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The Unofficial Clash Quest Postmortem

Deconstructor of Fun

00:00

Is There a Difference Between a Brand and a Game Play?

The game itself was probably too hargodish for that audience as well, right? Sad sounds. It sounds like probably when i first released it, there was a pretty good marriage of the intellectual property the expectations of the brand in the game play. And so then, even though the a brand didn't necessarily fit, they were trying to see if, if if it would boost retention to where it need to bean with the combination of game play changes. and didn't seem to achieve those goals.

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