Rustacean Station  cover image

Rustacean Station

Latest episodes

undefined
Nov 25, 2022 • 1h 17min

Leptos with Greg Johnston

Allen Wyma talks with Greg Johnston, creator of Leptos, a full-stack, web framework using a reactive design to build declaritive user interfaces. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:00] - Introduction of Greg [@02:12] - Programming languages has Greg worked with [@05:14] - Greg’s other passions besides programming [@10:59] - How Elm has set the agenda for a lot of Javascript front-end frameworks [@13:25] - Elm vs Rust in terms of error handling [@18:16] - What is Leptos and why Greg created it [@33:44] - Pros of using Leptos [@38:19] - Leptos’ Server Side Rendering feature [@45:44] - Leptos’ build tool limitations [@51:40] - Leptos’ ability to interact with other languages [@59:25] - Greg’s work and projects using JavaScript [@1:00:45] - Greg’s Flutter experience [@1:04:21] - Greg’s Ionic experience [@1:08:28] - HTML [@1:12:46] - Leptos’ version [@1:14:14] - Leptos’ production readiness [@1:16:23] - Parting thoughts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
undefined
Nov 20, 2022 • 22min

Kanal with Khashayar Fereidani

Allen Wyma talks with Khashayar Fereidani, creator of Kanal, a sync and async channel library boasting the fastest implementation of channels in Rust. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:10] - Introduction [@03:10] - Where did the idea of creating Kanal come from? [@04:10] - Go vs Rust performance [@06:32] - How Kanal works with synchronous Rust [@07:40] - When did work on Kanal get started [@11:08] - What’s left to get done for Kanal to be production ready [@13:48] - Feedback so far for Kanal [@15:54] - Async frameworks that work with Kanal [@16:59] - Kinds of problems that are solved with channels [@19:11] - Channels can help in learning Rust [@19:48] - What’s next for Kanal [@20:49] - Parting thoughts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
undefined
Nov 11, 2022 • 1h 5min

cargo-auditable with Sergey Davidoff

Allen Wyma talks with Sergey Davidoff, creator of cargo-auditable, a cargo plugin for auditing your Rust dependencies for security vulnerabilities. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:10] - Introduction to cargo-auditable [@07:51] - Guarantees that cargo-auditable provides [@17:33] - Trivy and other crates that are in cargo-auditable [@19:47] - cargo-auditable vs cargo audit [@21:09] - Sergey’s programming background [@34:49] - Vulnerabilities Sergey was able to encounter and reported to RustSec [@39:47] - Feedbacks and reactions from library owners that were found to have issues [@48:52] - How does Sergey handle problems and issues he encounters? [@56:48] - Sergey’s tips and advice to those who want to improve security on their projects [@59:36] - Parting thoughts and shoutouts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
undefined
Nov 4, 2022 • 42min

Pants with Eric Arellano and Stu Hood

Allen Wyma talks with Eric Arellano (they/them) and Stu Hood (he/him), maintainers of Pants, a build system made for monorepos. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:10] - Pants’ Introduction [@01:26] - Different languages used in building Pants [@03:25] - Pants versions [@06:00] - Pants’ history and why it started [@11:09] - What is a Monorepo and why you would want to use it [@13:48] - Polyrepo vs Monorepo [@19:04] - What makes Pants unique [@21:03] - Why Pants needed to rewrite some parts from Python to Rust and other languages [@22:31] - Why Pants chose Rust [@25:46] - Pants 1 vs Pants 2 [@27:12] - Challenges integrating Python and Rust [@29:03] - How Eric and Stu figured out which parts should be written in Python and which should be in Rust [@32:27] - Future plans and what’s next for Pants? [@36:15] - Shoutouts and parting thoughts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
undefined
Oct 7, 2022 • 45min

Veloren with Forest Anderson

Allen Wyma talks with Forest Anderson, co-host at Rust GameDev Podcast, and core dev on Veloren. Allen and Forest talk about Veloren, a multiplayer voxel RPG game engine, written in Rust. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:11] - Introduction [@03:31] - The Rust Game Dev Team [@07:31] - The size of the community for Rust game development [@10:48] - The complexity of game development [@12:43] - How Veloren was created [@18:30] - What is Veloren [@22:52] - The kinds of games that can be developed in Veloren [@25:36] - The advantage of using Rust in game development [@31:51] - Game development experience in Linux vs Windows [@34:46] - Gaming community for Linux [@37:40] - System Requirement for running Veloren [@42:17] - Parting thoughts [@43:54] - Where to reach out and how to get involved with Veloren and in the Rust Game Dev community Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
undefined
Oct 5, 2022 • 1h 32min

What's New in Rust 1.62, 1.63, and 1.64

Jon and Ben discuss the highlights of the 1.62, 1.63, and 1.64 releases of Rust. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps & referenced resources [@00:50] - Rust 1.62 [@00:58] - cargo add Maintaining sorting in TOML files toml_edit cargo-edit [@03:37] - #[default] enum variants Generated bounds part of RFC Macro helper attributes Extra bounds on derive [@07:36] - Thinner, faster mutexes on Linux Tracking issue Short thread on the change from Mara More details from Mara on pthread mutexes [@13:21] - Bare-metal x86_64 target Target triples Tier 2 target policy Tier 2 targets x86_64-unknown-none Custom target triples [@22:20] - Stabilized APIs f64::total_cmp Implementing PR Stdin::lines FusedIterator [@29:22] - Changelog deep-dive cargo -F for --features unaligned_references lint now warns by default addr_of! [@31:09] - Rust 1.62.1 Not much to talk about. We also didn’t talk about: Rustup 1.25.0 Rustup 1.25.1 [@31:56] - Rust 1.63 [@31:56] - Scoped threads The Leakpocalypse issue Pre-Pooping Your Pants With Rust [@40:41] - Rust ownership for raw file descriptors Rust I/O Safety RFC [@43:45] - const mutex initialization [@43:54] - Turbofish and impl Trait arguments Search/replace generics reference Rust reference for turbofish [@52:03] - Non-lexical lifetimes migration complete NLL stabilization and borrowck’s future polonius [@51:33] - Stabilized APIs array::from_fn Box::into_pin Things Rust-in-Linux needs from Rust [@56:27] - Changelog deep-dive cargo --config cargo new test code updated New targets: Apple WatchOS and Nintendo 3DS ​[OsStr]::join The Join trait [@1:00:24] - Rust 1.64 [@1:00:32] - IntoFuture Reference in original async/await RFC Original IntoFuture regression [@1:03:43] - C-compatible FFI types in core libc crate libcpocalypse [@1:09:37] - rust-analyzer component in rustup rust-analyzer proxy binary added to rustup [@1:13:19] - Cargo workspace inheritance and multi-target builds Inheriting attributes from the workspace [@1:15:58] - Stabilized APIs Stabilization PR for ready! [@1:18:03] - Compatibility notes Increasing the glibc and Linux kernel requirements RLS deprecation [@1:22:33] - Other changes Profile-Guided Optimization PR landing lint for unused tuple fields [@1:25:12] - Changelog deep-dive [build.jobs] Implementing PR for negative values New target: Nintendo Switch Improve derive(Debug) Other internal changes Optimizing Vec::insert Credits Intro Theme: Aerocity Audio Editing: Aerocity Hosting Infrastructure: Jon Gjengset Show Notes: Jon Gjengset Hosts: Jon Gjengset and Ben Striegel
undefined
Sep 23, 2022 • 44min

Ockam with Mrinal Wadhwa

Allen Wyma talks with Mrinal Wadhwa, CTO at Ockam. Allen and Mrinal talk about Ockham, a toolkit, written in Rust, to build distributed applications that provide trust across hostile networks. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:10] - Mrinal’s Introduction [@01:01] - What is Ockam? [@05:04] - Building Ockam from scratch and building it open source [@10:45] - How Ockam provides security with modern data distribution [@18:15] - The reason behind building Ockam with Rust [@26:15] - Feedback that Ockam received from using Rust & Elixir [@28:04] - Concerns with Rust and Elixir [@29:38] - The most difficult part of working on Ockam [@30:42] - Competing technologies that solve the same issues as Ockam [@33:04] - When Ockam is not a good solution [@35:15] - What’s next for Ockam [@40:17] - Job opportunity with Ockam [@41:48] - Why Ockham switched From Erlang to Elixir Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
undefined
Sep 16, 2022 • 49min

Axum with David Pedersen

Allen Wyma talks with David Pedersen, Core Team Member at Tokio. Allen and David talk about Axum, a web application framework written in Rust. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@0:40] - Introduction [@1:13] - Why Axum is developed under the Tokio project umbrella [@5:58] - What to expect from Axum [@8:14] - Axum additional features [@9:40] - Why Tokio decided to roll their own web framework [@13:04] - Understanding Axum vs other web frameworks [@22:16] - Testing, reviews, and feedback of the Axum framework [@23:46] - Axum’s production readiness [@28:57] - Semantic versioning [@31:59] - Understanding and learning lessons from other web frameworks to improve Axum [@34:47] - Production use cases that should use Axum [@35:54] - David’s Rust experience vs other web frameworks [@40:25] - Clippy [@41:41] - Upcoming changes and roadmap for Axum [@45:28] - Parting thoughts and how to reach out to David Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
undefined
Sep 9, 2022 • 52min

Rust at Microsoft with Nell Shamrell-Harrington

Allen Wyma talks with Nell Shamrell-Harrington, Member Board of Directors at Rust Foundation and Principal Software Engineer at Microsoft about Microsoft’s use of Rust, her time being involved with Rust, and also the Rust RFC process.. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@1:30] - Nell’s Background and Introduction [@5:31] - Rust communities all over the world [@7:10] - Handling opinions, feedback and RFCs when making changes and updating a language [@11:23] - What is a RFC and how does it work? [@17:43] - Nell’s experience switching from Ruby to Rust [@19:56] - Nell’s career background [@24:18] - How the Rust Foundation operates [@24:20] - Rust Foundation’s sponsorship model [@33:08] - What Microsoft is currently working on with Rust [@42:22] - How much Rust is going into Windows [@44:25] - Is there a public long-term plan for Microsoft’s involvement with Rust? [@48:02] - Parting thoughts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
undefined
Sep 2, 2022 • 34min

Fyrox with Dmitry Stepanov

Allen Wyma talks with Dmitry Stepanov, creator of Fyrox. Fyrox is a feature-rich, general purpose game engine built in Rust. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@0:41] - Dmitry’s background and programming introduction [@4:12] - How did Dmitry got into building game engines [@7:39] - How Dmitry discovered Rust [@8:57] - Dmitry’s experience so far using Rust [@12:13] - When did Dmitry start working on Fyrox [@15:03] - What’s the original idea of Fyrox [@16:23] - The advantage of Fyrox over other game engines [@22:05] - Is Fyrox production ready? [@23:17] - Games and projects that are now using Fyrox [@25:58] - Things need to know before using Fyrox game engine [@30:21] - Fyrox’s monetization plan [@31:33] - Dmitry’s upcoming features and plans for Fyrox Other Resources Fyrox’s Github Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app