Roguelike Radio

Andrew Doull, Darren Grey, Ido Yehieli etc.
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Oct 29, 2017 • 0sec

Episode 140: Horror

Episode 140 of Roguelike Radio, where we discuss Horror in Roguelikes, with Darren 'Gruesome' Grey, Rob 'Neoliberalism' Parker, Eben 'Phantom' Howard and Mark 'Medusa' Johnson. Read more »
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Sep 9, 2017 • 0sec

Episode 139: Unexplored

Episode 139 of Roguelike Radio, where we discuss Unexplored with Rob Parker and Eben Howard interviewing the game's creator, Joris Dormans. Read more »
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13 snips
Aug 7, 2017 • 0sec

Episode 138: Golden Krone Hotel

Episode 138 of Roguelike Radio, where we interview Jeremiah Reid, creator of the vampiric Golden Krone Hotel. Read more »
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6 snips
Jun 18, 2017 • 0sec

Episode 137: Book on Procedural Generation in Game Design

Tarn Adams, co-creator of Dwarf Fortress, Tanya X Short, co-founder of Kitfox Games, and Mark Johnson, a games academic and developer, dive into their new book on procedural generation in game design. They discuss the origins of the book, the careful selection of contributors, and the balance between academic and practical insights. Topics include the use of AI in games, unique chapters like ethical PCG, and the challenges faced by high-budget titles. Their practical tips on when to employ procedural generation are sure to enlighten game designers.
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Jun 5, 2017 • 0sec

Episode 136: MidBoss

This is episode 136 of Roguelike Radio, where we interview Eniko, creator of possession-based roguelike MidBoss. Read more »
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Apr 10, 2017 • 0sec

Episode 135: 7DRLs 2017

This is episode 135 of Roguelike Radio, talking about the results of the 2017 Seven Day Roguelike Challenge. Talking this episode are Darren Grey, Ian Bowes (of ASCII Curious and the LaserBeards podcast) and Chris Haner (aka Rogueliker). Read more »
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Mar 24, 2017 • 0sec

Episode 134: Randomness

This is episode 134 of Roguelike Radio, where Darren Grey and Mark Johnson discuss the role of Randomness in roguelikes. Read more »
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14 snips
Feb 27, 2017 • 0sec

Episode 133: How to Make a Traditional 7DRL

Join Jeff Lait, a seasoned 7-Day Roguelike developer, as he shares his wealth of experience in designing traditional roguelikes. He delves into the significance of 'roguelikeness' scores and debates whether developers should conform to community expectations or innovate freely. The conversation highlights the trade-offs between art and mechanics, the importance of player learning through challenge, and clever design tips like using traditional tropes with a twist. Jeff also emphasizes the role of permadeath and immersive gameplay to engage players effectively.
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Jan 18, 2017 • 0sec

Episode 132: End of 2016

This is episode 132 of Roguelike Radio, where Darren and Mark talk about the End of 2016! Read more »
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Dec 9, 2016 • 0sec

Episode 131: International Roguelike Developers Conference - Europe 2016

This is episode 131 of Roguelike Radio, where we report from the International Roguelike Developers Conference (Europe 2016). Read more »

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