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Design Talk (dot IE)

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Jun 10, 2020 • 10min

0010 - The Game Chat with Ruth and Allen

In this session we play the "Four Games" exercise.The exercise simply involves responding to the statement (think of it as a question) in which you choose and then talk about and explain why you will play four chosen games again:a card or board gamea video gamea physical sports gameand a business gamificationWe'll provide some pointers for running the exercise yourself at the end of the podcast.[recording of Ruth and Allen's discussion]Our goal with the "Four Games" exercise is to start a process of thinking about games in a deep way. We start by reflecting on some games that are personal to you. Get you to talk about some games that remain (or were) influential in your life. I'm pretty certain we will all learn something new and we will start playing with the topic itself. What makes a game a game? Does a game have to be fun? When is a game? What makes a game different from other parts of life? Why do we play games? What do games add to life? What is game's role in society? Are even single player games social? These and many more questions.If you're going to run the exercise yourself we recommend preparing by writing a short letter to a friend that answers the four prompts. Think of it as a script, written as a conversation, as if you are preparing to record the talk for our next podcast. But, and this is important, the script is just a way preparing yourself. We don't actually want you to read it it out. That approach tends to suck the spontaneity and liveliness out of speech. Do the prep, underline or highlight keywords, then find a friend to ask the questions. Your thoughts will flow, and it will be much more interesting for your audience to listen to later. Sure, you'll make some mistakes but it'll be more fun. Plus you can always edit it in post-production with Audacity or some other tool.Acknowledgement/Credits:Music mix Cold Funk - Funkorama by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Artist: http://incompetech.com/The `Design Talk dot ie’ podcasts are released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license (aka CC BY-NC-SA 4.0). This license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0 Hosted on Acast. See acast.com/privacy for more information.
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Jun 7, 2020 • 6min

0007 - The Game Chat with Ruth and Allen

Recorded June 2020Ruth Campion and Allen HigginsIn this game chat, Ruth and I talk about the some theories to help us craft better, more satisfying game experiences.We hope you enjoyed this game chat. Please do subscribe and listen to more episodes.Intro/outro music Cold Funk - Funkorama by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Artist: http://incompetech.com/ Hosted on Acast. See acast.com/privacy for more information.
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Jun 6, 2020 • 11min

0006 - The Game Chat with Ruth and Allen

Recorded June 2020Ruth Campion and Allen HigginsIn this game chat, Ruth and I talk about the game world taking place outside of a game, involving friends and communities of players. We also touch on the dynamics between design, designer and audience.We hope you enjoyed this game chat. Please do subscribe and listen to more episodes.Intro/outro music by Ivan Šipek used with permission. Hosted on Acast. See acast.com/privacy for more information.
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Jun 4, 2020 • 5min

0004 - The Game Chat with Ruth and Allen

Recorded June 2020Ruth Campion and Allen HigginsIn this game chat, Ruth and I talk about the art model animation environment audio texture pipeline for game developmentWe hope you enjoyed this game chat. Please do subscribe and listen to more episodes.Intro/outro music by Ivan Šipek used with permission. Hosted on Acast. See acast.com/privacy for more information.
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Jun 3, 2020 • 11min

0003 - The Game Chat with Ruth and Allen

Recorded June 2020A conversation between Ruth Campion and Allen HigginsIn this recording for the game edition of Design Talk, Ruth and I talk about the game design pipeline. Also known as the game production pipeline and the game development pipeline.[conversation]We hope you enjoyed this game chat.Please do subscribe and listen to more episodes.Intro/outro music by Ivan Šipek used with permission. Hosted on Acast. See acast.com/privacy for more information.
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May 1, 2020 • 2min

0000 - Trailer - Design Talk (dot IE)

Title: 0000 – The Design Talk TrailerSubtitle: We need to talk about design! (every podcast needs a trailer doesn’t it?)Link: https://www.designtalk.ieSeason: 1Episode: 0-----Hosts: Allen HigginsEditing:Allen Higgins-----OPENING -----Welcome to Design Talk!(Podcast goals in a sentence)We need to talk about design! Recall the frustration YOU FEEL whenever THE COMPUTER SAYS NO!The Design Talk podcast wrestles with design issues in software, games, digital technologies, and the systems that make the World.This podcast is for you!Anyone who cares about the things we make and use, and digital things in particular.…because we are all, in some way, involved in designing.Students, engineers, developers, modellers, artists, architects, managers, researchers. The act of design, DESIGN-ING is one of the most impactful yet obscure domains of human action.Assumptions surrounding users are, naturally, encoded AND built-in to the structure of any particular design.And these assumptions can exclude and disempower people.But designs can also empower and enhance the abilities of us all.We are interested in talking about and understanding design concerns across a range of fields; "design for the wild" as Bill Buxton would say.From game design to all things digital.The economics of design.Design's entanglements with regulation and standards. Designing organisations, teams, outsourcing, interorganisational systems, international supply chains, logistics and more.All are designs, and are designed in some way.So, what is the essence of design and the backstory to designs we’re familiar with?Not just the technology, objects or 'things'. How does a particular design work in practice.And how is design work itself performed.Let’s dig into the heart of creative action, of hacking and changing the world.Let’s hear from entrepreneurs and innovators, and uncover the politics of innovation.The challenges of finding and building an audience, a market, of introducing the new.The personal, social, human side to design work.Its history;the practice and reality of crafting:of tinkering, making, breaking and making again;learning through failure.We hope you enjoy the first season.Come, listen to our take on technology in stories, panels, interviews and discussions.We really do need to talk about design!-----CLOSING-----Please follow, download and listen to new episodes.If you like the show click follow, share and tell your friends.It would be amazing if you tell just one other person about the design talk podcast.And get in touch if you’d like to take part in future episodes of Design Talk (dot IE).-----END-----AcknowledgementsMusic Title: Total EclipseArtist: Nathaniel Wyvern'sSource: https://nathanielwyvern.bandcamp.comLicense: “CC BY 4.0”Cover ArtTitle: Design Talk (dot IE) VoicesArtist: May HigginsSource: designtalk_handdrawn.pngLicense: “CC BY-NC-SA”The `Design Talk (dot IE)’ podcasts are released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0 This license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you are giving permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

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