Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
Introduction
00:00 • 2min
Terraform
02:08 • 2min
Aigaoesation - Is That a Release?
03:52 • 2min
Ike, Why Didn't You O Yet, Lezzie?
05:32 • 2min
Terraform - What Do You Specialize In?
07:45 • 2min
Are You Looking to Hire Concept Artists?
10:02 • 2min
Design and Composition - What's in Your Portfolio?
11:41 • 3min
The Challenge of a New Civilization
15:04 • 2min
Is There a Difference Between Concept Art and Writing Experience?
16:41 • 3min
What Is It Like When You're Traveling?
20:10 • 3min
Are You Curious About Other Cultures?
23:02 • 2min
Is a I Good at Concept Art Generation?
24:55 • 5min
Dolly Two Is a Different Piect
30:19 • 4min
Is Google Image Search a Good Tool to Generate Better Code Than Humans?
34:28 • 5min
The Cost of Ideo Games Year Onea
39:43 • 2min
The Cost of Buying a Game Is Going to Go Down
42:07 • 2min
Polygon - Using Your Time Wisely
43:40 • 2min
The Roadblocks of the Medaverse
45:50 • 3min
A Ye, and It Comes Straight for the Artistad Youre Missing Around.
48:26 • 2min
Polygon
50:14 • 2min
Are You Going to Get to a Level of Complexity?
52:12 • 5min
A Machine Learning Is Learning Like a Man, Right?
56:59 • 5min
Is It Harder to Learn as You Get Older?
01:02:02 • 3min
Are You Lucky?
01:04:39 • 2min
The Media Capitalizes on Negative Articles to Capture More Attention
01:07:07 • 3min
Is There a Future for Concept Art?
01:10:04 • 3min
Is There a Need for Good Designers?
01:12:52 • 2min
The Feedback Loop
01:14:53 • 2min
The Only Way to Get That Feedback Is With a Mentor
01:17:14 • 2min
Creating a Community of Artists and Designers
01:18:46 • 2min
Mentorships
01:20:25 • 2min
Are You Working Mostly a Film or Games?
01:22:08 • 2min
Is There a Lot More Content Needed for Games?
01:24:01 • 3min
Is It Hard With Senior Designers?
01:26:36 • 3min
Is There a Target for Mass Appeal?
01:29:16 • 2min
A, Ye, That's What We're Going to Bring to It
01:31:26 • 2min