
The MIT Press Podcast
Interviews with authors of MIT Press books.
Latest episodes

Feb 27, 2025 • 22min
Jeff Yoshimi, "Gaming Cancer: How Building and Playing Video Games Can Accelerate Scientific Discovery" (MIT Press, 2025)
Can experimenting with game design increase our chances of finding a cure for cancer? Cancer is crafty, forcing us to be just as clever in our efforts to outfox it—and we’ve made excellent progress, but is it time for a new play in the playbook? In Gaming Cancer: How Building and Playing Video Games Can Accelerate Scientific Discovery (MIT Press, 2025), Jeff Yoshimi proposes a new approach to fighting an increasingly exhausting war. By putting the work of cancer research into the hands of nonspecialists, Yoshimi believes, we can accelerate the process of outgaming the disease once and for all. Gamers have already used “serious games” to discover new galaxies, digitize ancient texts, decode viruses, and solve theoretical problems in neuroscience. Cancer is a multilayered threat, and our best bet at overcoming it is via more minds working in concert. Gaming Cancer is an instruction manual for engineering games that motivate users to strain and sweat to find cancer cures. It integrates game design with research in cancer biology, data visualization techniques, and developments in cognitive science and AI while remaining sensitive to the limitations of citizen science and ethical concerns. Yoshimi sees in cutting-edge game technology the potential to educate and empower people to outwit cancer, an indirect route to richer science literacy that draws on the boundless resources of the mind. This book offers anyone invested in beating this seemingly intractable disease a concrete playbook that combines real science with creative vision in an effort to defeat the boss monster, cancer.Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist.

Feb 24, 2025 • 1h 36min
Aure Schrock on Politics Recoded: The Infrastructural Organizing of Code for America
Peoples & Things host, Lee Vinsel, talks with Aure Schrock, an interdisciplinary technology scholar and writing coach and editor at Indelible Voice, about their book, Politics Recoded: The Infrastructural Organizing of Code for America (MIT Press, 2024)Politics Recoded examines the history and culture of Code for America, an organization that, as one of its leaders put it, aimed “to promote ‘civic hacking,’ and to bring 21st century technology to government.” The book describes how the organization has changed over time from a “tech-forward” vision rooted in techno-libertarianism to an organization that provides something like digital consulting services to governments. The pair also talk about Aure’s writing and editing company, the Indelible Voice, and what it’s like helping scholars refine their vision and voice in academic writing.

5 snips
Feb 4, 2025 • 60min
Daniel Oberhaus, "The Silicon Shrink: How Artificial Intelligence Made the World an Asylum" (MIT Press, 2025)
Daniel Oberhaus, a science and technology journalist, discusses his book, "The Silicon Shrink," which addresses the unsettling intersection of AI and psychiatry. He reveals how AI promises superhuman accuracy in detecting mental disorders but lacks evidence of improving outcomes. Oberhaus shares personal insights after losing his sister to suicide, highlighting the risks of psychiatric surveillance and manipulation through algorithms. He introduces the concept of "swipe psychology," warning about the ethical dilemmas posed by AI in mental health care.

Jan 14, 2025 • 37min
Jesper Juul, "Too Much Fun: The Five Lives of the Commodore 64 Computer" (MIT Press, 2024)
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun.The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But although it sold at least twice as many units as other home computers of its time, such as the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun: The Five Lives of the Commodore 64 Computer (MIT Press, 2024), Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years.First it was a serious computer, next a game computer, then a computer for showcasing technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64's design and history, and the first to integrate US and European histories. Containing interviews with Commodore engineers as well as an insightful look at C64 games, music, and software, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer.Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist.

Jan 12, 2025 • 40min
James Malazita, "Enacting Platforms: Feminist Technoscience and the Unreal Engine" (MIT Press, 2024)
An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself.In this first scholarly book on the Unreal game engine, James Malazita explores one of the major contemporary game development platforms through feminist, race, and queer theories of technology and media, revealing how Unreal produces, and is produced by, broader intersections of power. Enacting Platforms: Feminist Technoscience and the Unreal Engine (MIT Press, 2024) takes a novel critical platform studies approach, raising deeper questions: what are the material and cultural limits of platforms themselves? What is the relationship between the analyst and the platform of study, and how does that relationship in part determine what “counts” as the platform itself? Malazita also offers a forward-looking critique of the platform studies framework itself.The Unreal platform serves as a kind of technical and political archive of the games industry, highlighting how the techniques and concerns of games have shifted and accreted over the past 30 years. Today, Unreal is also used in contexts far beyond games, including in public communication, biomedical research, civil engineering, and military simulation and training. The author's depth of technical analysis, combined with new archival findings, contributes to discussions of topics rarely covered in games studies (such as the politics of graphical rendering algorithms), as well as new readings of previously “closed” case studies (such as the engine's entanglement with the US military and American masculinity in America's Army). Culture, Malazita writes, is not “built into” software but emerges through human practices with code.Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, department lead for Games at Swiss culture magazine Titel kulturmagazin, editor of “DiGRA D-A-CH Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok.

Dec 22, 2024 • 52min
Pinelopi Koujianou Goldberg, "The Unequal Effects of Globalization" (MIT, 2023)
The recent retreat from globalization has been triggered by a perception that increased competition from global trade is not fair and leads to increased inequality within countries. Is this phenomenon a small hiccup in the overall wave of globalization, or are we at the beginning of a new era of deglobalization? Former Chief Economist of the World Bank Group Pinelopi Koujianou Goldberg tells us that the answer depends on the policy choices we make, and in The Unequal Effects of Globalization (MIT Press, 2023), she calls for exploring alternative policy approaches including place-based policies, while sustaining international cooperation.At this critical moment of shifting attitudes toward globalization, The Unequal Effects of Globalization enters the debate while also taking a step back. Goldberg investigates globalization's many dimensions, disruptions, and complex interactions, from the late twentieth century's wave of trade liberalizations to the rise of China, the decline of manufacturing in advanced economies, and the recent effects of trade on global poverty, inequality, labor markets, and firm dynamics. From there, Goldberg explores the significance of the recent backlash against and potential retreat from globalization and considers the key policy implications of these trends and emerging dynamics.As comprehensive as it is well-balanced, The Unequal Effects of Globalization is an essential read on trade and cooperation between nations that will appeal as much to academics and policymakers as it will to general readers who are interested in learning more about this timely subject.Pinelopi (Penny) Koujianou Goldberg is the Elihu Professor of Economics and Global Affairs and an Affiliate of the Economic Growth Center at Yale University. She holds a joint appointment at the Yale Department of Economics and the Jackson School of Global Affairs. From 2018 to 2020, she was the Chief Economist of the World Bank Group. Goldberg was President of the Econometric Society in 2021 and has previously served as Vice-President of the American Economic Association. From 2011-2017 she was Editor-in-Chief of the American Economic Review. She is member of the National Academy of Sciences and the American Academy of Arts and Sciences, recipient of Guggenheim Memorial Foundation and Sloan Research Fellowships, and recipient of the Bodossaki Prize in Social Sciences. She is also a Distinguished Fellow of the Centre for Economic Policy Research (CEPR), research associate at the National Bureau of Economics Research (NBER), research fellow at the Institute for Fiscal Studies (IFS) in London, UK, fellow of the CESifo research network in Germany, and member of the board of directors of the Bureau of Research and Economic Analysis of Development (BREAD).Interviewer Peter Lorentzen is an Associate Professor of Economics at the University of San Francisco, a nonresident scholar at the UCSD 21st Century China Center, an alumnus of the Public Intellectuals Program of the National Committee on US-China Relations, and is currently a visiting scholar at the Stanford Center on China’s Economy and Institutions. His research focuses on the economics of information, incentives, and institutions, primarily as applied to the development and governance of China. He created the unique Master’s of Science in Applied Economics at the University of San Francisco, which teaches the conceptual frameworks and practical data analytics skills needed to succeed in the digital economy.

Dec 21, 2024 • 41min
Julien Mailland, "The Game That Never Ends: How Lawyers Shape the Videogame Industry" (MIT Press, 2024)
A guide to the fascinating legal history of the videogame industry, written for nonlawyers. Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan’s Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man? Julien Mailland answers all these questions and more in The Game That Never Ends: How Lawyers Shape the Videogame Industry (MIT Press, 2024), an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry. Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called “The Lawyer’s Corner,” opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal history of videogames, The Game That Never Ends will leave readers with a nuanced, in-depth, and more global understanding of the videogame industry.Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist.

Dec 19, 2024 • 40min
Luci Pangrazio and Neil Selwyn, "Critical Data Literacies: Rethinking Data and Everyday Life" (MIT Press, 2023)
Data has become a defining issue of current times. Our everyday lives are shaped by the data that is produced about us (and by us) through digital technologies. In Critical Data Literacies: Rethinking Data and Everyday Life (MIT Press, 2023), Luci Pangrazio and Neil Selwyn introduce readers to the central concepts, ideas, and arguments required to make sense of life in the data age. Bringing together cutting-edge thinking and discussion from across education, sociology, psychology, and media and communication studies, Critical Data Literacies develops a powerful argument for collectively rethinking the role that data plays in our everyday lives and re-establishing agency, free will, and the democratic public sphere.In the episode, Luci Pangazio discusses how the tradition of critical literacies can offer a powerful foundation to address the big concerns of the data age, such as issues of data justice and privacy, algorithmic bias, dataveillance, and disinformation. We challenge the idea that datafication is an inevitable and inescapable condition.This interview was conducted by Shreya Urvashi, a doctoral researcher of sociology and education based in Toronto, Canada.

Dec 5, 2024 • 28min
J. Mijin Cha, "A Just Transition for All: Workers and Communities for a Carbon-Free Future" (MIT Press, 2024)
To meet the greenhouse gas emissions reductions needed to stave off the worst impacts of climate change, a transition away from fossil fuels must occur, as quickly as possible. But there are many unknowns when it comes to moving from theory to implementation for such a large-scale energy transition, to say nothing of whether this transition will be “just.” In A Just Transition for All: Workers and Communities for a Carbon-Free Future (MIT Press, 2024), J. Mijin Cha—a seasoned climate policy researcher who also works with advocacy organizations and unions—offers a comprehensive analysis of how we can actualize a just transition in the U.S. context and enact transformational changes that meaningfully improve people’s lives. Cha provides a novel governance framework called the “Four+ Pillars,” formulated from original research to provide a way to move from theory to practice. The “Pillars” framework includes a novel analysis that guides readers in understanding how to formulate effective just transition policies, what makes them just or unjust, and, similarly, what makes transition just and unjust. The framework also combines theoretical discussions with original empirical research and provides insights into perceptions of just transition. Grounded in real-world perspectives that make the case for policies that advance a just transition for all, not just fossil fuel workers, Cha charts the path forward to an equitable and sustainable future that no longer depends on fossil fuels.

Nov 18, 2024 • 58min
Victor P. Petrov, "Balkan Cyberia: Cold War Computing, Bulgarian Modernization, and the Information Age Behind the Iron Curtain" (MIT Press, 2023)
Balkan Cyberia: Cold War Computing, Bulgarian Modernisation, and the Information Age Behind the Iron Curtain (MIT Press, 2023) examines the history of the computer industry in socialist Bulgaria. Combining the histories of technology and political economy with that of the Cold War and the modern Balkans, Balkan Cyberia challenges the notions of backwardness, the importance of small states in large geopolitical systems, the nature of the Iron Curtain, and the concept of 1989 as a convenient end-point in the history of communism. By drawing on Bulgarian, Indian, and Russian archives, as well as a range of interviews, this work reveals how a small Balkan state used its unique advantages to gain major markets, and in the process transform its political thinking. A local and a global story at the same time, the story of the Bulgarian computer offers unique insights into the history of the twentieth century information age.Iva Glisic is a historian and art historian specialising in modern Russia and the Balkans.