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Design Talk (dot IE)

Latest episodes

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Jan 4, 2021 • 31min

0024 - Design Thinking - NCBI Panel discussion

Hosts: Allen Higgins David Fitzgerald Guests: Sean DornBrian ManningMiriam KellyPost-Production:Ruth CampionAllen Higgins-----[Allen] In this series of talks we will be focusing on inclusive design, designing for access for everyone, because we shouldn’t need to compromise between usability and accessibility.I’m Allen[David] And I’m DavidAnd we’d like to welcome…Sean Doran, Brian Manning, and Miriam Kelly From the NCBI, the National Council for the Blind Ireland.First, would you like to say a little about yourselves?[Sean Doran][Brian Manning][Miriam Kelly][David]Perhaps to start, can you introduce us to some real users’ needs and how new assistive technologies are helping people do more in the world?Question areas… [note - we won't be able to cover them all]•Talk about recent advancements in accessibility technologies•What is the regulatory requirement?•What are the biggest challenges facing users? (everything going online must be a big issue, i.e. government services, banking, telecommunications, billing for anything and everything)•How should we evaluate an app for different levels of accessibility use?•Comment on the challenge of making the case for accessibility in apps, web services from day one.•How tough is the disability audience for suppliers to satisfy? How do you get them on-side?•How deep does access need to go?•Comment on customer facing organisations where accessibility is a core value?•What tech roles are feasible for a visually impaired employee?•Your involvement in evaluating new technologies and then training and supporting users?•Are you ever invited in the to the design process at an early stage?•What practical access-skills do designers need to test the features and judge accessibility function/performance?•Any advice on how to make accessibility designing integral to the development lifecycle for all kinds of products, services and the internet?•Can you suggest good practice design principles, in addition to the fundamental elements like labelling things? •Are there good practices for the number of elements to keyboard tab through per page/screen? •What does a resilient workflow on a page/screen? What about keeping to a coherent design language from page to page?•You’ve talked about voice-over and screen readers. Is voice control becoming more useful or reliable?•With the move to WFH are video conferencing tools like Zoom and Teams usable?[Closing comments] …[Thank the panel and guests] AcknowledgementsMusic by Argofox (CC-BY license)https://soundcloud.com/argofox/ezaone-supernova(EzaOne - Supernova: youtu.be/xZDYu5azS-c)Title: “Eza One - Supernova”Artist: “Argofox”Source: “https://soundcloud.com/argofox/ezaone-supernova”License: “CC BY”Appendix - Notes and sourcesThe `Design Talk dot ie’ podcasts are released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license (aka CC BY-NC-SA 4.0)This license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you are entering a verbal agreement giving permission for your voice to be recorded, for the recording to be edited, for it to be posted and published as a podcast available from wherever people get their podcasts.  Hosted on Acast. See acast.com/privacy for more information.
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Jan 3, 2021 • 28min

0023 - Design Thinking - NearForm on Inclusive Design with Matt Obee and Jack Clark

Hosts: Allen Higgins [host interview]David Fitzgerald [host interview]Michele Mann [audience engagement]Guests: Matt ObeeJack Clark-----[DF] Our guests today are Matt Obee – Senior Product DesignerandJack Clark – Software EngineerBoth Matt and Jack work in NearForm, the digital product and service development company. Headquartered in Waterford, Ireland, with people working around the world.NearForm was the company selected to develop and maintain Ireland’s Covid-19 app.In this series of talks we will be focusing on inclusive design, designing for access for everyone.Inspired by the statement: "We don't need to compromise between usability and access - it can be Yes And"AcknowledgementsMusic by Argofox (CC-BY license)https://soundcloud.com/argofox/ezaone-supernovaAppendix - Notes and sourcesThe `Design Talk dot ie’ podcasts are released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license (aka CC BY-NC-SA 4.0)This license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0 Hosted on Acast. See acast.com/privacy for more information.
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Jan 1, 2021 • 6min

0021 - Design Thinking - From Empathy to Design for All with Tina Lowe

In this episode Tina Lowe and I continue our talk about the idea of designer empathy and the goal of making designs for all.-----Discussion touching on:●      We’ve heard about empathy for design, what does that mean for the designer?●      Can you point to good designs in the world?●      Will we always have to struggle, to navigate our way about the built environment, whether digital or physical?●      What technologies have changed and improved your world?AcknowledgementsMusic by Argofox (CC-BY license)https://soundcloud.com/argofox/ezaone-supernova(EzaOne - Supernova: youtu.be/xZDYu5azS-c)Title: “Eza One - Supernova”Artist: “Argofox”Source: “https://soundcloud.com/argofox/ezaone-supernova”License: “CC BY” Hosted on Acast. See acast.com/privacy for more information.
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Jan 1, 2021 • 10min

0020 - From Design Thinking to Inclusive Design

Hosts: Allen HigginsGuest: Tina LoweIn this episode Tina Lowe (UCD Campus Accessibility Officer) and I talk about the links design thinking and universal design. We also talk about the idea of empathy and how to spark design awareness in others.-----Discussion touching on:●What is design thinking?●Why do you consider inclusive design to be an essential part of the design process?●Who benefits from inclusive design?●What is design empathy? ●How can you spark design awareness in others?Notes:The season cover art is adapted from “Try to Accommodate Everyone!”, an image of anthropometric ranges for a wheelchair user and small persons (used under Fair Use) from page 44 of the Humanscale 4/5/6 design guides created by Niels Diffrient, Alvin R. Tilley and David Harman; Henry Dreyfuss Associates, M.I.T. Press (1981)The Humanscale design books and selector guides were out of print and unavailable for many years. A reissue of the resource kit was funded on Kickstarter in 2018, organised by IA Collaborative (Chicago, IL) https://humanscalemanual.comhttps://iacollaborative.com/about/AcknowledgementsMusic by Argofox (CC-BY license)https://soundcloud.com/argofox/ezaone-supernova(EzaOne - Supernova: youtu.be/xZDYu5azS-c)Title: “Eza One - Supernova”Artist: “Argofox”Source: “https://soundcloud.com/argofox/ezaone-supernova”License: “CC BY”Cover Art Title: Graphic treatment of Humanscale Blueprint – Try to Accommodate Everyone!Artist: Allen Higgins Source: Humanscale.pptxLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.
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Jun 16, 2020 • 27min

0016 - The Metaphysics of Games Part 2

Welcome to this extended seminar with Donncha Kavanagh on the history and Metaphysics of Games, Play & Fun.In the next couple of episodes Donncha will talk about the background, key ideas, concepts and theories surrounding the role of games and play in human society.In part 2 Donncha juxtaposes the split between work and play as distinct domains of human character (good and bad; valued versus vulgar); and the modern era’s increasingly unashamed appreciation for leisure. Modernity; contemporary and post-modern treatment of games and play. From theorising games and play as the genesis of human culture – homo ludens – through to the contemporary move to employ the mechanics of games and play in purely utilitarian applications, the psycho-physiological application of games and play experience for behavioural control, profit and production.Thank you for listening to Design Talk.The music used is Tired Traveler On The Way Home by Andrew Codeman……and Jimmy’s Jam from Ampletunes. For licence and other information see the show notes.AcknowledgementsMusic 1) Title: Tired traveler on the way to homeArtist: Andrew CodemanLicence: Creative Commons - Attribution 4.0 International (CC BY 4.0)Source: https://bit.ly/2yTIHv4​ (AndrewCodeman_TiredTravelerOnTheWayHome_2018.mp3)2) Title: Jimmy's JamArtist: AmpletunesSource: https://ampletunes.com/downloads (Soul | Funk)License: Ampletunes Free License; "Ampletunes was created to provide you with royalty free music absolutely free of charge"  Cover Art Title: Blue Sky ThinkingArtist: Allen HigginsSource: A collage: photo of Donncha Kavanagh used with permission; “Cloud with ladders” used under Fair Use, non-commercial: stock image clip art from Microsoft PowerPoint "New" 23 Dec 15:15 2021); font used “Silom”.License: CC BY-NC-SA 4.0 Podcast LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0 Hosted on Acast. See acast.com/privacy for more information.
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Jun 15, 2020 • 29min

0015 - The Metaphysics of Games Part 1

Welcome to this extended seminar with Donncha Kavanagh on the history and Metaphysics of Games, Play & Fun.In the next couple of episodes Donncha will talk about the background, key ideas, concepts and theories surrounding the role of games and play in human society.In part 1In part 1 Donncha develops a brief history of influential ideas surrounding the ideal of work and the role of play in human culture.Pleasure and play as sin, the protestant reformation, and the centrality of a work versus leisure shaping the ethics of utlilitarianism, capitalism, and labour movements. From the ancient to the classical period of European history – thinking on values attached to games and play in everyday life.We see Shifting conceptulisations of the status of games and play from the late classical to early Industrial eras.Contrasting changing beliefs of what is pious, worthy, good, and valuable; social-value distinctions between work and play.Thank you for listening to Design Talk.The music used is Tired Traveler On The Way Home by Andrew Codeman……and Jimmy’s Jam from Ampletunes. For licence and other information see the show notes.AcknowledgementsMusic 1) Title: Tired traveler on the way to homeArtist: Andrew CodemanLicence: Creative Commons - Attribution 4.0 International (CC BY 4.0)Source: https://bit.ly/2yTIHv4​ (AndrewCodeman_TiredTravelerOnTheWayHome_2018.mp3)2) Title: Jimmy's JamArtist: AmpletunesSource: https://ampletunes.com/downloads (Soul | Funk)License: Ampletunes Free License; "Ampletunes was created to provide you with royalty free music absolutely free of charge" Cover Art Title: Blue Sky ThinkingArtist: Allen HigginsSource: A collage: photo of Donncha Kavanagh used with permission; “Cloud with ladders” used under Fair Use, non-commercial: stock image clip art from Microsoft PowerPoint "New" 23 Dec 15:15 2021); font used “Silom”.License: CC BY-NC-SA 4.0 Podcast LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.
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Jun 14, 2020 • 6min

0014 - Unboxing Spiel with Sane Whelan - Epilogue

Welcome to Unboxing Spiel. The Epilogue.Thank you for listening  The music used is “Sorry” by Comfort Fit.  AcknowledgementsMusic Title: Sorry (from the album "Forget And Remember"")Artist: Comfort FitSource: https://freemusicarchive.org/music/Comfort_FitLicense: CC BY-NC-ND 3.0 DE (Namensnennung - Nicht-kommerziell - Keine Bearbeitung 3.0 Deutschland). Attribution-Noncommercial-No Derivative Works 3.0 Germany: http://creativecommons.org/licenses/by-nc-nd/3.0/de/  Cover Art Title: The Game Wall Poster (collage using personal photos with permission and image by Omar Flores ("omar-flores-lQT_bOWtysE-unsplash.jpg" Free to use under the Unsplash License) Artist: Allen HigginsSource: Whelan_UnboxingSpielPart1.jpgLicense: CC BY-NC-SA 4.0 Podcast LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0 This license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.
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Jun 13, 2020 • 17min

0013 - Unboxing Spiel with Sane Whelan - Part 3

Welcome to Unboxing Spiel. Part Three: Player Value.Thank you for listening. The music used is “Sorry” by Comfort Fit.  AcknowledgementsMusic Title: Sorry (from the album "Forget And Remember"")Artist: Comfort FitSource: https://freemusicarchive.org/music/Comfort_FitLicense: CC BY-NC-ND 3.0 DE (Namensnennung - Nicht-kommerziell - Keine Bearbeitung 3.0 Deutschland). Attribution-Noncommercial-No Derivative Works 3.0 Germany: http://creativecommons.org/licenses/by-nc-nd/3.0/de/  Cover Art Title: The Game Wall Poster (collage using personal photos with permission and image by Omar Flores ("omar-flores-lQT_bOWtysE-unsplash.jpg" Free to use under the Unsplash License) Artist: Allen HigginsSource: Whelan_UnboxingSpielPart1.jpgLicense: CC BY-NC-SA 4.0 Podcast LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0 This license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.
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Jun 12, 2020 • 27min

0012 - Unboxing Spiel with Sane Whelan - Part 2

Welcome to Unboxing Spiel. Part Two: KICKSTARTER.We talk about:The boardgame ‘Sell Sheet’Breaking Games – sell sheet and prototypePublisher contactsThe question of whether to self-publish or growdfund it via Kickstarter pledges?Royalty versus MSRP?Making video, CGI, playthrough, instructions, explaining strategy etc.What do you need for a Kickstarter campaign?What is your print run going to be?Who else to involve? Outsourcing manufacturer, marketing, post campaign provider (BackerKit) for logistics, post-release…Kickstarter say “if you think you’re ready for Kickstarter, you’re not ready!”300 to 500 relevant email addresses. Thank you for listening to Unboxing Spiel. The music used is “Sorry” by Comfort Fit.  AcknowledgementsMusic Title: Sorry (from the album "Forget And Remember"")Artist: Comfort FitSource: https://freemusicarchive.org/music/Comfort_FitLicense: CC BY-NC-ND 3.0 DE (Namensnennung - Nicht-kommerziell - Keine Bearbeitung 3.0 Deutschland). Attribution-Noncommercial-No Derivative Works 3.0 Germany: http://creativecommons.org/licenses/by-nc-nd/3.0/de/  Cover Art Title: The Game Wall Poster (collage using personal photos with permission and image by Omar Flores ("omar-flores-lQT_bOWtysE-unsplash.jpg" Free to use under the Unsplash License) Artist: Allen HigginsSource: Whelan_UnboxingSpielPart1.jpgLicense: CC BY-NC-SA 4.0 Podcast LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0 This license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.
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Jun 11, 2020 • 20min

0011 - Unboxing Spiel with Sane Whelan - Part 1

Welcome to Unboxing Spiel. Part One: Essen.In the next couple of episodes Shane Whelan and I talk about the business of traditional non-digital games.The role of game trade fairs. In particular, Spiel at Essen Messe, Germany.The impact of KickstarterHow to find a publisher.Being an indie tabletop developer - going from prototype to getting published...Thank you for listening to Unboxing Spiel. The music used is “Sorry” by Comfort Fit.  AcknowledgementsMusic Title: Sorry (from the album "Forget And Remember"")Artist: Comfort FitSource: https://freemusicarchive.org/music/Comfort_FitLicense: CC BY-NC-ND 3.0 DE (Namensnennung - Nicht-kommerziell - Keine Bearbeitung 3.0 Deutschland). Attribution-Noncommercial-No Derivative Works 3.0 Germany: http://creativecommons.org/licenses/by-nc-nd/3.0/de/  Cover Art Title: The Game Wall Poster (collage using personal photos with permission and image by Omar Flores ("omar-flores-lQT_bOWtysE-unsplash.jpg" Free to use under the Unsplash License)Artist: Allen HigginsSource: Whelan_UnboxingSpielPart1.jpgLicense: CC BY-NC-SA 4.0 Podcast LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0 This license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

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