Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Introduction
00:00 • 2min
A Brief Introduction to Block Chain Games
02:00 • 3min
YO, You're a Dead Thing?
05:22 • 3min
Magic Leap, Come to Florida
08:48 • 5min
The Limits of the New Touch Based Mobile Games
13:29 • 2min
What's the Origin of What You're Doing Now?
15:23 • 3min
Block Chain Gaming - A New Pattern for Game Design?
17:55 • 4min
A Game From 1987 That You Saw People Doing Speed Runs of on Twitch
21:43 • 2min
The Best Games Are Games Where You Can See a Haves Dixon a Story as Well
23:44 • 2min
Block Chain Games
25:40 • 3min
Metropolis Is a Siber Punk World
28:17 • 4min
Using Humor to Make a Commentary on the Present
32:13 • 2min
The Challenges of Adapting to the Block Chain Space
34:07 • 2min
Block Chain Games - What's Attracting Players?
36:33 • 3min
The Approach to Community Building on Metropolis Origin
39:42 • 2min
The Metropolis Origins Trading Card Game
41:29 • 2min
Webb Is a Great Block Chain Game Client
43:33 • 2min
Block Chain Games - What's the Revenue Model?
45:25 • 5min
Is This a Game You Shouldn't Play in Order to Make a Living?
49:56 • 3min
Are You Having a Hard Time With Ingame Development?
52:48 • 2min
The Biggest Successes of My Career
54:37 • 3min
Waxis - A Great Model of Monetization
57:30 • 2min
Playing Plis Origins Without Any NFT Ownership?
59:54 • 3min