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The Andrew Price Podcast

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Dec 15, 2022 • 1h 50min

#35: Creating a Niche in the Digital Art World w/ Ergo Josh

In this podcast, we talk to Ergo Josh, a Digital Artist on YouTube where he teaches his audience illustration. We discuss the exploration of creating art piece and the technicalities behind being a content creator. Ergo’s Links: YouTube: https://www.youtube.com/@ergojosh Instagram: https://www.instagram.com/ergo.josh/ Twitter: https://twitter.com/ergo_josh Website: https://www.ergojosh.com/ Links discussed in podcast: Meds Map: https://medsmap.mykajabi.com/landing-... Analytical FigureDrawing: https://www.cgmasteracademy.com/cours... Will Weston Classes: https://drawingamerica.com/weston/ Ilya Kuvshinov: https://www.artstation.com/kuvshinov_... Robot Pencil: https://www.robotpencil.net/robotpenc... Signup to Poliigon: https://www.poliigon.com/?utm_campaig...    Chapter Markers: 00:00:00 - Intro 00:00:25 - Podcast Start 00:07:13 - Artists that inspire Ergo 00:09:05 - Anime culture and its influence on art 00:13:46 - Benefits of going to conventions 00:19:38 - Ergo's background in art 00:23:43 - Making income as a Digital Artist 00:34:17 - Why it's important to use reference 00:51:49 - Poliigon Ad 00:52:42 - Essential lessons to learn in 2D Illustration  01:03:41 - Courses and Mentorships for 2D art 01:17:15 -  Loish and learning new skills 01:24:48 - Using new platforms to connect to an audience 01:26:31 - Is the Instagram bubble going to pop & video replacing photo 01:31:54 - How video and A.I. changes the value of art 01:35:02 - Dealing with social media controversy in the art world 01:45:34 - Ethics of emerging technology Send in your video question: https://www.blenderguru.com/podcastqu... Listen to The Andrew Price Podcast: Spotify: https://open.spotify.com/show/3iQrZmx...  Apple Podcasts: https://podcasts.apple.com/au/podcast... Google Podcasts: https://www.google.com/podcasts?feed=...  Anchor: https://anchor.fm/andrew-price-podcast  Breaker: https://www.breaker.audio/the-andrew-...  Pocket Casts: https://pca.st/g63tah31  RadioPublic: https://radiopublic.com/the-andrew-pr... ----------------------------------------------- Follow me: Twitter: https://twitter.com/andrewpprice Instagram: http://instagram.com/andrewpprice Facebook: http://facebook.com/blenderguru ArtStation: http://artstation.com/artist/andrewprice Blender Guru: http://www.blenderguru.com Poliigon: http://www.poliigon.com
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Dec 1, 2022 • 1h 48min

#34: The Future of Animation, with Sir Wade

In this podcast, we talk to Sir Wade, a 3D character animator who worked for Dream Works as a 3D trainer. Now he is an educator on YouTube, teaching 3D animation. We discuss how acting is an essential component of animation and what Blender can improve to be a competitor to Maya.  Sir Wade’s Links: YouTube: https://www.youtube.com/sirwadefx Instagram: https://www.instagram.com/SirWadeFX/ Twitter: https://twitter.com/SirWadeFX Facebook: https://www.facebook.com/SirWadeFX/ Links discussed in podcast: Illusion of Life: https://a.co/d/9NWiLa5 Game Anim: https://www.amazon.com/Game-Anim-Video-Animation-Explained/dp/1138094870 Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25    Chapter Markers: 00:00:00 - Intro 00:00:26 - Podcast Start 00:03:04 - The difference between the 3D animator and modeling communities 00:05:46 - How long does it take to animate a 3 second production shot 00:08:18 - How animators keep animation consistency throughout a film 00:13:01 - What animation shortcuts a T.V. shows take vs a film production 00:16:53 - Why animators don’t interpolate frames 00:19:20 - What is the future of 3D animation 00:32:45 - Where a beginners should start when learning animation 00:44:49 - Poliigon Ad 00:45:44 - How acting can affect communication in animation 00:50:00 - Myths and misconceptions about animation  00:56:17 - The best resources for animation 00:59:04 - Difference between film and game animation 01:03:35 - How games use motion capture and animation together 01:08:58 - Why the animation in Polar Express was janky  01:15:36 - Why nobody wants to be a rigger in animation 01:19:30 - Why it's important to have multiple skills in animation 01:26:42 - Sir Wade’s favorite examples of great animation 01:34:33 - What Blender needs to do to replace Maya Send in your video question: https://www.blenderguru.com/podcastquestion Listen to The Andrew Price Podcast: Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9  Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518 Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==  Anchor: https://anchor.fm/andrew-price-podcast  Breaker: https://www.breaker.audio/the-andrew-price-podcast  Pocket Casts: https://pca.st/g63tah31  RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak ----------------------------------------------- Follow me: Twitter: https://twitter.com/andrewpprice Instagram: http://instagram.com/andrewpprice Facebook: http://facebook.com/blenderguru ArtStation: http://artstation.com/artist/andrewprice Blender Guru: http://www.blenderguru.com Poliigon: http://www.poliigon.com
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Nov 3, 2022 • 1h 38min

#33: The Future of Blender with Ton Roosendaal & Pablo Vazquez

In this podcast, we talk about the future of Blender with the founder of Blender Ton Roosendaal and UIX, Design & Communication artist Pablo Vazquez.  Pablo Links  Twitter: https://twitter.com/pablovazquez_ Instagram: https://www.instagram.com/pablovazquez.art/?hl=en Ton’s Links Twitter: https://twitter.com/tonroosendaal?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor Blender: blender.org Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25 Chapter Markers: 00:00:00 - Podcast Start 00:00:57 - What is Blender’s focus in the film production pipeline 00:09:32 - Biggest problem with Universal Scene Description 00:15:11 - Why Ton decided to make Blender open source 00:21:30 - What is Blender Labs and is Blender changing completely 00:34:15 - Poliigon Ad 00:35:10 - How companies have to change with emerging technology 00:39:17 - Pablo background working with Blender 00:48:07 - What it’s like working at Blender 01:03:58 - Pablo’s reaction to Blender skyrocketing user base 01:14:50 - Does Blender needs to be more user friendly 01:17:48 - When is Blender new texture paint coming out 01:22:10 - How it’s like balancing Poliigon and Blender Guru 01:28:33 - Pablo’s thought on NFTs Send in your video question: https://www.blenderguru.com/podcastquestion Listen to The Andrew Price Podcast: Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9  Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518 Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==  Anchor: https://anchor.fm/andrew-price-podcast  Breaker: https://www.breaker.audio/the-andrew-price-podcast  Pocket Casts: https://pca.st/g63tah31  RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak ----------------------------------------------- Follow me: Twitter: https://twitter.com/andrewpprice Instagram: http://instagram.com/andrewpprice Facebook: http://facebook.com/blenderguru ArtStation: http://artstation.com/artist/andrewprice Blender Guru: http://www.blenderguru.com Poliigon: http://www.poliigon.com
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9 snips
Oct 14, 2022 • 1h 22min

#32: Q&A Session, with Andrew Price

In this podcast, we have a Q/A session where we talk about A.I., NFTs, the Metaverse, and where to find inspiration for art.  Links discussed in podcast: CTRL Paint Course: https://www.ctrlpaint.com/videos/tag/Principles+of+Design Mentor Coalition: https://thementorcoalition.com/ Proko YT: https://www.youtube.com/c/ProkoTV fSpy: https://fspy.io/ Chris Do Futur YT: https://www.youtube.com/c/thefuturishere Chase Jarvis Interview: https://www.youtube.com/watch?v=2tsJ_-yINxs Matthew Ball Metaverse: https://www.amazon.com/Metaverse-How-Will-Revolutionize-Everything/dp/B09T793GV9/ref=sr_1_1?gclid=CjwKCAjw7p6aBhBiEiwA83fGug9XLGgnGVIahB91XbUALtLUciBvKI0vlG5lyUJG224QACH1QXxStxoCzUMQAvD_BwE&hvadid=568512968055&hvdev=c&hvlocphy=9028310&hvnetw=g&hvqmt=e&hvrand=6037024503226831847&hvtargid=kwd-1527221157062&hydadcr=22562_10354929&keywords=matthew+ball+metaverse&qid=1665701582&qu=eyJxc2MiOiIxLjU2IiwicXNhIjoiMS40MiIsInFzcCI6IjEuNTMifQ%3D%3D&sr=8-1 Andrew Pintrest: https://www.pinterest.com.au/redbytex/3d-scene-prompts/ Tim Ferriss The 4-Hour Workweek: https://www.amazon.com/4-Hour-Workweek-Escape-Live-Anywhere/dp/0307465357 Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25 Chapter Markers: 00:00:00 - Intro 00:01:43 - Podcast Start 00:02:36 - Best way to learn modeling 00:05:37 - How to deal with lack of motivation 00:09:12 - What skill to focus on in the time of A.I. 00:18:13 - Difference between the professional and beginner mindset 00:19:08 - How Andrew plans tutorials 00:20:10 - Why does Andrew use Blender 00:23:36 - How Andrew manages is time 00:25:20 - Andrew’s thoughts on NFTs 00:32:41 - Does Andrew eat donuts 00:34:35 - How Andrew feels about A.I. for 2D art reference 00:36:45 - How much money should you charge for your work 00:38:50 - Poliigon Ad 00:39:44 - Will there be work for artists in the future 00:43:43 - Is it okay for A.I. to copy an artist’s style 00:47:29 - Why Andrew uses YouTube as his tutorial platform 00:50:06 - Why does size of objects matter in Blender 00:53:15 - What Andrew thinks about Ian Hubert 00:57:57 - Andrew’s thoughts on the metaverse 01:05:55 - Where to find inspiration for art 01:12:18 - Andrew’s predictions on artist industries  01:15:16 - Andrew’s first 3D job 01:17:46 - Steps for new artists who want to get a job in the industry  Send in your video question: https://www.blenderguru.com/podcastquestion Listen to The Andrew Price Podcast: Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9  Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518 Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==  Anchor: https://anchor.fm/andrew-price-podcast  Breaker: https://www.breaker.audio/the-andrew-price-podcast  Pocket Casts: https://pca.st/g63tah31  RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak ----------------------------------------------- Follow me: Twitter: https://twitter.com/andrewpprice Instagram: http://instagram.com/andrewpprice Facebook: http://facebook.com/blenderguru ArtStation: http://artstation.com/artist/andrewprice Blender Guru: http://www.blenderguru.com Poliigon: http://www.poliigon.com
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Oct 14, 2022 • 1h 31min

#31: Why Artists Shouldn’t Fear A.I, with Aaron Limonick

Aaron Limonick is an ex-Naughty Dog concept artist, and now a World Art Director at Activision Blizzard.  In this podcast, we discuss the importance of curating your portfolio, and what skills you need to learn to get a job in the creative art field. We also talk about A.I. and why Aaron isn’t scared of its emergence in the industry.  Aaron’s Links: Artstation: https://www.artstation.com/limonick Instagram: https://www.instagram.com/aaron_limonick/ Links discussed in podcast: Maciej Kuciara: https://www.artstation.com/maciej Marvelous Designer: https://www.marvelousdesigner.com/ Kevin Kelly Book: https://www.amazon.com/Inevitable-Understanding-Technological-Forces-Future/dp/0143110373 Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-31 Chapter Markers: 00:00:00 - Intro 00:02:05 - How Aaron got into art 00:03:21 - Biggest preventor of people wanting to become artist 00:08:05 - Why artist must constantly learn and innovate  00:20:41 - Benefit of learning multiple skills 00:29:43 - Aaron's experience at Art Center 00:32:00 - What you need to learn to work at a studio 00:41:29 - Poliigon 00:42:28 - How to curate your portfolio 00:49:09 - The order of importance in design 00:53:59 - Aaron's start at Naughty Dog 01:00:13 - Why Aaron is not scared of A.I. 01:09:49 - There's more to A.I. than people think 01:23:28 - The progress of incorporating A.I. into artwork Send in your video question: https://www.blenderguru.com/podcastquestion Listen to The Andrew Price Podcast: Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9  Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518 Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==  Anchor: https://anchor.fm/andrew-price-podcast  Breaker: https://www.breaker.audio/the-andrew-price-podcast  Pocket Casts: https://pca.st/g63tah31  RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak ----------------------------------------------- Follow me: Twitter: https://twitter.com/andrewpprice Instagram: http://instagram.com/andrewpprice Facebook: http://facebook.com/blenderguru ArtStation: http://artstation.com/artist/andrewprice Blender Guru: http://www.blenderguru.com Poliigon: http://www.poliigon.com
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7 snips
Sep 9, 2022 • 2h 14min

#30: The Underrated skill of Optimization, with Stephen Hauer

Stephen Hauer was an Art Director at Camouflaj Studio and now Director of Assets at Poliigon.  In this podcast, we discuss whether or not schools are a good experience and what you can do to get the most out of it. We talk about his experience working on game titles such as Halo 4. Also we discuss developing VR games and the challenges that come along with that. Stephen’s Links: Website: https://www.stephen-hauer.com/ Linkedin: https://www.linkedin.com/in/stephen-hauer-93228313/ Links discussed in podcast: Proko: https://www.youtube.com/c/ProkoTV Sparth: https://sparth.artstation.com/projects Kim Jung Gi: https://www.instagram.com/kimjunggius/?hl=en Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25 Chapter Markers: 00:00:00 - Intro 00:02:45 - Podcast start 00:04:28 - The negative side education in the 3D field 00:11:51 -  Resources that 3D schools don’t provide 00:14:47 - Stephen’s journey after 3D school 00:23:39 - Stephen’s experience working on Halo 00:36:23 - The future of Halo and professional retention 00:37:47 - Sparth & the importance of spending time in the UK for design 00:40:28 - Benefits of drawing from memory 00:47:25 - Stephen’s move from Microsoft to Camouflaj 00:51:03 - Working with Physically Based Rendering 00:54:04 -  Production vs Freelance mentality 01:00:01 - Working on Virtual Reality for the first time 01:02:36 - Working with Marvel on Iron Man VR 01:05:29 - Poliigon Ad 01:06:45 - Difference between developing for VR and for screen 01:14:12 - Developing within the constraints of VR 01:22:03 - Importance of collaboration  01:55:20 - Managing a team as an Art Director  01:59:20 - Working with Poliigon! 02:01:29 - How Poliigon started 02:02:43 - Using tools like Jira for asset management Send in your video question: https://www.blenderguru.com/podcastquestion Listen to The Andrew Price Podcast: Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9  Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518 Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==  Anchor: https://anchor.fm/andrew-price-podcast  Breaker: https://www.breaker.audio/the-andrew-price-podcast  Pocket Casts: https://pca.st/g63tah31  RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak ----------------------------------------------- Follow me: Twitter: https://twitter.com/andrewpprice Instagram: http://instagram.com/andrewpprice Facebook: http://facebook.com/blenderguru ArtStation: http://artstation.com/artist/andrewprice Blender Guru: http://www.blenderguru.com Poliigon: http://www.poliigon.com
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Aug 19, 2022 • 2h 11min

#29: Is Concept Art Really Dead? With Shaddy Safadi

Shaddy Safadi is the Founder and Art Director of One Pixel Brush. His studio has worked on Last of Part II, Valorant, and many other projects.  In this podcast, we discuss the future of concept art, important tips for newer artists, and how A.I. can change the future of art as a whole. During this podcast Shaddy shares his screen and shows a breakdown of composition, workflow, and a lot of other helpful techniques.  Shaddy’s Links: Twitter: https://twitter.com/safadishaddy Youtube: https://www.youtube.com/user/shaddy1100  Instagram: https://www.instagram.com/one_pixel_brush/  One Pixel Brush: https://onepixelbrush.com/  Links discussed in podcast:  Concept Art is Dead: https://www.youtube.com/watch?v=CYbYvImd7Bw  Jama Jurabaev Gumroad: https://jamajurabaev.gumroad.com/  Eytan Zana Gumroad: https://eytanzana.gumroad.com/  John Sweeney: https://www.artstation.com/johnsweeney  Sathish Kumar: https://www.artstation.com/sathishart  Shotdeck: https://shotdeck.com/  Art Train Academy: https://www.arttrainacademy.com/  Florent Lebrun: https://www.artstation.com/florentlebrun  Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-29  Chapter Markers:  00:00:00 - Intro  00:01:33 - Podcast start  00:04:24 - How to learn from other artists  00:06:49 - Not being afraid about what inspires you  00:10:35 - Why Jibaro from Love Death + Robots is amazing  00:13:26 - How Shaddy got his first job  00:16:43 - When “photobashing” changed for Shaddy  00:17:57 - Why is concept art dead?  00:22:18 - How Blender affects concept art and other artistic fields  00:27:00 - How do concept artists learn and use blender?  00:32:12 - Why is your computer important when doing concept art?  00:34:29 - What are good and bad buys for an artist?  00:38:27 - Why are storytelling and composition important?  00:47:17 - What Shaddy believes is the future of concept art  00:57:09 - Will A.I. take over the art world? Shaddy shows some examples of A.I art  01:07:58 - Poliigon Ad 01:09:20 - Can A.I. affect everything in the world, not just art  01:11:05 - Why people are angry about A.I.  01:13:06 - What will happen to artist’s jobs in the future  01:15:40 - Using humans as the focal point in concept art  01:24:20 - Balancing subtle and prominent in concept art  01:32:55 - How the 3D process in concept art helps sell original stories  01:41:00 - What Shaddy recommends new artists learn first  01:55:12 - Why it’s essential to get feedback from inspiring artists02:01:00 - What skills should a new artist begin focusing on Send in your video question: https://www.blenderguru.com/podcastquestion Listen to The Andrew Price Podcast: Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518 Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== Anchor: https://anchor.fm/andrew-price-podcast Breaker: https://www.breaker.audio/the-andrew-price-podcast Pocket Casts: https://pca.st/g63tah31 RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak ----------------------------------------------- Follow me: Twitter: https://twitter.com/andrewpprice Instagram: http://instagram.com/andrewpprice Facebook: http://facebook.com/blenderguru ArtStation: http://artstation.com/artist/andrewprice Blender Guru: http://www.blenderguru.com Poliigon: http://www.poliigon.com
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Aug 5, 2022 • 1h 48min

#28: Becoming an Art Director, w/ Julien Gauthier

Julien Gauthier started as a Lighting TD and now is Art Director. He has worked on projects like Jungle Cruise, Aquaman, Star Wars VIII : The Last Jedi and many more.  In this podcast, we discuss how his career transitioned from Lighting TD to Art Director. We also talk about how he uses Blender’s geometry nodes, and how A.I. will influence the art industry.  Julien  Follow Julien: Artstation: https://www.artstation.com/renartTwitter:  https://twitter.com/julgaimo?lang=en Instagram: https://www.instagram.com/juliengauthierart/?hl=en Links discussed in podcast: Esma 3D: https://www.esma-3d.fr/en/ Anthony Eftekhari: https://anthonye.gumroad.com/ Craig Mullen Class: https://schoolism.com/instructors/craig-mullins Tonko House: http://www.tonkohouse.com/projects/schoolism/ Erindale Toolkit: https://erindale.gumroad.com/l/erintools A.I. Dungeon: https://aidungeon.io/ CGMasters: https://www.cgmasteracademy.com/  Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-28  Chapter Markers:  00:00:00 - Intro  00:01:33 - Podcast start  00:03:06 - When Julien became interested in art  00:04:48 - How Julien got to his position as Art Director  00:11:07 - What it’s like working as a Lighting TD  00:14:15 - How Julien became a better artist  00:22:59 - Reason why ILM hired Julien as a Junior Concept Artist  00:24:29 - When Julien started using 3D in concept art  00:27:12 - The downsides of being too technical in 3D  00:29:42 - How Julien uses geometry nodes for concept art 00:35:49 - Difficulties working with geometry nodes 00:37:11 - The balance of making specific and tool building tutorials  00:39:05 - Julien’s tutorial recommendations for geometry nodes 00:41:16 - Andrew’s tutorial recommendations for geometry nodes 00:42:18 - Benefits and difficulties of geometry nodes 00:44:42 - Julien’s process on concept painting over 3D 00:48:31 - Poliigon Ad 00:49:52 - Why it's important to integrate 3D in modern workflows 00:53:19 - Why there’s a need for stylization in movies and art 00:54:51 - How Julien uses A.I. and his thoughts on the future 00:58:15 - How A.I. can impact the jobs of artists 01:05:51 - Will images be mostly A.I. generated 01:10:26 - Will understanding design fundamentals matter 01:16:36 - Working as a Concept artist at ILM 01:23:51 - Concept art in pre-production vs production and why detail is important 01:28:46 - Julien’s first job as Art Director and the role of an Art Director 01:35:04 - Politics of movies production and Justice League 01:38:42 -  Movie scripts made by A.I. and how A.I. can help produce better work 01:41:52 - Can A.I. produce video games? 01:44:01 - The book of June and the taboo of A.I.  Send in your video question: https://www.blenderguru.com/podcastquestion Listen to The Andrew Price Podcast: Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9  Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==  Anchor: https://anchor.fm/andrew-price-podcast  Breaker: https://www.breaker.audio/the-andrew-price-podcast  Pocket Casts: https://pca.st/g63tah31  RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak  -----------------------------------------------  Follow me:  Twitter: https://twitter.com/andrewppriceInstagram: http://instagram.com/andrewppriceFacebook: http://facebook.com/blenderguruArtStation: http://artstation.com/artist/andrewprice Blender Guru: http://www.blenderguru.comPoliigon: http://www.poliigon.com
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Jul 24, 2022 • 1h 19min

#27: The Future of Concept Art, with Jad Saber

Jad Saber started as a concept artist and now is Co-founder/Creative director of Chromatic Studio. He has worked on projects like Black Adam, Last of Us: Part 2, Uncharted: Lost Legacy and more. In this podcast, we discuss A.I. and the jobs it might replace in the art world. We also discuss how Studio Ghibli inspired The Last of Us Part 2. Follow Jad Saber: Chromatic Studio: https://chromatic.studio/ Artstation: https://www.artstation.com/jadsaber Twitter: https://twitter.com/jadsaber2 Instagram: https://www.instagram.com/jadsaber/?hl=en Gumroad: https://jadsaber.gumroad.com/ Links discussed in podcast: One Pixel Brush: https://onepixelbrush.com/ Jama Jurabaev: https://www.artstation.com/jama Jamie Jones: https://www.artpad.org/ FZD School: https://www.youtube.com/user/FZDSCHOOL Chapter Markers: 00:00:00 - Intro 00:02:58 - Background on Chromatic Studios 00:03:44 - How Jad got into art? 00:08:41 - Jad’s introduction to concept art 00:12:52 - How Jad got his first gig using 3D 00:14:55 - How much of concept art is 3D 00:18:52 - The best skill to learn in design 00:22:56 - Understanding "frequency of detail" 00:28:19 - How to learn from your design mistakes 00:34:21 - Will A.I. replace concept artist jobs? 00:42:55 - The future of art and the role artists will play  00:51:04 - Jad's role in The Last of Us 2 00:53:47 - How Ghibli films used value grouping 00:56:03 - How value grouping was used in The Last of Us 2 01:06:57 - Why is finished concepts are so important to production 01:11:09 - Detail of concept art in the film vs games Listen to The Andrew Price Podcast: Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9  Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518 Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==  Anchor: https://anchor.fm/andrew-price-podcast  Breaker: https://www.breaker.audio/the-andrew-price-podcast  Pocket Casts: https://pca.st/g63tah31  RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak ----------------------------------------------- Follow me: Twitter: https://twitter.com/andrewpprice Instagram: http://instagram.com/andrewpprice Facebook: http://facebook.com/blenderguru ArtStation: http://artstation.com/artist/andrewprice Blender Guru: http://www.blenderguru.com Poliigon: http://www.poliigon.com
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Jul 12, 2022 • 1h 34min

#26: AI and the future of art w/Finnian Macmanus

What will the industry look like when anyone can create art? Finnian Macmanus started as a concept artist and now is the Founder and Creative Director of Terraform Studios. His team has worked on projects for Star Wars, Jungle Cruise, Lion King, Wandavision, and many more IPs.  In this podcast, we discuss the many AI tools that already exist (like Midjourney and Dall-e 2) and what the future might hold for artists. We also talk about what makes a good concept artist, learning design, and what it's like working in film and games. Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25 Chapter Marks 00:00:00 - Intro 00:02:21 - The unknown rules of posting studio work to your portfolio 00:08:01 - Background on Finnian’s company Terraform 00:10:14 - What makes a good concept artist 00:18:09 - Useful resources to become a better concept artist 00:24:56 - The upsides and limitations of A.I.  00:31:41 - DALL-E 2 vs Midjourney 00:34:59- Why Finnian isn't worried about AI 00:39:55 - How jobs will change 00:45:01 - A potential marketplace for AI content 00:47:50 - "The Metaverse" 00:50:25 - Predictions about 3d asset creation 00:52:26 - Predictions about concept art 00:58:06 - The changing career landscape 01:02:09 - Why you shouldn't resist AI 01:11:38 - Differences between learning design vs technical ability 01:14:59 - How to receive feedback on “good design” 01:17:27 - Where to find a mentor for concept art 01:22:59 - What types of projects Terraform works on 01:24:01 - Concept art required for games 01:27:53 - How to work in a team for concept art  01:29:17 - Hollywood and games resistance to risky art styles Listen to The Andrew Price Podcast: Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9  Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518 Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==  Anchor: https://anchor.fm/andrew-price-podcast  Breaker: https://www.breaker.audio/the-andrew-price-podcast  Pocket Casts: https://pca.st/g63tah31  RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak ----------------------------------------------- Follow me: Twitter: https://twitter.com/andrewpprice Instagram: http://instagram.com/andrewpprice Facebook: http://facebook.com/blenderguru ArtStation: http://artstation.com/artist/andrewprice Blender Guru: http://www.blenderguru.com Poliigon: http://www.poliigon.com

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