
Roguelike Radio Episode 89: Interview with the Angband devteam part 1
4 snips
Aug 10, 2014 Guest
Nick McConnell (Nick)
Guest
Robert Au (Mishkin / Jester Robert)
Guest
Chris Carr (Magnate)
Guest
Aaron Bader (Physics)
Join longtime Angband developer Aaron Bader, expert Chris Carr, maintainer Robert Au, and variant author Nick McConnell as they dive into the rich history and evolution of Angband. They discuss its origins from Moria, the evolution of the interface, and challenges with community-driven development. Topics include balancing tradition with innovation, recent gameplay changes, and the influence of Tolkien's lore. The team also shares insights on gameplay styles and their thoughts on future possibilities for the beloved roguelike.
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Episode notes
Moria To Angband: Scale Changed The Game
- Angband grew from Moria by vastly expanding content: more levels, monsters, spells, and items.
- That expansion reshaped gameplay toward loot and artifact-driven progression.
Data-Driven Rework Enabled Variants
- Ben Harrison rewrote and re-architected Angband to move data into editable files.
- That change made variants easy and sparked a large explosion of community variants.
Adopt Distributed Version Control
- Use distributed version control so contributors can publish branches and request merges.
- That drastically increases the pace and volume of changes a project can accept.
