Deconstructor of Fun

Deconstructor of Fun
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4 snips
Sep 20, 2022 • 57min

Tokenomics #16 - Top Gaming VCs On Investing During Crypto Winter

Tokenomics is back and what an absolute treat of an episode. This week, we're joined by two of the top VCs in the Web3 gaming space, Anton Backman of Play Ventures and Nico Vereecke of BITKRAFT, who are here to give us an inside look of how VCs are approaching investing during the latest Crypto Winter. Good news for all the gaming entrepreneurs out there, we learn that the VCs are still investing in worthy projects. In fact, they have an obligation to keep seeking out and investing in the best projects on behalf of their funds. Our host, Ethan Levy, asks all the questions a prospective gaming entrepreneur could want to ask from two of the top VC firms in the game. All ideas expressed here are the opinions of the guests and host, and do not represent the official position of their respective firms. Nothing contained within is financial advice. Please consult a qualified financial advisor before making any personal investments. 
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Sep 18, 2022 • 1h 15min

The Unofficial Clash Quest Postmortem

After 16 months in soft launch, Supercell’s Clash Quest has reached the end of its run. The game has not achieved the business objectives set by Supercell and the game will shut down. Following an excellent postmortem by Laura Taranto, Javier Barnes and Anette Staloy, host Ethan Levy sits down with the writers to discuss what went right and what areas of improvement for Clash Quest. We discuss the writer’s experience playing and interacting with the Clash Quest community over the past year and a half, what they enjoyed about the game, and why they think the game was not able to meet its retention and monetization targets.
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Sep 14, 2022 • 60min

TWiG #200 Joseph Kim is BACK as the team talks Microsoft vs. Sony and Netflix + Ubisoft

Eric Kress and Laura Taranto celebrate the 200th Episode of TWIG with a special guest, Joe Kim. In this episode, we take a walk down memory lane remembering the start of TWIG, how and when the hosts joined, discuss Scopely’s acquisition of Stumble Guys, and a recap of Ubisoft’s most recent announcement on mobile games and Netflix, and complete with a rant from Eric. Our headline covers Microsoft and Sony and the battle of exclusivity on platforms… or not. Oh, and here's the episode Joe Kim DOESN'T WANT YOU TO HEAR > Working With BIG Entertainment IPs on Mobile
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Sep 8, 2022 • 48min

TWIG #199 How Apple can build a $30 billion ad business, the BIG wave of gaming layoffs and Tencent's grab of Ubisoft

Eric Kress, Laura Taranto, and Eric Seufert discuss Apple’s growing ambitions with its advertising business, the latest wave of layoffs that hit companies like Snap and Bytedance as well as Tencent's investment into Ubisoft's parent company. Most importantly, in this episode you'll hear about Seufert's latest Uber debacle, an update on Kress' son's thriving basketball career, and find out which continent Laura is recording the podcast this week. 
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Sep 6, 2022 • 51min

Tokenomics #15 Kongregate's Web3 ambitions, their $40M fund and the Immutable partnership

Whether you know it for its role as a hub of the Flash game development scene or in its later incarnation as a F2P mobile publisher, you are likely familiar with Kongregate. They have been making a lot of moves in the blockchain space recently, between their extension of The Bitverse into Web3, the announcement of NFT-powered game Blood Vessels, and the announcement of their $40m Web3 developer fund in partnership with Immutable. In this week’s episode, Ethan talks to Kongregate CTO Max Murphy and CBOO Michelle Shaw about their Web3 ambitions, the partners they’re looking for from their $40m fund, and just why Kongregate is so excited about the applications of Web3 in gaming.
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Aug 31, 2022 • 1h 4min

TWiG #198 Bittersweet Goodbyes / Embracer's Lord of the Rings play / reflections on Zynga 10 years later

Despite the goodbyes, as both Mishka and Adam exit TWiG, this episode is filled with laughter and good times. Or maybe it is because the two fellas from the North are taking a hike? hosts: Eric Kress, Ethan Levy, Laura Taranto, Eric Seufert
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Aug 28, 2022 • 42min

Eric Kress on being misrepresented, pissing off sponsors, and why he can't be canceled

Right before heading out for our party at Gamescom, our very own Eric Kress sat down with Mishka Katkoff to talk about his long career in games, his biggest regrets, where his independency stems from, and why you can't really cancel him.  Show Eric some love by sending him a DM on Linkedin.
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Aug 25, 2022 • 60min

TWiG #197 Can 4-day work weeks actually work? What is Embracer going to do with Lord of the Rings?

While Kress, Laura, and Mishka were hosting a banging party at Gamescom, Ethan and Seufert carried the TWiG torch. The guys discussed 4 -day work weeks, flexible hours, and culture building for early-stage start-ups. They also talked about Embracer rolling up Lord of the Ring and The Hobbit into their vast portfolio. And they made sure to cover Diablo 4 live service plans, which were detailed in the quarterly report. hosts: Ethan Levy & Eric Kress
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Aug 21, 2022 • 1h 3min

Tokenomics #14: How a Design Legend Found Web3 Success

This one is a treat! This week our stalwart host Ethan Levy interviews Graeme Devine, a true game design legend. From his groundbreaking work on 7th Guest and 11th Hour to Doom 3, to Age of Empires III and Halo Wars, to Magic Leap, Graeme has found success across many different platforms. Now, as a co-founder of QXR Studios, Graeme has added another notch to his belt with WAX-powered blockchain CCG Metropolis Origins. In this episode, we cover some of the highlights of Graeme’s illustrious career, how he found himself working on XR at Magic Leap and what attracted him to Web3. Most importantly, we discuss what he’s learned through the launch and operations of QXR’s first blockchain game in Metropolis Origins.
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Aug 18, 2022 • 42min

TWiG #196 Debate: What’s the right role of market research in early game development?

The crew starts off by recapping Unity's rejection of AppLovin and why it went the way it did. Adam does an update on Supercell's games in soft launch now that Clash Quest became yet another could-be-hit in the company's soft launch graveyard. Finally, the guys debate what’s the right role of market research in early game development. Hosts: Laura Taranto, Adam Telfer, Eric Seufert

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