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The MIT Press Podcast

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May 7, 2024 • 48min

The Scientific Attitude

Lee McIntyre discusses defending science from denial, fraud, and pseudoscience through public education. Emphasizing evidence-based reasoning, the importance of scientific communication beyond discoveries, and the role of culture in shaping scientific attitudes and engaging with science deniers.
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May 4, 2024 • 26min

Jaakko Stenros and Markus Montola, "The Rule Book: The Building Blocks of Games" (MIT Press, 2024)

How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work.Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed, rules are the one and only thing game scholars agree is central to games. But what, in fact, are rules? In The Rule Book: The Building Blocks of Games (MIT Press, 2024), Jaakko Stenros and Markus Montola explore how different kinds of rules work as building blocks of games. Rules are constraints placed on us while we play, carving a limited possibility space for us. They also inject meaning into our play: without rules there is no queen in chess, no ball in Pong, and no hole in one in golf.Stenros and Montola discuss how rules constitute games through five foundational types: the explicit statements listed in the official rules, the private limitations and goals players place on themselves, the social and cultural norms that guide gameplay, the external regulation the surrounding society places on playing, and the material embodiments of rules. Depending on the game, rules can be formal, internal, social, external, or material.By considering the similarities and differences of wildly different games and rules within a shared theoretical framework, The Rule Book renders all games more legible.Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, department lead for Games at Swiss culture magazine Nahaufnahmen.ch, editor of “DiGRA D-A-CH Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok.
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Apr 21, 2024 • 1h 16min

Diana Chapman Walsh, "The Claims of Life: A Memoir" (MIT Press, 2023)

The engaging memoir of a legendary president of Wellesley College known for authentic and open-hearted leadership, who drove innovation with power and love. The Claims of Life: A Memoir (The MIT Press, 2023) traces the emergence of a young woman who set out believing she wasn’t particularly smart but went on to meet multiple tests of leadership in the American academy—a place where everyone wants to be heard and no one wants a boss. In college, Diana Chapman met Chris Walsh, who became a towering figure in academic science. Their marriage of fifty-seven years brought them to the forefront of revolutions in higher education, gender expectations, health-care delivery, and biomedical research. The Claims of Life offers readers an unusually intimate view of trustworthy leadership that begins and ends in self-knowledge. During a transformative fourteen-year Wellesley presidency, Walsh advanced women’s authority, compassionate governance, and self-reinvention. After Wellesley, Walsh’s interests took her to the boards of five national nonprofits galvanizing change. She kept counsel with Nobel laureates, feminist icons, and even the Dalai Lama, seeking solutions to the world’s climate crisis. With an ear tuned to social issues, The Claims of Life is an inspiring account of a life lived with humor, insight, and meaning that will surely leave a lasting impression on its readers.Diana Chapman Walsh is President Emerita of Wellesley College and an emerita member of the governing boards of MIT and Amherst College. She was a trustee of the Kaiser Family Foundation, the Institute for Healthcare Improvement, and the Mind and Life Institute, and also chaired the Broad Institute's inaugural board and cofounded the Council on the Uncertain Human Future.Caleb Zakarin is editor at the New Books Network.
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Mar 30, 2024 • 37min

Matthew H. Hersch, "Dark Star: A New History of the Space Shuttle" (MIT Press, 2023)

In Dark Star: A New History of the Space Shuttle (MIT Press, 2023), Dr. Matthew Hersch challenges the existing narrative of the most significant human space program of the last 50 years, NASA's space shuttle. He begins with the origins of the space shuttle: a century-long effort to develop a low-cost, reusable, rocket-powered airplane to militarize and commercialize space travel, which Hersch explains was built the wrong way, at the wrong time, and for all the wrong reasons. Describing the unique circumstances that led to the space shuttle's creation by President Richard Nixon's administration in 1972 and its subsequent flights from 1981 through 2011, Dr. Hersch illustrates how the space shuttle was doomed from the start.While most historians have accepted the view that the space shuttle's fatal accidents—including the 1986 Challenger explosion—resulted from deficiencies in NASA's management culture that lulled engineers into a false confidence in the craft, Dark Star reveals the widespread understanding that the shuttle was predestined for failure as a technology demonstrator. The vehicle was intended only to give the United States the appearance of a viable human spaceflight program until funds became available to eliminate its obvious flaws. Hersch's work seeks to answer the perilous questions of technological choice that confront every generation, and it is a critical read for anyone interested in how we can create a better world through the things we build. This interview was conducted by Dr. Miranda Melcher whose forthcoming book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars.
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Mar 29, 2024 • 1h 43min

Thomas S. Mullaney, "The Chinese Computer: A Global History of the Information Age" (MIT Press, 2024)

Author Thomas S. Mullaney delves into the challenges of inputting Chinese characters on standard keyboards, revealing the revolutionary hypography. The podcast explores the evolution of Chinese language computing technology post-WWII, showcasing the brilliant minds behind electronic Chinese input methods. From IBM to MIT, the CIA to the Taiwanese military, the unexpected influences on Chinese computing are unveiled. Mullaney traces the impact of Chinese computing on language evolution and digital inclusion, reflecting on unconventional productivity strategies in research pursuits.
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Mar 18, 2024 • 54min

Brandon R. Brown, "Sharing Our Science: How to Write and Speak STEM" (MIT Press, 2023)

Listen to this interview with Brandon R. Brown, as he emphasizes the importance of audience connection in STEM communication. Delve into the significance of clear writing styles and mastering English for scientific publishing. Explore how to enhance scientific communication through engaging writing and compassion towards the audience for effective research communication.
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Mar 15, 2024 • 22min

Peter D. McDonald, "Run and Jump: The Meaning of the 2D Platformer" (MIT Press, 2024)

How abstract design decisions in 2D platform games create rich worlds of meaning for players.Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros., this deceptively simple visual language has persisted in our cultural imagination of video games. In Run and Jump: The Meaning of the 2D Platformer (MIT Press, 2024), Peter McDonald surveys the legacy of 2D platform games and examines how abstract and formal design choices have kept players playing. McDonald argues that there is a rich layer of meaning underneath, say, the quality of an avatar’s movement, the pacing and rhythm of level design, the personalities expressed by different enemies, and the emotion elicited by collecting a coin.To understand these games, McDonald draws on technical discussions by game designers as well as theoretical work about the nature of signs from structuralist semiotics. Interspersed throughout are design exercises that show how critical interpretation can become a tool for game designers to communicate with their players. With examples drawn from over forty years of game history, and from games made by artists, hobbyists, iconic designers, and industry studios, Run and Jump presents a comprehensive—and engaging—vision of this slice of game history. Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, department lead for Games at Swiss culture magazine Nahaufnahmen.ch, editor of “DiGRA D-A-CH Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok.
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Mar 13, 2024 • 1h 2min

Bodhisattva Chattopadhyay, "The Inhumans and Other Stories: A Selection of Bengali Science Fiction" (MIT Press, 2024)

Kalpavigyan—science fiction written to excite Bengali speakers about science, as well as to persuade them to evolve beyond the limitations of religion, caste, and class—became popular in the early years of the twentieth century. Translated into English for the first time, in The Inhumans and Other Stories (MIT Press, 2024) you'll discover The Inhumans (1935), Hemendrakumar Roy's satirical novella about a lost race of Bengali supermen in Uganda. Also included are Jagadananda Ray's “Voyage to Venus” (1895), Nanigopal Majumdar's “The Mystery of the Giant” (1931), and Manoranjan Bhattacharya's “The Martian Purana” (1931). The stories were selected and translated by Dr. Bohdisattva Chattopadhyay.This interview was conducted by Dr. Miranda Melcher whose forthcoming book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars.
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Mar 9, 2024 • 39min

Benjamin J. Pauli, "Flint Fights Back: Environmental Justice and Democracy in the Flint Water Crisis" (MIT Press, 2019)

Originally published in 2019, Benjamin Pauli’s book, Flint Fights Back offers lasting insights into one of the most important drinking water-caused public health crises of American history. In this 2024 interview Pauli shares some explanations from the book but also offers his insights, in this year of the 10th anniversary of the Flint Water Crisis, on what is happening in Flint today and what, after all, we have learned from the fight for clean water in Flint, Michigan. -Patricia Houser, New Books in Environmental Studies Host.An account of the Flint water crisis shows that Flint's struggle for safe and affordable water is part of a broader struggle for democracy.When Flint, Michigan, changed its source of municipal water from Lake Huron to the Flint River, Flint residents were repeatedly assured that the water was of the highest quality. At the switchover ceremony, the mayor and other officials performed a celebratory toast, declaring “Here's to Flint!” and downing glasses of freshly treated water. But as we now know, the water coming out of residents' taps harbored a variety of contaminants, including high levels of lead. In Flint Fights Back: Environmental Justice and Democracy in the Flint Water Crisis (MIT Press, 2019), Benjamin Pauli examines the water crisis and the political activism that it inspired, arguing that Flint's struggle for safe and affordable water was part of a broader struggle for democracy. Pauli connects Flint's water activism with the ongoing movement protesting the state of Michigan's policy of replacing elected officials in financially troubled cities like Flint and Detroit with appointed “emergency managers.”Currently available for free online: “The open access edition of this book was made possible by generous funding from the MIT Libraries.”Patricia Houser, Ph.D., AICP, is former professor of geography and urban planning, now focused on writing and environmental research.
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Mar 7, 2024 • 1h 10min

Murray Dick, "The Infographic: A History of Data Graphics in News and Communications" (MIT Press, 2020)

Infographics and data visualization are ubiquitous in our everyday media diet, particularly in news—in print newspapers, on television news, and online. It has been argued that infographics are changing what it means to be literate in the twenty-first century—and even that they harmonize uniquely with human cognition. In this first serious exploration of the subject, Murray Dick traces the cultural evolution of the infographic, examining its use in news—and resistance to its use—from eighteenth-century print culture to today's data journalism. He identifies six historical phases of infographics in popular culture: the proto-infographic, the classical, the improving, the commercial, the ideological, and the professional.In The Infographic: A History of Data Graphics in News and Communications (MIT Press, 2020), Dick describes the emergence of infographic forms within a wider history of journalism, culture, and communications, focusing his analysis on the UK. He considers their use in the partisan British journalism of late eighteenth and early nineteenth-century print media; their later deployment as a vehicle for reform and improvement; their mass-market debut in the twentieth century as a means of explanation (and sometimes propaganda); and their use for both ideological and professional purposes in the post–World War II marketized newspaper culture. Finally, he proposes best practices for news infographics and defends infographics and data visualization against a range of criticism. Dick offers not only a history of how the public has experienced and understood the infographic, but also an account of what data visualization can tell us about the past.Dr Murray Dick. Senior Lecturer In Multimedia Journalism at Newcastle UniversityMorteza Hajizadeh is a Ph.D. graduate in English from the University of Auckland in New Zealand. His research interests are Cultural Studies; Critical Theory; Environmental History; Medieval (Intellectual) History; Gothic Studies; 18th and 19th Century British Literature. YouTube channel. Twitter.

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