

Roguelike Radio
Andrew Doull, Darren Grey, Ido Yehieli etc.
Welcome to Roguelike Radio, a podcast about roguelikes.
Episodes
Mentioned books

Oct 29, 2017 • 0sec
Episode 140: Horror
Episode 140 of Roguelike Radio, where we discuss Horror in Roguelikes, with Darren 'Gruesome' Grey, Rob 'Neoliberalism' Parker, Eben 'Phantom' Howard and Mark 'Medusa' Johnson.
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Sep 9, 2017 • 0sec
Episode 139: Unexplored
Episode 139 of Roguelike Radio, where we discuss Unexplored with Rob Parker and Eben Howard interviewing the game's creator, Joris Dormans.
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13 snips
Aug 7, 2017 • 0sec
Episode 138: Golden Krone Hotel
Episode 138 of Roguelike Radio, where we interview Jeremiah Reid, creator of the vampiric Golden Krone Hotel.
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6 snips
Jun 18, 2017 • 0sec
Episode 137: Book on Procedural Generation in Game Design
Tarn Adams, co-creator of Dwarf Fortress, Tanya X Short, co-founder of Kitfox Games, and Mark Johnson, a games academic and developer, dive into their new book on procedural generation in game design. They discuss the origins of the book, the careful selection of contributors, and the balance between academic and practical insights. Topics include the use of AI in games, unique chapters like ethical PCG, and the challenges faced by high-budget titles. Their practical tips on when to employ procedural generation are sure to enlighten game designers.

Jun 5, 2017 • 0sec
Episode 136: MidBoss
This is episode 136 of Roguelike Radio, where we interview Eniko, creator of possession-based roguelike MidBoss.
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Apr 10, 2017 • 0sec
Episode 135: 7DRLs 2017
This is episode 135 of Roguelike Radio, talking about the results of the 2017 Seven Day Roguelike Challenge. Talking this episode are Darren Grey, Ian Bowes (of ASCII Curious and the LaserBeards podcast) and Chris Haner (aka Rogueliker).
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Mar 24, 2017 • 0sec
Episode 134: Randomness
This is episode 134 of Roguelike Radio, where Darren Grey and Mark Johnson discuss the role of Randomness in roguelikes.
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14 snips
Feb 27, 2017 • 0sec
Episode 133: How to Make a Traditional 7DRL
Join Jeff Lait, a seasoned 7-Day Roguelike developer, as he shares his wealth of experience in designing traditional roguelikes. He delves into the significance of 'roguelikeness' scores and debates whether developers should conform to community expectations or innovate freely. The conversation highlights the trade-offs between art and mechanics, the importance of player learning through challenge, and clever design tips like using traditional tropes with a twist. Jeff also emphasizes the role of permadeath and immersive gameplay to engage players effectively.

Jan 18, 2017 • 0sec
Episode 132: End of 2016
This is episode 132 of Roguelike Radio, where Darren and Mark talk about the End of 2016!
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Dec 9, 2016 • 0sec
Episode 131: International Roguelike Developers Conference - Europe 2016
This is episode 131 of Roguelike Radio, where we report from the International Roguelike Developers Conference (Europe 2016).
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