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Roguelike Radio

Episode 20: Cataclysm

Jan 24, 2012
In this episode, the developer of the game Cataclysm talks about the post-apocalyptic roguelike set in New England. They discuss the game's inspirations, gameplay balance, NPC factions, decay in the game world, user interface, challenges of porting to Windows, gameplay vs simulationism, and the development and atmosphere of Cataclysm.
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Episode guests

Podcast summary created with Snipd AI

Quick takeaways

  • Cataclysm is a post-apocalyptic roguelike game inspired by Left 4 Dead and NetHack.
  • The game emphasizes player decision-making, customization, and exploration.

Deep dives

Development of Cataclysm

In this podcast episode, the developer of the post-apocalyptic survival game Cataclysm, known as Wales, discusses the inspiration behind the game and its unique features. Wales explains that the idea of creating a zombie game with a focus on long-term survival and exploration came from his love for Left 4 Dead and the desire for a more open-ended experience. He also mentions that his design choices were influenced by the roguelike game NetHack. Wales talks about the ongoing development of Cataclysm and his plans to introduce NPCs, sandbox environments, and mission-based goals.

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