
Rustacean Station
Come journey with us into the weird, wonderful, and wily world of Rust.
Latest episodes

Dec 9, 2022 • 43min
Kernel Density Estimation with Seaton Ullberg
Allen Wyma talks with Seaton Ullberg, developer of kernel-density-estimation, a Rust library that computes kernel density estimations.
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
Twitter: @rustaceanfm
Discord: Rustacean Station
Github: @rustacean-station
Email: hello@rustacean-station.org
Timestamps
[@0:00] - Introduction
[@0:55] - Crate overview and how it works
[@17:49] - Kernel Density Estimation vs other competing algorithms
[@24:05] - Application uses of Kernel Density Estimation
[@33:38] - Why write this library
[@35:03] - Why use Rust when re-writing this library
[@40:26] - Seaton using f64 as a feature
[@42:20] - Parting thoughts
Credits
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma

Dec 2, 2022 • 1h 11min
Presser with Gray Olson
Allen Wyma talks with Gray Olson, developer of Presser, a library that aims to make it easier to safely work with byte buffers.
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
Twitter: @rustaceanfm
Discord: Rustacean Station
Github: @rustacean-station
Email: hello@rustacean-station.org
Timestamps
[@00:00] - Gray’s background and introduction
[@04:18] - Gray’s art and graphic designing work for Embark Studio
[@08:40] - Ray tracing and fractals
[@13:44] - The most expensive process in a video game
[@16:48] - Vector graphics are so hard on the GPU
[@18:57] - What makes triangles very useful in drawing and designing
[@22:41] - Matrix math as a fundamental building block of computer graphics
[@28:13] - Understanding the concept of uninitialized memory and why Presser is necessary
[@36:31] - LLVM’s “No Uninitialized Memory” attribute.
[@39:06] - Rust’s virtual machine
[@40:52] - Allocating memory for data
[@49:34] - Safety invariants and validity invariants in the Rust ecosystem
[@53:19] - How to use unsafe code in a way that does not violate the validity invariant of Rust
[@1:04:01] - Embark Studio’s mission to enable those who play games to also modify the game worlds they play in
[@1:07:27] - Embark Studio’s Rust game projects
[@1:09:08] - Parting thoughts
Credits
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma

Nov 25, 2022 • 1h 17min
Leptos with Greg Johnston
Allen Wyma talks with Greg Johnston, creator of Leptos, a full-stack, web framework using a reactive design to build declaritive user interfaces.
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
Twitter: @rustaceanfm
Discord: Rustacean Station
Github: @rustacean-station
Email: hello@rustacean-station.org
Timestamps
[@00:00] - Introduction of Greg
[@02:12] - Programming languages has Greg worked with
[@05:14] - Greg’s other passions besides programming
[@10:59] - How Elm has set the agenda for a lot of Javascript front-end frameworks
[@13:25] - Elm vs Rust in terms of error handling
[@18:16] - What is Leptos and why Greg created it
[@33:44] - Pros of using Leptos
[@38:19] - Leptos’ Server Side Rendering feature
[@45:44] - Leptos’ build tool limitations
[@51:40] - Leptos’ ability to interact with other languages
[@59:25] - Greg’s work and projects using JavaScript
[@1:00:45] - Greg’s Flutter experience
[@1:04:21] - Greg’s Ionic experience
[@1:08:28] - HTML
[@1:12:46] - Leptos’ version
[@1:14:14] - Leptos’ production readiness
[@1:16:23] - Parting thoughts
Credits
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma

Nov 20, 2022 • 22min
Kanal with Khashayar Fereidani
Allen Wyma talks with Khashayar Fereidani, creator of Kanal, a sync and async channel library boasting the fastest implementation of channels in Rust.
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
Twitter: @rustaceanfm
Discord: Rustacean Station
Github: @rustacean-station
Email: hello@rustacean-station.org
Timestamps
[@00:10] - Introduction
[@03:10] - Where did the idea of creating Kanal come from?
[@04:10] - Go vs Rust performance
[@06:32] - How Kanal works with synchronous Rust
[@07:40] - When did work on Kanal get started
[@11:08] - What’s left to get done for Kanal to be production ready
[@13:48] - Feedback so far for Kanal
[@15:54] - Async frameworks that work with Kanal
[@16:59] - Kinds of problems that are solved with channels
[@19:11] - Channels can help in learning Rust
[@19:48] - What’s next for Kanal
[@20:49] - Parting thoughts
Credits
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma

Nov 11, 2022 • 1h 5min
cargo-auditable with Sergey Davidoff
Allen Wyma talks with Sergey Davidoff, creator of cargo-auditable, a cargo plugin for auditing your Rust dependencies for security vulnerabilities.
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
Twitter: @rustaceanfm
Discord: Rustacean Station
Github: @rustacean-station
Email: hello@rustacean-station.org
Timestamps
[@00:10] - Introduction to cargo-auditable
[@07:51] - Guarantees that cargo-auditable provides
[@17:33] - Trivy and other crates that are in cargo-auditable
[@19:47] - cargo-auditable vs cargo audit
[@21:09] - Sergey’s programming background
[@34:49] - Vulnerabilities Sergey was able to encounter and reported to RustSec
[@39:47] - Feedbacks and reactions from library owners that were found to have issues
[@48:52] - How does Sergey handle problems and issues he encounters?
[@56:48] - Sergey’s tips and advice to those who want to improve security on their projects
[@59:36] - Parting thoughts and shoutouts
Credits
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma

Nov 4, 2022 • 42min
Pants with Eric Arellano and Stu Hood
Allen Wyma talks with Eric Arellano (they/them) and Stu Hood (he/him), maintainers of Pants, a build system made for monorepos.
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
Twitter: @rustaceanfm
Discord: Rustacean Station
Github: @rustacean-station
Email: hello@rustacean-station.org
Timestamps
[@00:10] - Pants’ Introduction
[@01:26] - Different languages used in building Pants
[@03:25] - Pants versions
[@06:00] - Pants’ history and why it started
[@11:09] - What is a Monorepo and why you would want to use it
[@13:48] - Polyrepo vs Monorepo
[@19:04] - What makes Pants unique
[@21:03] - Why Pants needed to rewrite some parts from Python to Rust and other languages
[@22:31] - Why Pants chose Rust
[@25:46] - Pants 1 vs Pants 2
[@27:12] - Challenges integrating Python and Rust
[@29:03] - How Eric and Stu figured out which parts should be written in Python and which should be in Rust
[@32:27] - Future plans and what’s next for Pants?
[@36:15] - Shoutouts and parting thoughts
Credits
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma

Oct 7, 2022 • 45min
Veloren with Forest Anderson
Allen Wyma talks with Forest Anderson, co-host at Rust GameDev Podcast, and core dev on Veloren. Allen and Forest talk about Veloren, a multiplayer voxel RPG game engine, written in Rust.
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
Twitter: @rustaceanfm
Discord: Rustacean Station
Github: @rustacean-station
Email: hello@rustacean-station.org
Timestamps
[@00:11] - Introduction
[@03:31] - The Rust Game Dev Team
[@07:31] - The size of the community for Rust game development
[@10:48] - The complexity of game development
[@12:43] - How Veloren was created
[@18:30] - What is Veloren
[@22:52] - The kinds of games that can be developed in Veloren
[@25:36] - The advantage of using Rust in game development
[@31:51] - Game development experience in Linux vs Windows
[@34:46] - Gaming community for Linux
[@37:40] - System Requirement for running Veloren
[@42:17] - Parting thoughts
[@43:54] - Where to reach out and how to get involved with Veloren and in the Rust Game Dev community
Credits
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma

Oct 5, 2022 • 1h 32min
What's New in Rust 1.62, 1.63, and 1.64
Jon and Ben discuss the highlights of the 1.62, 1.63, and 1.64 releases of Rust.
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
Twitter: @rustaceanfm
Discord: Rustacean Station
Github: @rustacean-station
Email: hello@rustacean-station.org
Timestamps & referenced resources
[@00:50] - Rust 1.62
[@00:58] - cargo add
Maintaining sorting in TOML files
toml_edit
cargo-edit
[@03:37] - #[default] enum variants
Generated bounds part of RFC
Macro helper attributes
Extra bounds on derive
[@07:36] - Thinner, faster mutexes on Linux
Tracking issue
Short thread on the change from Mara
More details from Mara on pthread mutexes
[@13:21] - Bare-metal x86_64 target
Target triples
Tier 2 target policy
Tier 2 targets
x86_64-unknown-none
Custom target triples
[@22:20] - Stabilized APIs
f64::total_cmp
Implementing PR
Stdin::lines
FusedIterator
[@29:22] - Changelog deep-dive
cargo -F for --features
unaligned_references lint now warns by default
addr_of!
[@31:09] - Rust 1.62.1
Not much to talk about. We also didn’t talk about:
Rustup 1.25.0
Rustup 1.25.1
[@31:56] - Rust 1.63
[@31:56] - Scoped threads
The Leakpocalypse issue
Pre-Pooping Your Pants With Rust
[@40:41] - Rust ownership for raw file descriptors
Rust I/O Safety RFC
[@43:45] - const mutex initialization
[@43:54] - Turbofish and impl Trait arguments
Search/replace generics reference
Rust reference for turbofish
[@52:03] - Non-lexical lifetimes migration complete
NLL stabilization and borrowck’s future
polonius
[@51:33] - Stabilized APIs
array::from_fn
Box::into_pin
Things Rust-in-Linux needs from Rust
[@56:27] - Changelog deep-dive
cargo --config
cargo new test code updated
New targets: Apple WatchOS and Nintendo 3DS
[OsStr]::join
The Join trait
[@1:00:24] - Rust 1.64
[@1:00:32] - IntoFuture
Reference in original async/await RFC
Original IntoFuture regression
[@1:03:43] - C-compatible FFI types in core
libc crate
libcpocalypse
[@1:09:37] - rust-analyzer component in rustup
rust-analyzer proxy binary added to rustup
[@1:13:19] - Cargo workspace inheritance and multi-target builds
Inheriting attributes from the workspace
[@1:15:58] - Stabilized APIs
Stabilization PR for ready!
[@1:18:03] - Compatibility notes
Increasing the glibc and Linux kernel requirements
RLS deprecation
[@1:22:33] - Other changes
Profile-Guided Optimization
PR landing lint for unused tuple fields
[@1:25:12] - Changelog deep-dive
[build.jobs]
Implementing PR for negative values
New target: Nintendo Switch
Improve derive(Debug)
Other internal changes
Optimizing Vec::insert
Credits
Intro Theme: Aerocity
Audio Editing: Aerocity
Hosting Infrastructure: Jon Gjengset
Show Notes: Jon Gjengset
Hosts: Jon Gjengset and Ben Striegel

Sep 23, 2022 • 44min
Ockam with Mrinal Wadhwa
Allen Wyma talks with Mrinal Wadhwa, CTO at Ockam. Allen and Mrinal talk about Ockham, a toolkit, written in Rust, to build distributed applications that provide trust across hostile networks.
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
Twitter: @rustaceanfm
Discord: Rustacean Station
Github: @rustacean-station
Email: hello@rustacean-station.org
Timestamps
[@00:10] - Mrinal’s Introduction
[@01:01] - What is Ockam?
[@05:04] - Building Ockam from scratch and building it open source
[@10:45] - How Ockam provides security with modern data distribution
[@18:15] - The reason behind building Ockam with Rust
[@26:15] - Feedback that Ockam received from using Rust & Elixir
[@28:04] - Concerns with Rust and Elixir
[@29:38] - The most difficult part of working on Ockam
[@30:42] - Competing technologies that solve the same issues as Ockam
[@33:04] - When Ockam is not a good solution
[@35:15] - What’s next for Ockam
[@40:17] - Job opportunity with Ockam
[@41:48] - Why Ockham switched From Erlang to Elixir
Credits
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma

Sep 16, 2022 • 49min
Axum with David Pedersen
Allen Wyma talks with David Pedersen, Core Team Member at Tokio. Allen and David talk about Axum, a web application framework written in Rust.
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
Twitter: @rustaceanfm
Discord: Rustacean Station
Github: @rustacean-station
Email: hello@rustacean-station.org
Timestamps
[@0:40] - Introduction
[@1:13] - Why Axum is developed under the Tokio project umbrella
[@5:58] - What to expect from Axum
[@8:14] - Axum additional features
[@9:40] - Why Tokio decided to roll their own web framework
[@13:04] - Understanding Axum vs other web frameworks
[@22:16] - Testing, reviews, and feedback of the Axum framework
[@23:46] - Axum’s production readiness
[@28:57] - Semantic versioning
[@31:59] - Understanding and learning lessons from other web frameworks to improve Axum
[@34:47] - Production use cases that should use Axum
[@35:54] - David’s Rust experience vs other web frameworks
[@40:25] - Clippy
[@41:41] - Upcoming changes and roadmap for Axum
[@45:28] - Parting thoughts and how to reach out to David
Credits
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma
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