

Roguelike Radio
Andrew Doull, Darren Grey, Ido Yehieli etc.
Welcome to Roguelike Radio, a podcast about roguelikes.
Episodes
Mentioned books

Aug 22, 2025 • 0sec
Roguelike Radio ep 167: Designing for Mastery, with Josh Ge
In this engaging discussion, Josh Ge, known as Kyzrati, reflects on a decade of developing Cogmind. He shares insights into mastering game design amidst intense industry competition. The conversation dives into the evolution of roguelike gaming, balancing complexity for both veterans and newcomers. Josh analyzes player engagement trends and the significance of mastery through innovative mechanics. He also discusses design challenges and community dynamics, emphasizing how player feedback shapes the gaming experience.

Jul 26, 2025 • 0sec
Roguelike Radio ep 166: Jupiter Hell Classic, with Kornel Kisielewicz
Darren interviews Kornel Kisielewicz about his upcoming game Jupiter Hell Classic.
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Jun 11, 2025 • 0sec
Episode 165: Tabletop RPGs
We discuss table top roleplaying games and how they have moved on from the inspiration for the original Rogue, with Marc Majcher, Sam Dunnewold and Andrew Doull.
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Apr 16, 2025 • 0sec
Episode 164: Roguelikes for classic home computers
Ricki Sickenger, a talented developer at Badgerpunch Games, dives into the vibrant world of retro game development for the Commodore 64 and Amiga. He shares his journey back into the game scene and discusses the intricacies of designing roguelikes within tight constraints. From developing a 4K roguelike to expanding it into Rogue 64, he explores procedural generation techniques, the impact of the demo scene, and the challenges of creating physical cartridges. Ricki also hints at future projects and plans, blending nostalgia with modern gaming.

13 snips
Mar 26, 2025 • 0sec
Episode 163: Interview with Tanya X Short
Tanya X Short, co-founder and head of Kitfox Games, shares her journey from studying English to game design. She discusses Kitfox's evolution from indie devs to publishing megasims and sheds light on their role with Dwarf Fortress. Tanya analyzes the balance between procedural content and production values, emphasizing stylized art that sparks imagination. She also reflects on the integration of AI tools in game development and the importance of preserving a designer's voice while fostering player interaction. Plus, a sneak peek into Kitfox's upcoming projects!

Feb 25, 2025 • 0sec
Episode 162: Balatro
We discussed the kinda poker-themed and vaguely roguelike-ish game Balatro, with Darren Grey and Mark Johnson.
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Feb 17, 2025 • 0sec
Episode 161: Caves of Qud 1.0
Andrew Doull and Rob Parker interview Jason Grinblat and Brian Bucklew, creators of Caves of Qud, about the milestone 1.0 release of their game.
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8 snips
Feb 4, 2025 • 0sec
Episode 160: Science Fiction
Explore the fascinating intersection of science fiction and roguelikes. Hear insights on defining sci-fi in games and the diversity of sci-fi roguelikes compared to fantasy. The hosts debate hard vs soft sci-fi and the implications of science-driven design. Discover how systems and procedural generation mimic scientific exploration. They tackle ethical dilemmas in gameplay, the importance of UI in explaining complex mechanics, and the challenges of designing realistic space environments. Plus, get inspired by potential sci-fi adaptations for the genre!

5 snips
Jan 26, 2025 • 0sec
Episode 159: Shiren 6
Dive into the enchanting world of Shiren the Wanderer: The Mystery Dungeon of Serpentcoil! Discover the rich history of the Mystery Dungeon series and the roots of its mechanics. Explore the challenges of strategic play against new enemies and traps, while appreciating the modern 3D visuals. The discussion touches on innovative item systems, community-driven rescue mechanics, and how Shiren 6 serves as a great entry point for newcomers. Plus, learn about the behemoths and the surprising events that add excitement to each adventure!

Jan 9, 2025 • 0sec
Episode 158: 10 Years of Dungeonmans
We discuss the 10th "Mansiversary" of Dungeonmans, with Darren Grey and Jim Shepard.
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