Standards body operate, and then we discuss his approach to memory management and IO in game development!
Guy's Linkedin: https://www.linkedin.com/in/j-guy-davidson/
Beautiful C++ book: https://www.amazon.co.uk/Beautiful-Core-Guidelines-Writing-Clean/dp/0137647840
00:00 Introduction
00:49 Guy's history in the industry
34:22 Into C++
37:38 CPP2 AKA cppfront
48:51 How ISO C++ committee operates
1:14:47 Memory management in games
1:32:11 Disk IO in games
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Mar 9, 2024 • 1h 33min
Make it fantastical! - the man behind the Talos Principle 2 environment
I was honored to host Tomislav who worked on my beloved Talos Principle!
He walks me through all the technical details about making beautiful scenes! We discuss landscape, foliage, water shaders, light and more! He grounds this in Unreal and explains technologies like Nanite and Lumen and how they're used and what are their limitations. It was a blast!
Find Talos Principle 2 on Steam!
https://store.steampowered.com/app/835960/The_Talos_Principle_2/
Look out for future developments of Croteam here:
https://www.croteam.com/
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Mar 3, 2024 • 1h 20min
The story of Tin Hearts making it against the odds - Kostas Zarifis, Creative Director
Hear this incredible story how Tin Hearts was created, from its Creative Director Kostas Zarifis!
Find Tin Hearts on every platform, including VR!
Steam: https://store.steampowered.com/app/1831700/Tin_Hearts/
GOG: https://www.gog.com/en/game/tin_hearts
Or find your platform here: https://wiredproductions.com/games/tin-hearts/
Follow Rogue Sun future developments:
https://www.roguesun.com/
Discord: https://discord.com/invite/QXUn6MT
Twitter: https://twitter.com/RogueSunGames
Facebook: https://www.facebook.com/RogueSunGames/
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Mar 2, 2024 • 1h 46min
Just add the rewind mechanic, what can go wrong? - Toby on Tin Hearts
Toby Groves delightfully walks me through all the programming subsystems of Tin Hearts. Want to know how implement Rewind Time mechanics? Think "just following the path" is straightforward? Listen and re-asses! :)
Find Tin Hearts on every platform, including VR!
Steam: https://store.steampowered.com/app/1831700/Tin_Hearts/
GOG: https://www.gog.com/en/game/tin_hearts
Or find your platform here: https://wiredproductions.com/games/tin-hearts/
Follow Rogue Sun future developments:
https://www.roguesun.com/
Discord: https://discord.com/invite/QXUn6MT
Twitter: https://twitter.com/RogueSunGames
Facebook: https://www.facebook.com/RogueSunGames/
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Feb 25, 2024 • 36min
How to start building a game engine? C++ and OpenGL foundations in Elypso Engine
In this episode I discuss Elypso Engine with its author: Greenlaser. We discuss C++ and OpenGL ecosystem of libraries, the likely tools you'll need when you want to create your own game engine from scratch!
Follow Elypso Engine development here:
https://www.youtube.com/@Greenlaser
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Jan 21, 2024 • 1h 54min
Why would you learn assembly? - Elias on Low Level Game Programming & Soup Raiders
I've had the pleasure to talk with Elias Farhan, a game developer and Head of Game Programming at SAE Institute in Geneva. We talk about Assembly, weird quirks of C++ and how to organize a conference!
Connect & find out more about his games and his work!
Elias website: https://eliasfarhan.ch
Team KwaKwa website: https://team-kwakwa.com
Team KwaKwa youtube channel for the RGB talks: https://www.youtube.com/@teamkwakwa954
RGB conf website: https://rgbconf.ch
Current game-in-progress https://soupraiders.com/
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Jan 17, 2024 • 1h 25min
What you want to optimize is server CPU time - Providence
Learn more about Providence on https://playprovidence.io!
Kacper Kenji Leśniak from Dynasty Studios talks about networking for their upcoming game called Providence! Multiplayer, team based, online extraction shooter brings a lot of challenges, as you may imagine. Come for networking, stay for Unreal Engine knowledge tidbits!
Join the booming community on Providence Discord! https://discord.com/invite/9mxcWFfzXh
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Jan 14, 2024 • 55min
Let the artstyle drive the gameplay - Echo of the Waves
Wishlist Echo of the Waves here!
Adriana and Eleonor talk about their gorgeous Echo of the Waves - relaxing watercolor adventure! How the game evolved, what goes into making parallax puzzles and how the art direction shapes the gameplay!
Check out their website!
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Jan 7, 2024 • 1h 26min
Why primary button shouldn't be called 'Enter Prison' - Stellar Asylum
Welcome to the opening episode of the Game Engineering Podcast!
In this show my guests and I talk about how games are made! This episode features conversation with Kacper Kenji Leśniak, game developer and my dear friend. We talk about our first game developed 8 years ago, called Stellar Asylum.
Download the game on Google Play here!
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss