

PocketGamer.biz Podcast
PGbiz Podcast
Welcome to your regular glimpse into the business of mobile games. Featuring interviews with games industry experts! Your hosts are the insiders at PocketGamer.biz, the top B2B site for the mobile games industry. It covers the people, technology and deals that drive this multi-billion dollar sector. In our ongoing podcast, you’ll hear the editorial team and their guests dive into the topics and themes at the forefront of the industry. You’ll get unique insight and exclusive Q and As, taking you behind the scenes on the international mobile games scene.
Episodes
Mentioned books

Apr 20, 2023 • 26min
S02 E25 AppQuantum’s Victoria Beliaeva and Alexey Gavrilov On How To Identify And Build A Hit Game
A hit game doesn’t wait for user feedback until after publishing; a hit game integrates it during development. AppQuantum, a mobile free-to-play game publisher, collects that feedback. Whether through creatives testing, monetisation strategy, or by measuring session time, AppQuantum delivers user input at every stage of a game’s life cycle. In this episode, our cohosts, Peggy Anne Salz and Brian Baglow, sit down with AppQuantum’s Victoria Beliaeva (Head of Bus. Dev. and PR) and Alexey Gavrilov (Marketing Producer) to discuss how the international publisher uses a structural approach to boost games from every genre—from hyper-casual runner games to large-scale live-ops or RPG games. Victoria and Alexey reveal how AppQuantum increased one game’s monthly revenue from thousands to millions and why integrating marketing early in development is the best decision you can make for your game.
CHAPTER TIMESTAMPS
00:00 - Welcome Victoria and Alexey
02:39 - Fail small, fail fast, fail cheap
07:36 - How to tell if a game will be a hit
09:35 - What is the next big game feature?
13:24 - Test from the beginning
15:02 - Taking a game from thousands in revenue to millions
18:50 - The casual mobile game market in 2023
22:25 - Victoria and Alex's current and all-time favourite games
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** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event

Apr 13, 2023 • 22min
S02 E24 Steel Media's Chris James and Dave Bradley On A New Era Of Mobile, Blockchain, and AI At GDC 2023
The PGC team is back from GDC 2023! In this episode, our cohosts, Peggy Anne Salz and Brian Baglow, regroup with Steel Media CEO Chris James and COO Dave Bradley to recap the latest and greatest in the world of gaming. The four discuss a new blockchain ecosystem, how AI is empowering storytellers and reshaping NPC interactions, and if the F2P era is coming to an end. Chris and Dave also share what to expect from PGC Seattle 2023 and reveal a new, unexpected PGC event location.
CHAPTER TIMESTAMPS
00:00 - GDC is back!
02:07 - Is the free-to-play era on its last legs?
06:16 - Blockchain games after the hype-curve
08:53 - AI to enhance storytelling
10:55 - VR made a splash at GDC 2023
14:07 - What to expect from PGC Seattle
16:47 - PGC and game events for the rest of 2023
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** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event

Apr 6, 2023 • 38min
S02 E23 Construct's Tom & Ashley Gullen On The New Era Of Games Creation And Making Tech Accessible
Construct 3 is revolutionizing games creation and helping grow a new generation of content creators. Our hosts, Peggy Anne Salz and Brian Baglow, talk about the 2-D, block-based game engine with Construct co-founders Ashley and Tom Gullen. With Construct 3, anyone can build a game. The beginner-friendly design showcases game-making as an art form and an educational tool. The tool has an impressive roster of customers and fans. NASA and Microsoft use it for prototyping, universities to teach programming, and even the Royal Navy relies on it to simulate submarine driving. Ashley and Tom explain the benefits of using a fully web-based engine and how Construct 3 helps indie developers ramp up their publishing revenue.
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** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event

Mar 30, 2023 • 39min
S02 E22 Charisma's Guy Gadney On How AI Can Evolve Your Narrative Gameplay
There's a hidden universe inside every narrative game just waiting to be discovered. The technology at Charisma has the power to unlock it. Charisma, a plug-ʼnʼ-play platform for creating interactive stories with believable virtual characters, redefines how we play games. In this episode, our hosts, Peggy Anne Salz and Brian Baglow, talk with Charisma Co-founder and CEO Guy Gadney about how Charisma harnesses the power of AI to increase game complexity and allow players to interact with every character. Characters enhanced by Charisma aren't limited to a prewritten dialogue. They can remember your name and your answers to questions and quote you later in gameplay. NPCs come to life in a way that Guy says would be impossible to write without AI technology. You might need a bag of peas for your head after this episode as Peggy, Brian, and Guy get philosophical and ask the world: what role should AI play in games, and what does good AI x human collaboration look like?
CHAPTER TIMESTAMPS
00:00 - Hello to Guy Gadney
02:02 - The lampposts at SXSW
05:13 - Using AI to create limitless narrative options
07:27 - Creating an immersive theater in a game
10:05 - Predicting the future of game characters
14:12 - "AI is not gonna take your job, but the people who know how to use AI will"
17:49 - Let's start vertical binging
20:13 - What does good collaboration with AI look like?
26:02 - Bringing your dreams to life...literally
30:57 - Where could AI have been used to improve a narrative game?
33:24 - Where will Charisma be in a year from now?
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** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event

Mar 28, 2023 • 7min
S02 E21 Multiscription’s Teis Anker Mikkelsen On Unleashing Your Game’s Exposure With A Subscription Service
How can publishers boost retention and user acquisition efforts and bring stability to their game all in one step? Teis Anker Mikkelsen says you can have it all by joining Multiscription and offering Unleashd, a cross-publisher subscription service for free-to-play games, to your players. In this on-location chat with our co-host Peggy Anne Salz, Teis explains how his company leverages the “strength in numbers” approach. The Multiscription co-founder and CEO works with publishers across genres, bundling their games into one package under one fee. In addition, Teis says that unifying under one service allows players to explore games they typically wouldn’t download and quickly revisit ones they’ve left, amplifying UA and simplifying retargeting campaigns.
CHAPTER TIMESTAMPS
00:00 - Why use a subscription service for mobile gaming?
02:27 - Easy revenue and easier retargeting with Multiscription
04:27 - How to hook a subscriber and benefits to publishers
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** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event

Mar 24, 2023 • 5min
S02 E20 One Ton’s Ray Gregory & Noah Rosenfield On Addictive Gameplay, Community, and Fun
According to Ray Gregory (Founder/CEO) and Noah Rosenfield (CMO) of One Ton, the more solutions in a game, the better. Peggy Anne Salz journeyed to the cowboy-hat-clad pair at PGC London 2023 to learn how they are lassoing in a new era of puzzle games. In One Ton's beta game, Addagrams, players are encouraged to make different anagrams than their fellow users—a 180 from traditional word puzzles with only one solution. Ray explains, "[You can play] different words yet [have] the same score. So it's all what you see and how that reflects on your personality." There is no wrong answer at One Ton Games when you build community and personality directly into a game.
CHAPTER TIMESTAMPS
00:00 - The "One-Ton Man" and personalized Addagrams
02:29 - Entertaining without being competitive
03:40 - Beta testing around the world
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** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event

Mar 23, 2023 • 15min
S02 E19 Assetario’s Matej Novak On Using Machine Learning To Predict Player Needs And Make A Profit
What if you could predict what players need, personalize pricing and generate more revenue in the process? This is the sweet spot where Assetario is staking its turf, and enabling publishers to predict LTV with high certainty. Peggy Anne Salz meets with Assetario’s CEO, Matej Novak, to learn more about the B2B machine learning engineer that partners with gaming leaders like Century Games to raise their LTV by 30%. Matej reveals how Assetario utilizes first-party, cost, and anonymized metadata to deliver never-seen-before, customizable campaign and revenue predictions.
CHAPTER TIMESTAMPS
00:00 - Assetario: the B2B ChatGPT
02:15 - Machine learning for live ops, global spending, and UA
05:26 - Personalized pricing
07:07- Combining data in ways human marketers struggle to
10:50 - A customizable AI service
13:28 - Branching into subscription apps
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** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event

Mar 22, 2023 • 9min
S02 E18 Odeeo's Amit Monheit On Growing Your Game's Daily Revenue And LTV With Audio Ads
Want to improve your user experience, develop relationships with major brands, and significantly increase your ARPDAU? Odeeo has got you covered. Peggy Anne Salz chatted with Odeeo Co-Founder and CEO Amit Monheit at PGC London 2023 about how the company's audio ads delivered 5-15% incremental ARPDAU uplifts to studios Superfine (previously Gamejam Co) and TapNation. Amit says in-game audio advertising is ideal for mobile gaming, allowing players more control over their ad experience while increasing brand awareness. He thinks this ad category will be "huge within the next three or four years," so get on board now!
CHAPTER TIMESTAMPS
00:00 - Jingles for games?
03:52 - Increased ARPAU and brands' dedication to games
06:32 - Working with B2C and D2C brands in mobile games
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** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event

Mar 21, 2023 • 8min
S02 E17 PlayBatch’s Ezra Regev & Isaac Goldenberg On Game Mechanics For An Attribution-Optimized Game
Someone get Ezra Regev and Isacc Goldenberg a crystal ball because they are on fire predicting the marketing future. The co-founders of PlayBatch chat with Peggy Anne Salz in this episode to explain how their hybrid-casual games studio foresaw Apple’s privacy changes and built their game and company structure accordingly. PlayBatch’s latest game, University of Magic, combines a larger merge game with several smaller hyper-casual games—each with a custom product page. The pair share how this setup optimises attribution and merges F2P and P2E for an improved player experience. Ezra and Isacc encourage developers to build with privacy policies in mind instead of responding to them after publishing.
CHAPTER TIMESTAMPS
00:00 - Anticipating marketing changes with games within a game
03:32 - Work with the new data structure instead of going around it
06:15 - Marketing and product teams as one
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** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event

Mar 20, 2023 • 7min
S02 E16 Smadex’s Philip Gontier On Scaling With SKAN 4.0 And The Benefits Of Privacy-Centric Platforms
With probabilistic matching coming to a close soon, marketers must start testing ad campaigns focusing on contextual signals and first-party data. Our co-host, Peggy Anne Salz, reunites with Philip Gontier, Chief Revenue Officer at Smadex and the “Godfather” of mobile advertising, in this episode to learn how the DSP is leading the charge in privacy-centric advertising and landing 500 million daily impressions for their clients. Peggy and Philip also discuss the metric benefits of CTV and how Smadex is already planning optimization campaigns for SKAdNetwork 4.0.
CHAPTER TIMESTAMPS
00:00 - Smadex testing in SKAN 4.0
03:38 - Looking outside the DSP box with CTV
05:54 - What game publishers are missing
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** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event