Deconstructor of Fun

Tokenomics #14: How a Design Legend Found Web3 Success

Aug 21, 2022
Ask episode
Chapters
Transcript
Episode notes
1
Introduction
00:00 • 2min
2
A Brief Introduction to Block Chain Games
02:00 • 3min
3
YO, You're a Dead Thing?
05:22 • 3min
4
Magic Leap, Come to Florida
08:48 • 5min
5
The Limits of the New Touch Based Mobile Games
13:29 • 2min
6
What's the Origin of What You're Doing Now?
15:23 • 3min
7
Block Chain Gaming - A New Pattern for Game Design?
17:55 • 4min
8
A Game From 1987 That You Saw People Doing Speed Runs of on Twitch
21:43 • 2min
9
The Best Games Are Games Where You Can See a Haves Dixon a Story as Well
23:44 • 2min
10
Block Chain Games
25:40 • 3min
11
Metropolis Is a Siber Punk World
28:17 • 4min
12
Using Humor to Make a Commentary on the Present
32:13 • 2min
13
The Challenges of Adapting to the Block Chain Space
34:07 • 2min
14
Block Chain Games - What's Attracting Players?
36:33 • 3min
15
The Approach to Community Building on Metropolis Origin
39:42 • 2min
16
The Metropolis Origins Trading Card Game
41:29 • 2min
17
Webb Is a Great Block Chain Game Client
43:33 • 2min
18
Block Chain Games - What's the Revenue Model?
45:25 • 5min
19
Is This a Game You Shouldn't Play in Order to Make a Living?
49:56 • 3min
20
Are You Having a Hard Time With Ingame Development?
52:48 • 2min
21
The Biggest Successes of My Career
54:37 • 3min
22
Waxis - A Great Model of Monetization
57:30 • 2min
23
Playing Plis Origins Without Any NFT Ownership?
59:54 • 3min