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Design Talk (dot IE)

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Nov 17, 2022 • 45min

0178 - The real role of a Software Architect with Jeevantika Lingalwar

Hosts: Luca Spigai and Wenhao Liao.We are very pleased to welcome Jeevantika Lingalwar, Cloud Solution Architect at Microsoft.First, could you say a few words about yourself to begin?1.     What does the CSA (Cloud Solution Architect) in Microsoft entail?2.     Can you talk about what you need to be good at to be a software architecture?3.     What does a typical working week look like?4.     How do you keep tabs on the various projects and individuals working on software systems?5.     How do you like to see architecture represented? Are there different approaches for high/mid/low level or can the same approach work at all levels?6.     Sadly, no one enjoys reading technical documentation. Can you share some ideas on helping teams create, share, and maintain design knowledge?7.     Do you have any final words or advice for the audience?Well, we’ll wrap up there.Thank you for talking with us and sharing your thoughts today.Notes:Jeevantika on LinkedIn - https://www.linkedin.com/in/jeevantika-lingalwar/Acknowledgements Music Title: ImpulseArtist: Ben PruntySource:  https://www.benpruntymusic.com/License: Non-transferable license. Permission granted by Ben Prunty (personal letter) Cover Art Title: Aharoni 88 + Equalise Character HeightArtist: Allen HigginsSource: AudioStudio-Name.pptxLicense: CC BY-NC-SA 4.0 Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.
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Nov 7, 2022 • 42min

0177 - Software Architecture with Dave Anderson

Hosts: Sunil Kumar and Leo (Wong Tsz Lung).We are very pleased to welcome Dave Anderson; Author, Technical Fellow for the Bazaar Voice, blogger, and one of the hosts of “Serverless Craic” a podcast by The Serverless Edge.First, Dave, could you say a few words about yourself to begin?1.     Tell us about your new book"The Value Flywheel Effect" and motivation for writing it?2.     What do you think is the value of a good visualisation?3.     You're an advocate for Wardley maps... What other visual methods do you use?4.     What foundation architectures that people should know about for working in tech... And at what level of detail do they need to know them?5.     Do you have a favorite (classic) software architecture?6.     Software engineers work from a single line of code to the whole program level (function level and component levels in between). Is software architecture any different?7.     No one wants to read technical documentation, can you talk about social behaviour and practices that help teams create, share, and maintain knowledge?8.     Do you have any final words or advice for the audience?Well, we’ll wrap up there.Thank you for talking with us and sharing your thoughts today.Notes:Dave is the author of “The Value Flywheel Effect” book - https://theserverlessedge.com/the-value-flywheel-effect/You can also find Dave at: https://www.bazaarvoice.com, blogging on The Serverless Edge https://theserverlessedge.com and on the Serverless Craic” podcast https://spoti.fi/3S52sUiWardley Maps - https://en.wikipedia.org/wiki/Wardley_mapThe principles of XP (aka Extreme Programming) – http://www.extremeprogramming.orgThe Green Software Foundation - https://greensoftware.foundation   Acknowledgements Music Title: ImpulseArtist: Ben PruntySource:  https://www.benpruntymusic.com/License: Non-transferable license. Permission granted by Ben Prunty (personal letter) Cover Art Title: Aharoni 88 + Equalise Character HeightArtist: Allen HigginsSource: AudioStudio-Name.pptxLicense: CC BY-NC-SA 4.0 Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.
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Oct 28, 2022 • 26min

0176 - Talking Design with Liam Bannon

Allen Higgins in conversation with Liam Bannon, Professor Emeritus, and founder of the Interaction Design Centre at the University of Limerick.Notes and mentions: The Interaction Design Centre at the University of Limerick - https://www.idc.ul.ieThe Participatory Design page on Wikipedia – https://en.wikipedia.org/wiki/Participatory_designXerox PARC and Rank Xerox Europarc - https://www.parc.comLiam’s publication index on Google Scholar – https://scholar.google.com/citations?user=Un1nBHsAAAAJ&hl=enAcknowledgementsMusic Title: ImpulseArtist: Ben PruntySource:  https://www.benpruntymusic.com/License: Non-transferable license. Permission granted by Ben Prunty (personal letter)Cover Art Title: Aharoni 88 + Equalise Character HeightArtist: Allen HigginsSource: AudioStudio-Name.pptxLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.
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Oct 24, 2022 • 22min

0175 - Creativity is a Process with Patrick Stacey

Hosts: Prince Priyank and Aisleen O'NeillWe are very pleased to have Patrick Stacey with us today.Patrick is Associate Professor of Information Management at Loughborough University and founder of Ankwilitas – The Emotion Analytics Company.First, Patrick, can you share a few words about yourself and career to begin?1.     We’d love for you share some thoughts on the design process for game development…2.     Is creativity something we can teach? Can we manage or control it?3.     What was the spark that prompted you to start “Ankwilitas”?4.     Do you involve users or clients in the design process?5.     What is your approach to delivering the software (design lifecycle, process)? Has it changed over time?6.     We hear about businesses needing to ‘pivot’ the offering – a ‘pivot’ must be incredibly stressful…7.     If you were starting a new venture and you had a choice between self-funding or bringing in investors…?8.     Much has been made of university-based innovation hubs for delivering joined-up pathways for start-ups and spin-outs.  In your experience do they live up to the hype?9.     Do you have any last thoughts or advice to share before we finish?Well, we’ll wrap up there.Thank you for talking with us and sharing your thoughts today.Notes and mentions: Ankwilitas – The Emotion Analytics Company - https://ankwilitas.comPatrick Stacey on LinkedIn - https://www.linkedin.com/in/pkstacey/AcknowledgementsMusic Title: ImpulseArtist: Ben PruntySource:  https://www.benpruntymusic.com/License: Non-transferable license. Permission granted by Ben Prunty (personal letter)Cover Art Title: Aharoni 88 + Equalise Character HeightArtist: Allen HigginsSource: AudioStudio-Name.pptxLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.
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Oct 14, 2022 • 31min

0174 - Technical Writing with Lisa Carey

Hello, I am Priyanka WadkarAnd I am Luca MassariWe are very pleased to welcome Lisa Carey, Staff Technical Writer at Google.First, Lisa, can you share a few words about yourself and career to begin?1.What does a day in the life of a technical writer look like? 2.Internal documentation has had bad press over the years. How much documentation is enough?3.Can you tell us about the value of creating effective documentation about internal systems? 4.Do you need to be an expert in the topics you work on? 5.What about your audience... It must be easier writing about technology and technical 'things' for a technical audience? 6....what about for a non-technical internal audience? 7.Do you get illustrators involved too? Diagrams need accompanying descriptions too... 8.What does success look like?Well, we’ll wrap up there.Thank you for talking with us and sharing your thoughts today.Notes and mentions: Docsy - a mature community-driven project for creating great technical documentation - https://www.docsy.dev/blog/2022/hello/Google’s public doc style guide - some find it useful! https://developers.google.com/styleLucidchart - https://www.lucidchart.com/pages/ Hosted on Acast. See acast.com/privacy for more information.
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Oct 14, 2022 • 27min

0173 - Thoughts on New Ventures with Stephen Keenan

I am pleased to have Stephen Keenan with us to talk about founding a start-up, the early-stage product design and development process, and to share his thoughts about funding new ventures.First, Stephen, could you say a few words about yourself and the motivation behind Filter, the MedTech start-up you are part of?•Why are companies that have a hardware component considered 'Deep Tech'?oDeep tech is where deep innovation comes from. And hardware is nearly always at the heart. But it is high risk over a long timeframe, that's why, ultimately, only governments have pockets deep enough to make that happen.•Are software businesses less capital intensive than hardware?oThe obvious answer is yes! And even more so now with people shifting away from needing so much commercial office space. But for a hardware product, the cost from concept to something concrete - from prototype to small batch production runs - is much less expensive than it was. With CAD models, 3D printing, custom chips and electronics, taking a hardware concept to market has become a lot like the software development process, fast and iterative.•In the Hard vs. Soft debate that Jonathan Goldberg recently commented that "Software may be eating the world, but hardware monetizes better". oYes, and No. "The bar for hardware is so much higher than software. There are many software plays out there that are mere basis points better than existing solutions but their ease of distribution, ability to run free trials, low switching costs means they can win... Hardware doesn't have these characteristics - your solution has to be significantly (10/20/30x) better across some meaningful metric (cost/usability/size/performance) for it to make sense to pursue."•And how supportive is Ireland as a location for starting a new venture?•Ireland is brilliant, but we can do better, particularly for the very early stage.Well, we’ll wrap up there.Thank you for talking with us and sharing your thoughts today.Notes:Filter Health Ltd. https://www.joinfilter.coSee the Jonathan Goldberg article at: https://www.techspot.com/news/95937-hard-vs-soft-software-may-eating-world-but.html AcknowledgementsMusic Title: ImpulseArtist: Ben PruntySource: https://www.benpruntymusic.com/License: Non-transferable license. Permission granted by Ben Prunty (personal letter)Cover Art Title: Aharoni 88 + Equalise Character HeightArtist: Allen HigginsSource: AudioStudio-Name.pptxLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.
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Oct 14, 2022 • 20min

0172 - Communication is the Core Value with Felix Queitzsch

Ankur Banerjee, Aditya DevulapalliWe are very pleased to welcome Felix Queitzsch, Chief Risk Officer at RiskSystem, an innovative Irish start-up offering risk and regulatory reporting services for asset managers and investment markets.Hello, Felix, could you start by telling us a little about yourself and your background?Questions…1.What does flexibility, agility mean in a product development environment?•[Communication, communication, communication. Constant communication with customers. Clear communication aligning customer’s expectations with our delivery.]2.What does holding your customer’s hand look like?•[Again, communication, never do something without involving them…]3.Do you ever end up “over communicating”? How do you find the balance between too little and too much?•[You have to develop a sense of the customer’s needs, some want a lot of involvement, some less…]4.We hear a lot about Agile and Scrum. Would you call yourselves an Agile organization? •[we don’t like putting ourselves into a specific framework box… 5.What for you are the key behaviours or practices for teams involved in software?•[Yes we apply sprints and daily meetings, a Kanban board, and project management… but our core value is communication, so anything that makes communication happen… ]6.What are the things that work best?•[it really is as simple as having everything organized around a single task list, a list of things that need to be done…]7.What does a typical day look like?8.Can you share your thoughts on teams working virtually, hybrid, in-person? What works best?•…9.How do you balance the team’s need for internal communication - interrupt-driven communication versus having too many interruptions to be productive?•[the day has its own pace, more interactions in the morning with each other, starting with the daily meeting. Then mainly quiet, individual productive time, and then in the afternoon you are more involved communicating with clients…]10.(we may have some questions from the audience…)11.And any last thoughts before we finish?Well, we’ll wrap up there.Thank you for talking with us and sharing your thoughts today.Notes:https://www.risksystem.com/AcknowledgementsMusic Title: ImpulseArtist: Ben PruntySource: https://www.benpruntymusic.com/License: Non-transferable license. Permission granted by Ben Prunty (personal letter)Cover Art Title: Aharoni 88 + Equalise Character HeightArtist: Allen HigginsSource: AudioStudio-Name.pptxLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.
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Oct 14, 2022 • 15min

0171 - Rethinking the Agile Paradigm with Fin Goulding

Hosts: Julian Andriesen and Mohamed Danish ZaveriHello, I am Mohamed DanishAnd I am JulianWe are very pleased to welcome Fin Golding; Author, Business Agility Advisor, and Consultant at Enterprise Flow.First, Fin, you’ve had an amazing career, could you say a few words about yourself to begin?1.If you were to start from scratch, what would your ideal development team look like? [e.g. numbers, composition diversity, hierarchy, location]2.What for you are the key practices for teams involved in software? [daily/weekly activities, online and office environment, workplace culture]3.What does Agile mean for you? 4.Could you share some tips on fostering an agile environment?5.Tell us some more about the ‘flow’ concept… Does it work equally well in a DevOps environment as for product development? How do you introduce Flow to a site, big-bang or incremental, small teams or whole organization?6.What do you look for when you dig into the design of a product and design progress in a project?7.What, for you, is the essence of design?8.(questions from the audience…)9.After two years of “remote”, how do you see work evolving over the next two years?10.Any last thoughts before we finish?Well, we’ll wrap up there.Thank you for talking with us and sharing your thoughts today.Notes:Fin Golding at Enterprise Flow. - https://enterpriseflow.ioAcknowledgementsMusic Title: DismantledArtist: Ben PruntySource: https://www.benpruntymusic.com/License: Non-transferable license. Permission granted by Ben Prunty (personal letter)Cover Art Title: Aharoni 88 + Equalise Character HeightArtist: Allen HigginsSource: AudioStudio-Name.pptxLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.
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Oct 7, 2022 • 25min

0097 - Essen '22 Game Chats Part 4

The fourth compilation of my interviews from Spiel ’22…  First up I met Julien Griffon, designer of Ratapolis (save your rats from the cats!). https://boardgamegeek.com/boardgame/349464/ratapolisRatapolis is published by Bragelonne Games for general distribution in 2023.Bragelonne Games were promoting “Captains War” (le roll & write avec des combats entre jouerus!) https://www.bragelonne.games/ And finally, I talked with Irene Leemans, community manager for Jolly Dutch, a publisher of family oriented boardgames and card games.https://www.jollydutch.comJolly Dutch also host the “110 Wedstrijd” contest for new games using 110 cards, with a publication/distribution deal as the prize, held annually to prompt game designers to propose new game ideas.https://www.jollydutch.com/jolly-dutch-110-wedstrijd/  Mentions:SPIEL, the Internationale Spieltage, also called the Essen Game Fair.The Nuremberg International Toy Fair.UK Games Expo at the NEC Birmingham.Spellenspektakel in Utrecht. ============================I hope you enjoy the podcast.============================AcknowledgementsMusic Title: Hades, from the album Chromatic T-RexArtist: Ben PruntySource:  https://www.benpruntymusic.com/License: Permission to use was granted by Ben Prunty. Non-transferable license.  Cover Art Title: Talking Spiel - LearnArtist: Allen HigginsSource: Spiel_play_22License: CC BY-NC-SA Podcast LicenceCC BY-NC-SA 4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.
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Oct 6, 2022 • 46min

0096 - Essen '22 Game Chats Part 3

The third in our series of interviews from Spiel ’22… Opening with Micael Sousa from Universidade de Coimbra (pronounciation: kəʊˈɪmbrə, or ˈkɔɪmbrə - if you say ‘Queenborough’ you won't be far wrong).Micael talks about serious games and the game-centric facilitation approach he has developed for, among other things, understanding and solving spatial planning challenges.https://www.linkedin.com/in/micaelssousa/At 20’ with Xeo Lye from Capital Gains Studio – Singapore tabletop game designer talking about his educational game “Cryptocurrency”, a game for learning about crypto scams.https://www.capitalgainsgroup.comAnd finally, we chatted with Sara Favaron (at 35’), Brand Manager from Asmodee Research. Sara talked about Asmodee's Access+ games and their commitment to CSR as manifest in product lines that are both accessible and that address educational, health, cognitive and social development goals.Mentions and References: “Challenges for Game Designers” by Brenda (née) Brathwaite and Ian Schreiber (2008)“Game Balance” by Ian Schreiber and Brenda Romero (2017).The Dixit card game (https://boardgamegeek.com/boardgame/39856/dixit)“Rules of Play” by Katie Salen and Eric Zimmerman (2004)“Characteristics of Games” by by George Skaff Elias, Karl Robert Gutschera, and Richard Garfield (2020)“Building Blocks of Tabletop Game Design – An Encyclopaedia of Mechanisms” by Geoffrey Engelstein and Isaac Shalev (2022)“The Gamer's Brain” by Celia Hodent (2017)“The Art of Game Design” by Jess Schell (2008)“Man, Play and Games” by Roger Caillois (1958, 1961 English translation)“Homo Ludens” by Johan Huizinga (1950)Ludem approach============================I hope you enjoy the podcast.============================ AcknowledgementsMusic Title: Hades, from the album Chromatic T-RexArtist: Ben PruntySource:  https://www.benpruntymusic.com/License: Permission to use was granted by Ben Prunty. Non-transferable license.Cover Art Title: Talking Spiel - LearnArtist: Allen HigginsSource: Spiel_play_22License: CC BY-NC-SAPodcast LicenceCC BY-NC-SA 4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

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