

Design Talk (dot IE)
Allen Higgins
Design Talk. A podcast for learning about the business of technology design and management. Listen to stories, panels, interviews and discussions about technology and design in-the-wild: the good, the beautiful, and the useful. Whether you've got one big idea, you think of yourself as an organisation designer, product designer, creator, or entrepreneur. Each episode offers a take on how people design, strategise, organise, and develop technology. We want to dig into the essence of design, discover the backstory to technologies, and unpack the design attitude. We started this podcast for you, because you are interested in tinkering, in making, and how ideas become 'things', and because we are all, in some way, involved in designing. Hosted on Acast. See acast.com/privacy for more information.
Episodes
Mentioned books

Feb 22, 2023 • 32min
0182 - Cloud Transformation with Luke Middleton
Hosts: Adnan Aklouk and Wenhao Liao We are very pleased to welcome Luke Middleton, Head of Technology & Innovation at DataDyne Consulting and Teng Yu from Huawei Cloud. · Can you tell us a little about yourself and the story behind Datadyne?· And what does a day-in-the-life look like for you?· So, would you call yourself an entrepreneur?· And the potential for sports wellness analytics?· What are some of the challenges you encountered providing IT services for the health sector?· Can you talk about the "infrastructure-as-a-service" business model?· What do you say to Allen's claim that services outsourcing is the original business strategy?· How does moving to Cloud impact organisations what are the big concerns?· <more questions as they arise>· And any last comments?Okay, well, we’ll wrap up there.Thank you for talking with us and sharing your thoughts with us today.NOTES:https://datadyne.ie AcknowledgementsMusic Title: Voltaic FluctuationsArtist: Ben PruntySource: https://www.benpruntymusic.com/License: Non-transferable license. Permission granted by Ben PruntyCover Art Title: Complex collageArtist: Allen HigginsSource: vignette_version.pptxLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

Feb 17, 2023 • 34min
0181 - Collaboration Attitude with Jacinta Owens
Hosts: Ines Poncon and Luke HarrisWe are very pleased to welcome Jacinta Owens, Programme Director at the Innovation Academy and Facilitation Specialist. First, Jacinta, can you tell us a little more about yourself and your role in the Innovation Academy...1. Was the Innovation Academy’s workshop method inspired by the Design Thinking approach?2. And we are seeing 'design thinking' increasingly talked about and used by consulting firms, what do you think are the drivers for this change?3. What does an intensive week-long workshop format look like?4. What advice would you give to someone thinking about taking part in Design Thinking for the first time? 5. Do student workshops follow the same model as those for companies? 6. And the differences between online and in-person workshops? 7. You have talked about facilitation as a skill, as a specialism. Who or what have been your key influences in your personal development as a facilitator?8. <more questions as they arise>9. And any last comments?Well, we’ll wrap up there.Thank you for talking with us and sharing your thoughts today.NOTES:https://www.innovationacademy.ie/team/jacinta-owens/AcknowledgementsMusic Title: Voltaic FluctuationsArtist: Ben PruntySource: https://www.benpruntymusic.com/License: Non-transferable license. Permission granted by Ben Prunty (personal letter)Cover Art Title: Complex collageArtist: Allen HigginsSource: vignette_version.pptxLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

Feb 16, 2023 • 35min
0180 - Growing an Innovation Ecosystem with Chris Curran
Hosts: Aditya Devulapalli and Mohamed Danish We are very pleased to welcome Chris Curran.First, Chris, could you give sketch of your career thus far to begin?1. It must be difficult to discover innovations and generate change in an established industry. What lessons have you learnt along the way?2. Let’s talk about the idea of innovation ecosystems…3. What advantages does Ireland offer?4. What do established companies get by mixing with startups?5. How do startups gain by mixing with established companies?6. Have you seen spinouts from internal projects?7. And questions from the audience?Well, we’ll wrap up there.Thank you for sharing your experiences with us today.Notes:Background ideas around our assumptions about places and spaces for innovation.InsTech is an Irish initiative for industry incumbents and start-ups to come together to collaborate and create the next generation of insurance solutions - https://www.instech.ieThe Plug and Play Tech Centre – https://www.plugandplaytechcenter.com/about/ is a global innovation platform / ecosystem for connecting early-stage entrepreneurs with early-stage investors and business clients prepared to experiment with new innovations. Plug and Play was founded by Saeed Amidi (son of Amir Amidi, the patriarch of a family office that owned, among other businesses, a Persian rug business in downtown Palo Alto called the Medallion Rug Gallery. Plug and Play started out in and around Silicon Valley’s Sand Hill Road area. Recognised as a kind of ground zero for the world of technology innovation, and venture capital – a location that links Menlo Park to Palo Alto via Stanford University. AcknowledgementsMusic Title: Voltaic FluctuationsArtist: Ben PruntySource: https://www.benpruntymusic.com/License: Non-transferable license. Permission granted by Ben Prunty (personal letter)Cover Art Title: Complex collageArtist: Allen HigginsSource: vignette_version.pptxLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

Feb 8, 2023 • 40min
0179 - Video Game Industry with Patrick O'Donnell
Hosts: Liam Price and Maximilian SchnipperingWe are very pleased to welcome Patrick O’Donnell.First, Patrick, can you give us an overview of your career and how you ended up covering the game industry for equity investment?· So, how big is the game industry, where does it happen? (size, scale and global locations)· How does the industry breakdown into segments, sectors, genres?· Is game outsourcing different to other kinds of outsourcing?· What kinds of specialisations or core activities for benefit from being outsourced?· What drives AAA studios’ growing reliance on outsourcing?· Who are the key public and private investment players in the game industry?· What is the role for industry member bodies like Irish Game Makers (IMIRT) and Games NI?· The Microsoft-Activision merger continues to be scrutinized by regulators. The logic underpinning M&A activity in other industries is usually put down to scale and efficiency; do the same rules apply for the game industry?· What does the future look like for global game development?Well, we’ll wrap up there.Thank you for sharing your expertise with us today.Notes:https://www.goodbody.ie/for-corporates-and-institutions/investment-banking/equity-research/business-support-and-it-services/patrick-o%27donnellhttp://www.black-shamrock.comhttps://www.virtuosgames.comhttps://www.keywordsstudios.comAcknowledgementsMusic Title: Voltaic FluctuationsArtist: Ben PruntySource: https://www.benpruntymusic.com/License: Non-transferable license. Permission granted by Ben PruntyCover Art Title: Complex collageArtist: Allen HigginsSource: vignette_version.pptxLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

Nov 17, 2022 • 45min
0178 - The real role of a Software Architect with Jeevantika Lingalwar
Hosts: Luca Spigai and Wenhao Liao.We are very pleased to welcome Jeevantika Lingalwar, Cloud Solution Architect at Microsoft.First, could you say a few words about yourself to begin?1. What does the CSA (Cloud Solution Architect) in Microsoft entail?2. Can you talk about what you need to be good at to be a software architecture?3. What does a typical working week look like?4. How do you keep tabs on the various projects and individuals working on software systems?5. How do you like to see architecture represented? Are there different approaches for high/mid/low level or can the same approach work at all levels?6. Sadly, no one enjoys reading technical documentation. Can you share some ideas on helping teams create, share, and maintain design knowledge?7. Do you have any final words or advice for the audience?Well, we’ll wrap up there.Thank you for talking with us and sharing your thoughts today.Notes:Jeevantika on LinkedIn - https://www.linkedin.com/in/jeevantika-lingalwar/Acknowledgements Music Title: ImpulseArtist: Ben PruntySource: https://www.benpruntymusic.com/License: Non-transferable license. Permission granted by Ben Prunty (personal letter) Cover Art Title: Aharoni 88 + Equalise Character HeightArtist: Allen HigginsSource: AudioStudio-Name.pptxLicense: CC BY-NC-SA 4.0 Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

Nov 7, 2022 • 42min
0177 - Software Architecture with Dave Anderson
Hosts: Sunil Kumar and Leo (Wong Tsz Lung).We are very pleased to welcome Dave Anderson; Author, Technical Fellow for the Bazaar Voice, blogger, and one of the hosts of “Serverless Craic” a podcast by The Serverless Edge.First, Dave, could you say a few words about yourself to begin?1. Tell us about your new book"The Value Flywheel Effect" and motivation for writing it?2. What do you think is the value of a good visualisation?3. You're an advocate for Wardley maps... What other visual methods do you use?4. What foundation architectures that people should know about for working in tech... And at what level of detail do they need to know them?5. Do you have a favorite (classic) software architecture?6. Software engineers work from a single line of code to the whole program level (function level and component levels in between). Is software architecture any different?7. No one wants to read technical documentation, can you talk about social behaviour and practices that help teams create, share, and maintain knowledge?8. Do you have any final words or advice for the audience?Well, we’ll wrap up there.Thank you for talking with us and sharing your thoughts today.Notes:Dave is the author of “The Value Flywheel Effect” book - https://theserverlessedge.com/the-value-flywheel-effect/You can also find Dave at: https://www.bazaarvoice.com, blogging on The Serverless Edge https://theserverlessedge.com and on the Serverless Craic” podcast https://spoti.fi/3S52sUiWardley Maps - https://en.wikipedia.org/wiki/Wardley_mapThe principles of XP (aka Extreme Programming) – http://www.extremeprogramming.orgThe Green Software Foundation - https://greensoftware.foundation Acknowledgements Music Title: ImpulseArtist: Ben PruntySource: https://www.benpruntymusic.com/License: Non-transferable license. Permission granted by Ben Prunty (personal letter) Cover Art Title: Aharoni 88 + Equalise Character HeightArtist: Allen HigginsSource: AudioStudio-Name.pptxLicense: CC BY-NC-SA 4.0 Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

Oct 28, 2022 • 26min
0176 - Talking Design with Liam Bannon
Allen Higgins in conversation with Liam Bannon, Professor Emeritus, and founder of the Interaction Design Centre at the University of Limerick.Notes and mentions: The Interaction Design Centre at the University of Limerick - https://www.idc.ul.ieThe Participatory Design page on Wikipedia – https://en.wikipedia.org/wiki/Participatory_designXerox PARC and Rank Xerox Europarc - https://www.parc.comLiam’s publication index on Google Scholar – https://scholar.google.com/citations?user=Un1nBHsAAAAJ&hl=enAcknowledgementsMusic Title: ImpulseArtist: Ben PruntySource: https://www.benpruntymusic.com/License: Non-transferable license. Permission granted by Ben Prunty (personal letter)Cover Art Title: Aharoni 88 + Equalise Character HeightArtist: Allen HigginsSource: AudioStudio-Name.pptxLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

Oct 24, 2022 • 22min
0175 - Creativity is a Process with Patrick Stacey
Hosts: Prince Priyank and Aisleen O'NeillWe are very pleased to have Patrick Stacey with us today.Patrick is Associate Professor of Information Management at Loughborough University and founder of Ankwilitas – The Emotion Analytics Company.First, Patrick, can you share a few words about yourself and career to begin?1. We’d love for you share some thoughts on the design process for game development…2. Is creativity something we can teach? Can we manage or control it?3. What was the spark that prompted you to start “Ankwilitas”?4. Do you involve users or clients in the design process?5. What is your approach to delivering the software (design lifecycle, process)? Has it changed over time?6. We hear about businesses needing to ‘pivot’ the offering – a ‘pivot’ must be incredibly stressful…7. If you were starting a new venture and you had a choice between self-funding or bringing in investors…?8. Much has been made of university-based innovation hubs for delivering joined-up pathways for start-ups and spin-outs. In your experience do they live up to the hype?9. Do you have any last thoughts or advice to share before we finish?Well, we’ll wrap up there.Thank you for talking with us and sharing your thoughts today.Notes and mentions: Ankwilitas – The Emotion Analytics Company - https://ankwilitas.comPatrick Stacey on LinkedIn - https://www.linkedin.com/in/pkstacey/AcknowledgementsMusic Title: ImpulseArtist: Ben PruntySource: https://www.benpruntymusic.com/License: Non-transferable license. Permission granted by Ben Prunty (personal letter)Cover Art Title: Aharoni 88 + Equalise Character HeightArtist: Allen HigginsSource: AudioStudio-Name.pptxLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

Oct 14, 2022 • 31min
0174 - Technical Writing with Lisa Carey
Hello, I am Priyanka WadkarAnd I am Luca MassariWe are very pleased to welcome Lisa Carey, Staff Technical Writer at Google.First, Lisa, can you share a few words about yourself and career to begin?1.What does a day in the life of a technical writer look like? 2.Internal documentation has had bad press over the years. How much documentation is enough?3.Can you tell us about the value of creating effective documentation about internal systems? 4.Do you need to be an expert in the topics you work on? 5.What about your audience... It must be easier writing about technology and technical 'things' for a technical audience? 6....what about for a non-technical internal audience? 7.Do you get illustrators involved too? Diagrams need accompanying descriptions too... 8.What does success look like?Well, we’ll wrap up there.Thank you for talking with us and sharing your thoughts today.Notes and mentions: Docsy - a mature community-driven project for creating great technical documentation - https://www.docsy.dev/blog/2022/hello/Google’s public doc style guide - some find it useful! https://developers.google.com/styleLucidchart - https://www.lucidchart.com/pages/ Hosted on Acast. See acast.com/privacy for more information.

Oct 14, 2022 • 27min
0173 - Thoughts on New Ventures with Stephen Keenan
I am pleased to have Stephen Keenan with us to talk about founding a start-up, the early-stage product design and development process, and to share his thoughts about funding new ventures.First, Stephen, could you say a few words about yourself and the motivation behind Filter, the MedTech start-up you are part of?•Why are companies that have a hardware component considered 'Deep Tech'?oDeep tech is where deep innovation comes from. And hardware is nearly always at the heart. But it is high risk over a long timeframe, that's why, ultimately, only governments have pockets deep enough to make that happen.•Are software businesses less capital intensive than hardware?oThe obvious answer is yes! And even more so now with people shifting away from needing so much commercial office space. But for a hardware product, the cost from concept to something concrete - from prototype to small batch production runs - is much less expensive than it was. With CAD models, 3D printing, custom chips and electronics, taking a hardware concept to market has become a lot like the software development process, fast and iterative.•In the Hard vs. Soft debate that Jonathan Goldberg recently commented that "Software may be eating the world, but hardware monetizes better". oYes, and No. "The bar for hardware is so much higher than software. There are many software plays out there that are mere basis points better than existing solutions but their ease of distribution, ability to run free trials, low switching costs means they can win... Hardware doesn't have these characteristics - your solution has to be significantly (10/20/30x) better across some meaningful metric (cost/usability/size/performance) for it to make sense to pursue."•And how supportive is Ireland as a location for starting a new venture?•Ireland is brilliant, but we can do better, particularly for the very early stage.Well, we’ll wrap up there.Thank you for talking with us and sharing your thoughts today.Notes:Filter Health Ltd. https://www.joinfilter.coSee the Jonathan Goldberg article at: https://www.techspot.com/news/95937-hard-vs-soft-software-may-eating-world-but.html AcknowledgementsMusic Title: ImpulseArtist: Ben PruntySource: https://www.benpruntymusic.com/License: Non-transferable license. Permission granted by Ben Prunty (personal letter)Cover Art Title: Aharoni 88 + Equalise Character HeightArtist: Allen HigginsSource: AudioStudio-Name.pptxLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.


