Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Introduction
00:00 • 2min
Exola Payments - What Your Gaming Business Needs to Succeed
02:04 • 2min
A, Ye, We're Actually Hiv Mind of Three Minds.
03:41 • 2min
Is Quality Worth Killing for a Game?
05:46 • 2min
Game Developers - What Do They Look in a New Game?
07:36 • 4min
A, Ah, I Think They Have Done Several Attempts at the Same Opportunity.
11:56 • 2min
A Game That Doesn't Work for Super Cel?
13:32 • 2min
Glass Quest - A Review
15:11 • 5min
A Very Casal Bazzle Game, a Beten Clarial
20:10 • 4min
The Three Elements of Luck in a Puzzle Game
24:34 • 5min
Is the Ip on the First Period of the Unwanded a Good Idea?
29:37 • 2min
Is There a Difference Between a Brand and a Game Play?
32:05 • 2min
Clash Quest - What's the Monotization Strategy?
33:44 • 3min
Monetisin Wre Tonginon My Fill
37:09 • 5min
Afcara - A Game That Innovated in Too Many Directions at the Same Time
41:46 • 4min
What Innovation Brings Value to the Audience?
45:40 • 2min
Game Design - Is This a Good Game?
47:37 • 4min
Supersel
51:18 • 4min
A, I Think It's an Achievement.
54:58 • 2min
Ameiii, What Would You Change or Improve?
56:42 • 3min
The Only Thing That I'm Missing Is a Resonet
59:31 • 3min
Is Bazle a Supersel?
01:02:20 • 4min
Is There a Linear Increment in Clans?
01:06:11 • 4min
Supersel's Development Model - Which One Would You Choose?
01:09:55 • 1min
The Strength of a Superselandher Mother
01:11:17 • 4min