Roguelike Radio

Andrew Doull, Darren Grey, Ido Yehieli etc.
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Mar 31, 2012 • 0sec

Episode 29: 7DRLs 2012 part 2

Welcome to Roguelike Radio episode 29, where we talk again about the Seven Day Roguelikes released in 2012. Talking this episode are Darren Grey, Ido Yehieli and Todd Page. Read more »
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Mar 22, 2012 • 0sec

Episode 28: 7DRLs 2012 part 1

Welcome to Roguelike Radio episode 28, where we talk about the Seven Day Roguelikes released in 2012. This is the first of a multipart as we try vainly to cover the highlights of 62 successes from this year's 7DRL challenge. Talking this episode are Darren Grey, Ido Yehieli and Jeff Lait. Read more »
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Mar 13, 2012 • 0sec

Episode 27: 7DRLs of Yesteryear

Welcome to Roguelike Radio episode 27, where we talk about Seven Day Roguelikes of Yesteryear - a look back on the highlights of 7 years of 7DRLs. Talking this episode are Darren Grey, Ido Yehieli and Jeff Lait. Read more »
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14 snips
Mar 8, 2012 • 0sec

Episode 26: How to Make a 7DRL

Darren Grey, Ido Yehieli, Jeff Lait, corremn, and Joe Bradshaw talk about creating a roguelike game in a week, defining success in the 7DRL challenge, the evolution of roguelike games, using LibTCOD for game development and the debate on color palettes, exploring aesthetics and game making programs, using T-Engine for game creation, focusing on game development without distractions, choosing one gimmick for a game, the importance of transparency in game design, providing instructions and bug fix releases, and making a successful game through uniqueness and planning.
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Feb 28, 2012 • 0sec

Episode 25: Permadeath

Guests Darren Grey and Nicolas Casalini discuss the concept of permadeath in gaming, exploring its presence in roguelikes and comparing it to replaying story games. They delve into the balance between failure and interesting consequences, including the impact of permadeath on player investment. They also explore the challenges of multiplayer mode in games like StarCraft and the importance of good game design in creating engaging permadeath experiences.
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Feb 16, 2012 • 0sec

Episode 24: Themes and Settings

Welcome to Roguelike Radio episode 24, where we look at Themes and Settings in Roguelikes. Talking this episode are Darren Grey, John Harris, Legend and Nicolas Casalini (aka DarkGod). Read more »
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Feb 13, 2012 • 0sec

Episode 23: Interview with David Ploog

David Ploog, former lead designer of Dungeon Crawl Stone Soup and a mathematician-turned-game-designer, leads a fascinating discussion about game design philosophy. Alongside fellow experts Keith Burgun and Jeff Lait, they dive into the significance of design documents and the culture of removal in game development. Topics include the challenges of team communication, balancing innovation with tradition, and the delicate interplay between storytelling and replayability. Discover the dynamics of creating unique experiences in roguelikes as they share their insights.
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Feb 7, 2012 • 0sec

Episode 22: Infra Arcana

Martin Tornqvist, the mastermind behind Infra Arcana, teams up with discussant John Harris to dive deep into the eerie world of horror-inspired roguelikes. The duo explores Lovecraftian themes, revealing how insanity plays a central role in gameplay. They share chilling encounters with bizarre characters and creatures that heighten the tension. The conversation also touches on innovative mechanics like the nail gun weapon, the challenge of balancing difficulty, and the creative process of merging humor with horror.
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6 snips
Feb 1, 2012 • 0sec

Episode 21: Procedural Generation

Dive into the world of procedural generation in gaming! Discover how balancing exploration and progression transforms roguelikes into engaging experiences. Explore the intricacies of dungeon design in titles like Tome 4 and understand the mechanics behind captivating quests. Learn about the art of creating unique monsters that keep players on their toes. With insights into player-driven narratives and the evolving role of AI, this discussion unveils the magic and challenges of crafting dynamic game environments.
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Jan 24, 2012 • 0sec

Episode 20: Cataclysm

In this episode, the developer of the game Cataclysm talks about the post-apocalyptic roguelike set in New England. They discuss the game's inspirations, gameplay balance, NPC factions, decay in the game world, user interface, challenges of porting to Windows, gameplay vs simulationism, and the development and atmosphere of Cataclysm.

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