

Deconstructor of Fun
Deconstructor of Fun
Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis.
Hosts:
Michail Katkoff @mkatkoff www.linkedin.com/in/michailkatkoff/
Eric Kress @ekress
www.linkedin.com/in/erickress/
Laura Taranto @laurataranto www.linkedin.com/in/laurataranto/
Phillip Black @econosopher www.linkedin.com/in/phillip-black-economist/
Jen Donahoe @Jen_Donahoe www.linkedin.com/in/jenniferdonahoe
Hosts:
Michail Katkoff @mkatkoff www.linkedin.com/in/michailkatkoff/
Eric Kress @ekress
www.linkedin.com/in/erickress/
Laura Taranto @laurataranto www.linkedin.com/in/laurataranto/
Phillip Black @econosopher www.linkedin.com/in/phillip-black-economist/
Jen Donahoe @Jen_Donahoe www.linkedin.com/in/jenniferdonahoe
Episodes
Mentioned books

Sep 27, 2021 • 46min
How to Scale a Merge Game with Antti Hattara, CEO of Starberry Games
During the past couple of years the market has been crazy about merge games. And it's easy to understand why. The core mechanic is simple and engaging leading to high rates of engagement.
Merge games are also very simple to soft launch as it takes about 8 weeks to get one of these games into the hands of players. The low entry barrier is also the reason for the market getting flooded by merge games that have not been able to scale.
My guest today is Antti Hattara, CEO of Starberry Games. As many start-ups, also his made a merge game. But what sets Starberry apart from competition is their vast experience in launching and scaling casual games.
Now year post launch, Starberry’s Merge Mayor is finally scaling up breaking revenue and download records every week. In this episode we discuss how to scale up a merge game. Because you all know that making one is not the real challenge.
Sponsors:
Facebook Gaming
ironSource
Appsflyer
Beamable
Get in Touch:
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Hosts:
Mishka Katkoff

Sep 23, 2021 • 59min
TWIG #151 Dapper Labs raises another $250 million, deep games for masses, and FIFA's updated loot pack strategy
Topics covered:
Deep games for the masses
FIFA 22 is bringing back 'preview packs,' but regular loot boxes are staying too
NBA Top Shot creator Dapper Labs raises another $250 million
Links:
The We Works book to read "We Works the Cult of We"
Send us Questions and Feedback
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Hosts:
Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert
Image: Dapper Labs

Sep 20, 2021 • 60min
Here's How You Can Capitalize From the Apple vs. Epic Court Ruling
The court has ruled that Apple must allow iOS apps to offer payment options besides the ones subject to App Store's 30% fees. Essentially, these payment methods link outside of the core app experience. We explore the best ways for game studios, large and small, to capitalize on this massive change.
Guests:
Chris Hewish
Eric Seufert
Links:
Send us Questions and Feedback
Deconstructor of Fun Newsletter
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Host:
Mishka Katkoff

Sep 16, 2021 • 1h 2min
TWIG #150 The App Store is the Games Store and Apple should recognize this / Can Supercell Boost Beatstar Into a Major Hit
Topics covered:
Can Supercell Boost Beatstar Into a Major Hit
Apple must allow other forms of in-app purchase, rules judge in Epic v. Apple
The App Store is the Games Store. Apple should recognize this.
Links:
Send us Questions and Feedback
Deconstructor of Fun Newsletter
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Hosts:
Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert
Image: Apple

Sep 14, 2021 • 50min
We just raised $100M - here's what's next with Ian Proulx, CEO of 1047 Games
1047 Games is the developer of Splitgate, a portal-like shooter in beta that has amassed 13 million installs. And now this fully remote team of 40 up-and-coming developers has been laced up with hundred million Dollars to take grow their first game into a household name.
In this episode we discuss how they achieved their amazing launch numbers after the first beta felt somewhat flat. We'll also chat how the company got started and how are they going to deploy their massive war chest to surpass the expectations set by the prominent investors.
Links:
1047 Games careers
Send us Questions and Feedback
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Host:
Mishka Katkoff

Sep 10, 2021 • 56min
Creative optimization and Iteration in the Context of iOS 14 with Miri Growth
Topics covered: 1) What’s really going on in the market at the moment? 2) Creative testing in iOS 14 3) How to produce creatives 4) Trends in creatives 5) Snap and TikTok
Links:
Miri Growth
Send us Questions and Feedback
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Host:
Mishka Katkoff

Sep 8, 2021 • 1h 2min
TWIG #149 Supercell's Everdale / Nifty Games raises $38M / Axie Infinity’s $1.2 Billion Annualized Revenue
Headlines:
Supercell's Everdale: a Genre Definer or a Pretty-Looking Social Appointment System?
Nifty Games adds $38M to its coffers for sports Clash mobile games
Axie Infinity’s $1.2 Billion Annualized Revenue Overtakes Candy Crush’s 2020 Total Revenue
Links:
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Hosts:
Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert
Image: Supercell

Sep 6, 2021 • 34min
Secrets to Successful Cross Promotion with Playtika's Yuval Yosefi
The sudden rise of the weight companies put on cross-promotion is of course due to the IDFA deprecation that has to some extent further accelerated consolidation in the industry. As large publishers grow larger and operate across all the key gaming genres they are looking for tools to increase the life-time values of their large and diverse player base.
Paytika is one of the main consolidators in the industry. They have in many ways been on the forefront of effective cross promotion growing games across multiple genres and audiences.
In this episode I'm joined by Playtika's Media Department Lead, Yuval Yosefi, who explains how to set up and operate cross promotion strategy.
Links:
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Host:
Mishka Katkoff

Sep 2, 2021 • 41min
TWIG #148 Apple concedes amid antitrust pressure / Facebook undercounts installs on iOS14 / Miska's internet evaporates
Headlines:
Apple will let developers accept payment outside App Store, in major concession amid antitrust pressure — The Washington Post
Facebook Undercounted SKAdNetwork Conversions For iPhone 12 Users Since February
Links:
Send us Questions and Feedback
Deconstructor of Fun Newsletter
Deconstructor of Fun Slack Group
Hosts:
Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert

Aug 30, 2021 • 1h 18min
How to Hire the Perfect Art Director for Games
A great Art Director will make your game stand out. They will build a strong art team and inspire both the developers and the executives with their creative vision. A perfect art director is just as a important as your technical director - and one could argue that sometimes Art Director should be the first hire on the team.
In this podcast we discuss:
Who's an AD?
When to hire an AD?
What kind of an AD will fit your game project
Common pitfalls of an AD
Guests:
Kshiraj Telang, AD at Moonactive
Jack Gilson, AD at Scopely
Host:
Mishka Katkoff
Links:
Send us Questions and Feedback
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