

Wookash Podcast
Łukasz Ściga
Technical conversations with inspiring figures: programming, game engines, graphics, and more!
Episodes
Mentioned books

May 18, 2024 • 1h 3min
Deep, dark yet beautiful game Night is Grey - discussion with the director Andre Broa
Night is Grey is an experience. It challenges you emotionally, it wants you to wrestle with harsh reality, and that is the one beside connecting items and using them together. I had an absolute pleasure to discuss how it was made with Andre Broa, who is leading the Whalestork Interactive and directed Night is Grey. Enjoy the episode!
Night is Grey is on Steam (and has amazing demo for free, which perfectly sets the tone!)
https://store.steampowered.com/app/1281490/The_Night_is_Grey/
https://whalestork.com/
https://twitter.com/WhalestorkGames
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

May 11, 2024 • 52min
Thronefall developer Paul talks about design, art & rendering!
This time I'm joined by Paul Schnepf who's developing Thronefall - a sweet minimalistic strategy game to be playable on all platforms! Thronefall is incredibly cute and approachable, it's currently in EA, we discuss the art, rendering, the unique input controls and more stuff!
Steam EA Thronefall:
https://store.steampowered.com/app/2239150/Thronefall/
Grizzly Games:
@grizzlygamesdev
https://twitter.com/_grizzlygames
https://discord.com/invite/KYWRumnUtW
Devs:
https://twitter.com/paul_schnepf
@JonasTyroller
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

May 4, 2024 • 1h 13min
How Terraformers were made - strategy game with roguelike elements
This time I'm joined by Sebastien from Asteroid Labs and we talk about their debut strategy game Terraformers!
Terraformers on Steam!
https://store.steampowered.com/app/1244800/Terraformers/
Goblinz Studio Publisher:
https://goblinzstudio.com/game/terraformers/
Asteroid Lab:
https://www.linkedin.com/company/asteroid-lab/?originalSubdomain=ch
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Apr 29, 2024 • 16min
HIGHLIGHT: How Global Illumination and raytracing works - Implementing Nvidia papers in Flax game engine
This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax:
- Global Illumination for all Graphics Cards
- How compiler-assembly-hack powers their Scripting setup
Learn more about Flax:
https://flaxengine.com/
Flax Source Code:
https://github.com/FlaxEngine
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Apr 28, 2024 • 15min
HIGHLIGHT: How Scripting works in Flax Game Engine - incredible C++ compiler / assembly hack
This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax:
- Global Illumination for all Graphics Cards
- How compiler-assembly-hack powers their Scripting setup
Learn more about Flax:
https://flaxengine.com/
Flax Source Code:
https://github.com/FlaxEngine
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Apr 27, 2024 • 1h 21min
How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat
This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax:
- Global Illumination for all Graphics Cards
- How compiler-assembly-hack powers their Scripting setup
Learn more about Flax:
https://flaxengine.com/
Flax Source Code:
https://github.com/FlaxEngine
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Apr 20, 2024 • 1h 23min
Ali Motisi behind Full Void on how it's done in custom engine in C
Ali Motisi from Out of the Bit Studio, discusses their latest game Full Void, written from scratch using their own custom game engine in C programming language!
Check out Full Void on Steam!
https://store.steampowered.com/app/1859580/Full_Void/
Out Of The Bit Studio Website:
https://www.outofthebit.com/
Twitter: https://twitter.com/outofthebit
Instagram: https://www.instagram.com/outofthebit/
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Apr 13, 2024 • 1h 6min
Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex
Alex Serex, ex-Quantic Dream (Heavy Rain, Detroit Become Human) talks about Motion Capture Tech that was used to bring to life the iconic, realistic scenes in the studio!
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Apr 6, 2024 • 1h 34min
On programming his game Mooselutions in C++ from scratch: Ted Bendixson
This time I'm joined by @tedbendixson who walks me through how he developed Mooselutions from scratch in C++! Also, we discuss how he switched careers from iOS to game development and we discuss the state of making games today!
Episode links:
Mooselutions on Steam:
Ted YouTube Channel
Handmade Hero: https://www.youtube.com/watch?v=Ee3EtYb8d1o&t=2274s
The Brandenburg Concertos (Bach): https://www.youtube.com/watch?v=HTm2kEAfo8o&t=3873s
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Mar 30, 2024 • 1h 29min
Give the player all the tools from the get-go! With Kevin Peclet on Game Design in Helvetii, but also Hollow Knight & Dark Souls
Kevin Peclet discusses Helvetii and shares his brilliant takes on game design. We discuss Hollow Knight and Dark Souls and how they approach the relationship between player and the game.
You can buy Kevin's game Helvetii on Steam!
https://store.steampowered.com/app/1094590/Helvetii/
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss