

Roguelike Radio
Andrew Doull, Darren Grey, Ido Yehieli etc.
Welcome to Roguelike Radio, a podcast about roguelikes.
Episodes
Mentioned books

Mar 6, 2015 • 0sec
Episode 98: What Players Want from 7DRLs
This is episode 98 of Roguelike Radio, where we have a look at what players want from 7DRLs. Talking this episode are Darren Grey, Kawaii Dragoness, Alan Charlesworth and CrazedNaly.
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Mar 2, 2015 • 0sec
Episode 97: Getting More Roguelikes on Steam
This is episode 97 of Roguelike Radio, where we talk about a new quest to get more traditional roguelikes onto Steam! Talking this episode are Darren Grey, Nicolas Casalini (aka DarkGod), Mario Donick, Brian Bucklew, Jason Grinblat and Patrick Casey.
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Jan 29, 2015 • 0sec
Episode 96: Ultima Ratio Regum
Mark Johnson, an independent game developer and researcher, dives into the ambitious world of Ultima Ratio Regum, set in a Scientific Revolution-era landscape. He shares insights on procedural generation that shapes rich civilizations and religions, making gameplay immersive. Mark discusses balancing text and visuals to enhance storytelling while managing player information overload. He also reflects on his transition from academia to game studies, revealing the intricate design philosophy behind combat and exploration mechanics that emphasize player choice and discovery.

Jan 16, 2015 • 0sec
Episode 95: End of 2014
This is episode 95 of Roguelike Radio, where we talk about the end of 2014 and look ahead to the new year. Talking this episode are Darren Grey, DarkGod and Jim Shepard.
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Oct 27, 2014 • 0sec
Episode 94: ProcJam
This is episode 94 of Roguelike Radio, where we talk about the upcoming ProcJam. Talking on the ep are the organiser and keynote speakers from the jam: Michael Cook, Tanya Short, Mark Johnson, Tom Coxon, Gillian Smith and Darren Grey.
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Oct 19, 2014 • 0sec
Episode 93: 868-HACK
Rob Parker, a roguelike scholar at the University of Waterloo, dives deep into the world of 868-HACK and the genius of Michael Brough. He shares his fascination with the game's innovative cyberpunk design and examines its mechanics, including the intriguing siphon mechanic and risk-reward choices. They discuss the game's minimalist aesthetics and compare it to other roguelikes like Hoplite. With insights on ability interactions and the excitement of discovering synergy, Rob highlights 868-HACK's influence on the roguelike genre and its lasting legacy.

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Oct 11, 2014 • 0sec
Episode 92: Return to Brogue
Hosts dive into the world of Brogue, exploring its community dynamics and historical gender imbalances. They reflect on the appeal of early gameplay and puzzle design innovations. The discussion shifts to item identification mechanics, with debates on their effectiveness. Andrew introduces his variant, UnBrogue, highlighting new crafting and puzzle elements. They analyze the complexities of monster design and tactical weapon strategies while emphasizing interface decisions. The episode closes with personal tales of near-wins, encouraging listeners to engage with Brogue.

Sep 23, 2014 • 0sec
Episode 91: Our First Roguelikes
This is episode 91 of Roguelike Radio, where we talk about the first roguelikes we made. Talking this week are Darren Grey, Eben Howard, Jeff Lait and Nicolas Casalini.
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Aug 17, 2014 • 0sec
Episode 90: Angband devteam interview part 2
This is episode 90 of Roguelike Radio, where we continue the interview with the Angband devteam.
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4 snips
Aug 10, 2014 • 0sec
Episode 89: Interview with the Angband devteam part 1
Join longtime Angband developer Aaron Bader, expert Chris Carr, maintainer Robert Au, and variant author Nick McConnell as they dive into the rich history and evolution of Angband. They discuss its origins from Moria, the evolution of the interface, and challenges with community-driven development. Topics include balancing tradition with innovation, recent gameplay changes, and the influence of Tolkien's lore. The team also shares insights on gameplay styles and their thoughts on future possibilities for the beloved roguelike.


