

Wookash Podcast
Łukasz Ściga
Technical conversations with inspiring figures: programming, game engines, graphics, and more!
Episodes
Mentioned books

Sep 28, 2024 • 59min
How A Space for the Unbound made incredible characters! | Dimas Novan Delfiano
This Time I'm joined by Dimas Novan Delfiano, a game director for Mojiken Studios which made A Space for the Unbound. I dive into all sides of the development of theirs game, with focus on the narrative aspects and character design. Join us!
Steam: https://store.steampowered.com/app/1201270/A_Space_for_the_Unbound/
https://mojikenstudio.com/
@MojikenStudioID
https://www.togeproductions.com/ (publisher)
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
X: https://x.com/g_engineering_

Sep 21, 2024 • 2h 17min
Casey Muratori on his work experience
In this engaging discussion, Casey Muratori, a renowned programmer and educator behind the Handmade Heroes series, dives into his journey from the tech limitations of the 80s to modern-day gaming innovations. He critiques traditional object-oriented programming, advocating for procedural techniques that enhance flexibility and efficiency. Casey also emphasizes the need to rethink math education, illustrating its disconnect from real-world programming. Listeners will gain insights into the evolution of video codecs and the impact of customer feedback on game development.

Sep 14, 2024 • 1h 1min
The first game to use blockchain right? | Design of Providence
This time I'm joined by lead game designer Hans Emil Hoppe Rauer who's working on @playprovidence at Dynasty Studios! Providence is a huge upcoming project I'm excited about! It blends exploration-based extraction shooter mechanics, with PvE and PvP multiplayer combat, with elements of survival with attempt to make emergent-gameplay-unique-events-related-items stored forever on blockchain! Hans walks me through his design philosophy and we discuss everything there is to Providence! Come join us!
Providence Website: https://playprovidence.io/
Join the booming 12k discord! https://discord.com/invite/9mxcWFfzXh
Game Engineering Podcast:
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
X: https://x.com/g_engineering_

Jul 13, 2024 • 48min
How much humor is packed in a noir game Cat Detective? | Maria Aloupi on Quantum P.I.
This time I'm joined by Maria Aloupi from @beyondthosehillsgames and we discuss their upcoming game Cat Detective. Albert Wilde: Quantum P.I. We also cover Maria's story, how she found herself in gamedev transitioning from piano (sic!).
Steam: https://store.steampowered.com/app/1810670/Albert_Wilde_Quantum_PI/
[ DEMO AVAILABLE :) ]
Website: https://beyondthosehills.com/
Discord: https://beyondthosehills.com/discord
X: https://x.com/beyond_hills
Game Engineering Podcast:
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
X: https://x.com/g_engineering_

Jul 6, 2024 • 1h 27min
Making difficulty fun in tactical shooter - Shardpunk
I'm joined by Sławek who made Shardpunk! We discuss how did he approach the design for his tactical shooter which is a blend of XCOM and Darkest Dungeon. From the design of characters, through design of enemies to design of conveying information through tutorial and Codex, we cover a lot of ground. On top we add Sławek experiences working with freelance artists: the good, the bad and the ugly!
Steam Shardpunk:
https://store.steampowered.com/app/1183800/Shardpunk/
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Jun 29, 2024 • 1h 29min
Principal Lighting Artist on how to make stunning scenes! - Maria Yue
Maria Yue, Principal Lighting Artist at Sharkmob, ex-Ubisoft, ex-Crytek, walks me through her incredible journey from photography, through fine arts degree and then breaking into gamedev industry, working on lighting. Then, Maria was kind enough to do a presentation, a live showcase of her work process of the latest piece Arpeggio! You don't want to miss it!
Maria Yue:
Artstation: https://www.artstation.com/xiaowantou
Website: https://mariayue.com/
Instagram: https://www.instagram.com/mariayue_light/
Linkedin: https://www.linkedin.com/in/mariayue
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
0:00:00 Intro
0:02:23 Education in photography & fine arts, game credits breakthrough
0:44:51 Showcase of Maria's method
1:25:37 Outro

Jun 22, 2024 • 2h 38min
Why Stasis: Bone Totem will haunt you in your dreams - horror design with Nic & Chris Bischoff
This time I'm joined by two brothers, Nic and Chris who 10 years ago formed a studio Brotherhood Games , and since developed Stasis, Cayne, Beautiful Desolation and most recently Stasis: Bone Totem! They walk me through their career, and lessons learned after so many years in the industry (the average for this industry is below 10yrs :D ) and then we discuss in detail their latest masterpiece Stasis: Bone Totem.
Brotherhood games website: https://thebrotherhoodgames.com/
[[ SIGN UP FOR THEIR NEWSLETTER! ]]
Steam:
Stasis: Bone Totem: https://store.steampowered.com/app/1426010/STASIS_BONE_TOTEM/
Beautiful Desolation: https://store.steampowered.com/app/912570/BEAUTIFUL_DESOLATION/?curator_clanid=36528804
Cayne: https://store.steampowered.com/app/532840/CAYNE/?curator_clanid=36528804
Stasis: https://store.steampowered.com/app/380150/STASIS/?curator_clanid=36528804
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
0:00:00 Intro
0:01:34 Launching studio & making Stasis
0:21:58 making Cayne & reusing software
0:35:31 making Beautiful Desolation
0:45:09 Stasis: Bone Totem overview & beginnings
0:58:51 Horror & Gore of Stasis: Bone Totem
1:08:49 Character design & super-toy bear Moses
1:20:15 Creating Narrative & Story
1:32:13 Puzzles, Navigation & Steam reviews
1:56:59 Localization & how to do it properly
1:58:21 Phenomenal writing by Jack Barton Mitchell
2:09:28 Marketing horror games
2:28:10 Piracy & message to pirates
2:37:35 Goodbyes

Jun 9, 2024 • 1h 37min
How DragonRuby empowers you to quickly make 2D games - the creator Amir Rajan
Hey! This time I'm joined by Amir Rajan, the creator of DragonRuby Game Toolkit! (https://dragonruby.itch.io/dragonruby-gtk) It's a solution for 2D games, that lets you iterate incredibly fast, is stripped of the editor, is very programming-oriented. It's powered underneath by SDL (and Ryan C. Gordon is involved in DragonRuby development on the SDL side of things!) probably the most popular graphics framework in gamedev industry. You're using Ruby language to code in DragonRuby (hint is in the name!) but there are also C extensions (kudos to Alex)
This discussion includes a live demo of DragonRuby and its powers!
Amir Rajan:
DragonRuby Game Toolkit: https://dragonruby.itch.io/dragonruby-gtk
Urinal Simulator: https://ldjam.com/events/ludum-dare/54/urinal-simulator
Commercial Game Development Article: https://www.producthunt.com/stories/7-lessons-from-7-years-of-game-development
RubyConf presentation of DragonRuby if people want more information: https://www.youtube.com/watch?v=s2rngApV1WU
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Jun 1, 2024 • 54min
Designing jumps to be the entire game - Designer of SCHiM Nils Slijkerman
This time I'm joined by Nils Slijkerman who is, with Ewoud
van der Werf, developing a game SCHiM which releases on 18th July!
It's a cute, casual and cozy game about SCHiM - a spirit who needs to reconnect with it's human. You jump around from shadow to shadow, meet other schims and all that to an incredibly pleasing music and sound. Have fun!
SCHiM Game!
https://schimgame.com/
https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/SCHiM-2557749.html
https://store.steampowered.com/app/1519710/SCHiM/
https://www.playstation.com/en-us/games/schim/
SCHiM social!
https://discord.com/invite/c8UFXDw
https://x.com/Ewoud3D
https://x.com/NilsSlijkerman
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

May 25, 2024 • 1h 10min
Game design principles in the Case of the Golden Idol - Andrejs Klavins
I am joined by incredibly thoughtful Andrejs who with his brother Ernests (Color Gray Games) developed The Case of the Golden Idol, critically acclaimed, BAFTA nominated (finalist) point-and-click mystery game! We discuss the design of the Golden Idol, and more broadly design of the mystery games like Obra Dinn or Outer Wilds!
The Case of the Golden Idol on Steam: https://store.steampowered.com/app/1677770/The_Case_of_the_Golden_Idol/
The Rise of the Golden Idol on Steam:
https://store.steampowered.com/app/2716400/The_Rise_of_the_Golden_Idol/
Color Gray Games:
https://x.com/colorgray7
https://discord.com/invite/7EPWUg73Ma
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss