
Wookash Podcast
Technical conversations with inspiring figures: programming, game engines, graphics, and more!
Latest episodes

Apr 27, 2024 • 1h 21min
How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat
This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax:
- Global Illumination for all Graphics Cards
- How compiler-assembly-hack powers their Scripting setup
Learn more about Flax:
https://flaxengine.com/
Flax Source Code:
https://github.com/FlaxEngine
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Apr 20, 2024 • 1h 23min
Ali Motisi behind Full Void on how it's done in custom engine in C
Ali Motisi from Out of the Bit Studio, discusses their latest game Full Void, written from scratch using their own custom game engine in C programming language!
Check out Full Void on Steam!
https://store.steampowered.com/app/1859580/Full_Void/
Out Of The Bit Studio Website:
https://www.outofthebit.com/
Twitter: https://twitter.com/outofthebit
Instagram: https://www.instagram.com/outofthebit/
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Apr 13, 2024 • 1h 6min
Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex
Alex Serex, ex-Quantic Dream (Heavy Rain, Detroit Become Human) talks about Motion Capture Tech that was used to bring to life the iconic, realistic scenes in the studio!
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Apr 6, 2024 • 1h 34min
On programming his game Mooselutions in C++ from scratch: Ted Bendixson
This time I'm joined by @tedbendixson who walks me through how he developed Mooselutions from scratch in C++! Also, we discuss how he switched careers from iOS to game development and we discuss the state of making games today!
Episode links:
Mooselutions on Steam:
Ted YouTube Channel
Handmade Hero: https://www.youtube.com/watch?v=Ee3EtYb8d1o&t=2274s
The Brandenburg Concertos (Bach): https://www.youtube.com/watch?v=HTm2kEAfo8o&t=3873s
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Mar 30, 2024 • 1h 29min
Give the player all the tools from the get-go! With Kevin Peclet on Game Design in Helvetii, but also Hollow Knight & Dark Souls
Kevin Peclet discusses Helvetii and shares his brilliant takes on game design. We discuss Hollow Knight and Dark Souls and how they approach the relationship between player and the game.
You can buy Kevin's game Helvetii on Steam!
https://store.steampowered.com/app/1094590/Helvetii/
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Mar 23, 2024 • 1h 22min
Chess but, you know, fun - with Oriol Cosp on his The Ouroboros King game
I'm joined by Oriol Cosp, creator of the chess roguelike The Ouroboros King. He has really made the chess fun. You should watch this to learn how to do this effectively (TOK was made in 12 months!).
Full game & free demo here: https://store.steampowered.com/app/2096510/The_Ouroboros_King/
Follow Oriol:
Blog: https://oriolcosp.com/
Discord: https://discord.gg/VeDmFJZrR9
Twitter: https://twitter.com/oriol_cosp
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Mar 16, 2024 • 1h 43min
ISO C++ committee member speaks on game programming, C++ direction and more!
I was honored to speak with Guy Davidson, a legendary figure in the world of game programming. He’s the man with over two decades of experience at Creative Assembly (Total War franchise) the ISO C++ committee voting member and the author of the "Beautiful C++" book.
In our conversation, we discuss his programming journey, he shares his thoughts about C++ direction, he walks me through step by step how C++ Standards body operate, and then we discuss his approach to memory management and IO in game development!
Guy's Linkedin: https://www.linkedin.com/in/j-guy-davidson/
Beautiful C++ book: https://www.amazon.co.uk/Beautiful-Core-Guidelines-Writing-Clean/dp/0137647840
00:00 Introduction
00:49 Guy's history in the industry
34:22 Into C++
37:38 CPP2 AKA cppfront
48:51 How ISO C++ committee operates
1:14:47 Memory management in games
1:32:11 Disk IO in games
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Mar 9, 2024 • 1h 33min
Make it fantastical! - the man behind the Talos Principle 2 environment
I was honored to host Tomislav who worked on my beloved Talos Principle!
He walks me through all the technical details about making beautiful scenes! We discuss landscape, foliage, water shaders, light and more! He grounds this in Unreal and explains technologies like Nanite and Lumen and how they're used and what are their limitations. It was a blast!
Find Talos Principle 2 on Steam!
https://store.steampowered.com/app/835960/The_Talos_Principle_2/
Look out for future developments of Croteam here:
https://www.croteam.com/
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Mar 3, 2024 • 1h 20min
The story of Tin Hearts making it against the odds - Kostas Zarifis, Creative Director
Hear this incredible story how Tin Hearts was created, from its Creative Director Kostas Zarifis!
Find Tin Hearts on every platform, including VR!
Steam: https://store.steampowered.com/app/1831700/Tin_Hearts/
GOG: https://www.gog.com/en/game/tin_hearts
Or find your platform here: https://wiredproductions.com/games/tin-hearts/
Follow Rogue Sun future developments:
https://www.roguesun.com/
Discord: https://discord.com/invite/QXUn6MT
Twitter: https://twitter.com/RogueSunGames
Facebook: https://www.facebook.com/RogueSunGames/
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Mar 2, 2024 • 1h 46min
Just add the rewind mechanic, what can go wrong? - Toby on Tin Hearts
Toby Groves delightfully walks me through all the programming subsystems of Tin Hearts. Want to know how implement Rewind Time mechanics? Think "just following the path" is straightforward? Listen and re-asses! :)
Find Tin Hearts on every platform, including VR!
Steam: https://store.steampowered.com/app/1831700/Tin_Hearts/
GOG: https://www.gog.com/en/game/tin_hearts
Or find your platform here: https://wiredproductions.com/games/tin-hearts/
Follow Rogue Sun future developments:
https://www.roguesun.com/
Discord: https://discord.com/invite/QXUn6MT
Twitter: https://twitter.com/RogueSunGames
Facebook: https://www.facebook.com/RogueSunGames/
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss