

Episode 20: Cataclysm
Jan 24, 2012
In this episode, the developer of the game Cataclysm talks about the post-apocalyptic roguelike set in New England. They discuss the game's inspirations, gameplay balance, NPC factions, decay in the game world, user interface, challenges of porting to Windows, gameplay vs simulationism, and the development and atmosphere of Cataclysm.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8
Introduction
00:00 • 1min
Playing a Post-Apocalyptic Roguelike Game
01:23 • 5min
NPCs and NPC Factions
06:32 • 21min
Exploring Decay and Permadeath in the Game World
27:36 • 3min
Exploring Post-Apocalyptic Roguelike Games and the User Interface of Cataclysm
30:15 • 5min
Porting Challenges and Windows Development
34:58 • 4min
Gameplay vs Simulationism in Cataclysm
38:52 • 11min
Discussion on the Development and Atmosphere of Capitalism
49:51 • 3min