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The XR Magazine

Latest episodes

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Jan 24, 2023 • 27min

A trip to the International Space Station with Daisy Leak

Our guest on The XR MAG Show today is Daisy Leak, the Director of Production at Magnopus.   Daisy is a highly experienced producer with a proven track record of delivering innovative and engaging projects. With over 13 years in the industry, she currently serves as the Director of Production at Magnopus, a company at the forefront of creating cutting-edge augmented, virtual, and mixed-reality experiences.    During her tenure at Magnopus, Daisy has played a key role in the development of several award-winning projects such as Emmy-nominated MISSION: ISS and the multi-award-winning Expo Dubai Xplorer for Expo 2020.    Her passion for technology and her ability to bring entertainment and technical teams together to solve complex problems has helped her establish herself as a leading figure in the field of immersive experiences. I'm glad that Daisy agreed to take some time out of his schedule to talk and share his experience on the XR Magazine show! In this episode, you will learn: How does Daisy Leak approach problem-solving and collaboration when working with entertainment and technology teams on her projects? What specific AI tools and technologies does Magnopus employ in its production process? How did the idea for MISSION: ISS come about and what was the development process like? What were the main technical challenges encountered to create Mission ISS and how the team at Magnopus creatively overcame them? Please let me know if you have any questions about this episode or what guests you would like me to bring next! 😃 You can learn and visit Magnopus  on your device to try it yourself at https://www.magnopus.com/ P.S. Would you like to learn how to create immersive experiences or perhaps incorporate them into your profession or business? Great news, this free workshop will get you a good start on the foundations to design in XR! You can access it here: XR DESIGN FREE WORKSHOP: https://www.dianaolynick.com/xrbestpractices *If you’ve already heard about the podcast and prefer video, you can also head to the D.O.! YT Channel: https://www.youtube.com/@dianaolynick  to enjoy the interviews.
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Jan 17, 2023 • 28min

Designing and simulating molecules in VR with Keita Funakawa

 Our guest on The XR MAG Show today is Keita Funakawa, Cofounder at Nanome Inc   Keita's passion lies at the intersection of technology, media, and science. He graduated from UC San Diego with a B.S. in Management Science (Quantitative Economics) and a minor in Visual Arts Digital Media. He co-founded Nanome in 2015 and now leads company operations.   Nanome enables expert scientists, students, and hobbyists to design and simulate molecules in Virtual Reality. Nanome is the next step in computational/medicinal chemistry, structural biology, and beyond.   I'm glad that Keita Funakawa agreed to take some time out of his schedule to talk and share his experience on the XR Magazine show!   In this episode, you will learn:   The technology behind Nanome and how it is used to design and simulate molecules in Virtual Reality What are the greatest challenges in creating a tool like Nanome and the implementation of their new feature: voice recognition and recording How do Nanome's technology benefit scientists, students, and hobbyists in the field of computational/medicinal chemistry and structural biology How chemistry and the field of scientific research, in general, are pushing the boundaries of immersive technologies   Please let me know if you have any questions about this episode or what guests you would like me to bring next! 😃   You can learn and visit Nanome on your device to try it yourself at https://nanome.ai/ P.S. Would you like to learn how to create immersive experiences or perhaps incorporate them into your profession or business? Great news, this free workshop will get you a good start on the foundations to design in XR! You can access it here: XR DESIGN FREE WORKSHOP: https://www.dianaolynick.com/xrbestpractices   *If you’ve already heard about the podcast and prefer video, you can also head to the D.O.! YT Channel: https://www.youtube.com/@dianaolynick  to enjoy the interviews.
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Jan 10, 2023 • 31min

Crafting emotional experience design with Barry Gene Murphy

Our guest on The XR MAG Show today is Barry Gene Murphy, Goliath's Director & Writer.   He is a mixed media filmmaker working with Anagram using new technologies to tell compelling stories. Always attracted to the intersection of art and technology an Engineering dropout went on to study animation in Dublin and London.    Barry finds the emerging power of game engines and immersive storytelling to be the perfect place for him to be having worked in all spectrums of the visual field from exhibitions, advertising, live performance, music videos, and documentary filmmaking.   I'm glad that Barry agreed to take some time out of his schedule to talk and share his experience on the XR Magazine show! In this episode, you will learn:   What are some effective techniques for creating immersive story experiences that move emotions and engage the senses? How was Goliath created and why did it need to be in a VR format? What recommendations would producers and directors follow to design with empathy in mind? The best tips and tools for immersive entertainment design    Please let me know if you have any questions about this episode or what guests you would like me to bring next! 😃 P.S. Would you like to learn how to create immersive experiences or perhaps incorporate them into your profession or business? Great news, this free workshop will get you a good start on the foundations to design in XR! You can access it here: XR DESIGN FREE WORKSHOP: https://www.dianaolynick.com/xrbestpractices   *If you’ve already heard about the podcast and prefer video, you can also head to the D.O.! YT Channel: https://www.youtube.com/@dianaolynick  to enjoy the interviews.   You can learn and visit BRINK XR on your device to try it yourself at https://weareanagram.co.uk/  
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Dec 20, 2022 • 39min

The Future of Gaming Experiences & Mixed Reality With Jason Yim

Our guest on The XR MAG Show today is Jason Yim, Founder & CEO at Trigger XR. The world’s most experienced XR developer and creative agency.    For over 14 years, Jason has been strategizing, building, and running XR solutions for the world’s top brands, helping them to launch cutting-edge AR, VR, and immersive experiences while leading them into the metaverse. Jason has been an innovator in mixed reality and has led the company through 300,000+ hours of XR development, notably as a launch partner for Niantic's Lightship program and Qualcomm Snapdragon spaces for HMD, the augmented reality content partner for the Global XR Content Telco Alliance and as a preferred partner for Meta (Facebook/Instagram), Snapchat, 8th Wall, and Verizon's 5G Innovation team. Jason’s recent high-profile work demonstrates the wide spectrum of use cases for mixed reality including entertainment marketing (Jurassic World, Spider-Man, and Star Wars franchises), fan engagement (NBA, NHL, The PGA Tour), XR retail (Nike, LEGO, Walmart), and enterprise & 5G solutions" (AT&T, Honda, Verizon). Jason is a world-recognized mixed reality speaker with talks at major technology and industry conferences including AWS Re: invent, Ad Week, CES, SXSW, Unity's Unite, TEDx, and Augmented World Expo. He has also been featured across leading tech publications such as Ad Week, CNET, Digiday, Engadget, Forbes, TechCrunch, VentureBeat, Wired, XR Today, CMSWire, and Sirius Business Radio, among others. And he serves on the Interactive Advertising Bureau (IAB) AR/Metaverse Board. Jason has seven assigned patents in AR/XR and was named to “Next Reality's “30 People to Watch in Augmented Reality.”   I'm glad that Jason Yim agreed to take some time out of his schedule to talk and share his experience on the XR Magazine show! In this episode, you will learn:   How can XR be used to tell stories and bring immersive worlds, characters, and brands to life in the metaverse? How does XR technology inform the holistic approach to creating solutions for clients? What has been the most challenging project and how was it navigated through? What differentiates the processes used to create Mixed Reality and Augmented Reality?   Please let me know if you have any questions about this episode or what guests you would like me to bring next! 😃 P.S. Would you like to learn how to create immersive experiences or perhaps incorporate them into your profession or business? Great news, this free workshop will get you a good start on the foundations to design in XR! You can access it here: XR DESIGN FREE WORKSHOP: https://www.dianaolynick.com/xrbestpractices You can learn and visit Trigger XR on your device to try it yourself at https://www.triggerxr.com/     *If you’ve already heard about the podcast and prefer video, you can also head to the D.O.! YT Channel: https://www.youtube.com/@dianaolynick  to enjoy the interviews.
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Dec 13, 2022 • 27min

VR Travel Experiences with Akin Bilgic

Our guest on The XR MAG Show today is Akin Bilgic, one of the founders of BRINK XR, developers of the virtual travel experience BRINK Traveler available now for Meta Quest and Steam.   BRINK XR is dedicated to making the world's wonders personally accessible to all through Virtual Travel Experiences. We aim to give people who otherwise wouldn’t have the opportunity to visit the fantastic places of the World a chance to feel like they’ve experienced it in person. I'm glad that Akin agreed to take some time out of his schedule to talk and share his experience on the XR Magazine show!   In this episode, you will learn:   The benefits of VR travel and its applications as well in education, healthcare, and historic documentation. How do design experiences for empathy and connection? The workflow to produce high-quality resolution photogrammetry. The main challenges in building VR photogrammetry. Please let me know if you have any questions about this episode or what guests you would like me to bring next! 😃 P.S. Would you like to learn how to create immersive experiences or perhaps incorporate them into your profession or business? Great news, this free workshop will get you a good start on the foundations to design in XR! You can access it here: XR DESIGN FREE WORKSHOP: https://www.dianaolynick.com/xrbestpractices *If you’ve already heard about the podcast and prefer video, you can also head to the D.O.! YT Channel: https://www.youtube.com/@dianaolynick  to enjoy the interviews. You can learn and visit BRINK XR on your device to try it yourself at https://www.brinkxr.com/
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Dec 6, 2022 • 30min

VR oil painting experience with Thomas van den Berge

Title: VR oil painting experience with Thomas Van Den Berge Our guest on The XR MAG Show today is Thomas van den Berge, The creator of Vermillion!  Thomas is an independent solo developer building the VR oil painting studio Vermillion from his home in Rotterdam. This successful project started as an after-hours activity during the first lockdown of 2020, where he discovered the joy of painting for himself by building a prototype. He has continued to work on it next to his day job, and now he has finally been able to take it full-time!   Vermillion is a VR oil painting simulator. It gives you an unrivaled sense of accomplishment from creating beauty on the canvas without the messy living room, by bringing the full analog joy of painting into the digital world.   I'm glad that Thomas agreed to take some time out of his schedule to talk and share his experience on the XR Magazine show!   In this episode, you will learn : How does Vermillion VR help with artistic development? What technical challenges he encountered creating Vermillion and how he overcame them? What is his advice for someone creating as a solo developer? What’s his view about using Unreal Engine vs Unity as a developer?  Please let me know if you have any questions about this episode or what guests you would like me to bring next! 😃 P.S. Would you like to learn how to create immersive experiences or perhaps incorporate them into your profession or business? Great news, this free workshop will get you a good start on the foundations to design in XR! You can access it here: XR DESIGN FREE WORKSHOP   *If you’ve already heard about the podcast and prefer video, you can also head over to the D.O.! YT Channel to enjoy the interviews.   You can always find me on Facebook, Instagram, Twitter, LinkedIn & TikTok as @dianaolynick. You can learn and visit Vermillion on your device to try it yourself at https://vermillion-vr.com/ ----------- Gift Alert! You can now access my new XR Design Best Practices Workshop to learn how to create engaging, ethical, and safe XR experiences, including virtual worlds!  Click here to download it for FREE.
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Nov 22, 2022 • 42min

Making computing more human with Daniel Sproll

 Our guest on The XR MAG Show today is Daniel Sproll, The CEO of realities.io and Developer of Puzzling Places.   Puzzling Places is a relaxing and wholesome 3D jigsaw puzzle game where you put together hyper-realistic miniatures of beautiful places from around the globe. It is a modern take on an age-old pastime that’s fun for the whole family, thanks to its simple rules, easy controls, and comfortable playstyles.    Daniel has been working with VR for a decade: as a researcher studying human navigational behavior, as a UX designer laying the groundwork in early VR interaction design, and as a Co-Founder of Realities.io.   His work is driven by the hope that if we get spatial computing right, it holds the chance to make computing less abstract, more explorable, more embodied, and ultimately more human.   I'm glad that Daniel agreed to take some time out of his schedule to talk and share his experience on the XR Magazine show!   In this episode, you will learn :   How Human Navigational skill relates to Virtual Reality What are the main factors in making computing “more human” The underrated potential of photogrammetry What are the main factors to design effective UIs Please let me know if you have any questions about this episode or what guests you would like me to bring next! 😃 Would you like to learn how to create immersive experiences or perhaps incorporate them into your profession or business? Great news, this free workshop will get you a good start on the foundations to design in XR! You can access it here: XR DESIGN FREE WORKSHOP: https://www.dianaolynick.com/xrbestpractices You can learn and visit Puzzling Places on your device to try it yourself at https://www.realities.io/ ----------- Gift Alert! You can now access my new XR Design Best Practices Workshop to learn how to create engaging, ethical, and safe XR experiences, including virtual worlds!  Click here to download it for FREE.  
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Nov 15, 2022 • 28min

Digital Therapy in the Metaverse with John Carline

 Our guest on The XR MAG Show today is John Carline, The developer of Nature Treks VR, John has spent more than 20 years traveling the globe and working at renowned gaming studios as part of his award-winning career in the video game industry.   Nature Treks was released in 2016 and it was one of the best-selling apps on the Oculus Go and was one of the 50 launch titles on Oculus Quest. Nature Treks has been used in a lot of health-related research and he is interested in helping make effective digital therapy VR applications.   His passion is for environments and atmosphere; He loves striving to create environments that inspire and can produce certain feelings or emotions. I’m glad John Carline agreed to take some time out of his schedule to talk and share his experience on the XR Magazine show!   In this episode, you will learn :   What caused him to transition from gaming to digital therapy What determines the effectiveness of digital therapy? How does virtual travel affect and modify emotion in digital therapy? How VR therapy may be useful in the treatment of depression and other mood disorders in individuals? Please let me know if you have any questions about this episode or what guests you would like me to bring next! 😃 Would you like to learn how to create immersive experiences or perhaps incorporate them into your profession or business? Great news, this free workshop will get you a good start on the foundations to design in XR! You can access it here: XR DESIGN FREE WORKSHOP: https://www.dianaolynick.com/xrbestpractices You can learn and visit Greener Games on your device to try it yourself at https://www.greenergames.net/ ----------- Gift Alert! You can now access my new XR Design Best Practices Workshop to learn how to create engaging, ethical, and safe XR experiences, including virtual worlds!  Click here to download it for FREE.  
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Nov 8, 2022 • 42min

On what planet would you live ons?

Our guest on The XR MAG Show today is Eric Hanson, The CEO, and  Founder of Blueplanet VR.   Eric Hanson is a faculty member at the USC School of Cinematic Arts. Eric is a visual effects designer who has worked with leading visual effects houses such as Digital Domain, Sony Imageworks, and Walt Disney Feature Animation. His film work can be seen in “The Day After Tomorrow”, “Cast Away”, “Fantasia 2000”, and “The Fifth Element”, among others.    Blueplanet VR was formed in 2018 by Eric Hanson, previously of xRez Studio, a formative VR practice specializing in 360 capture technology, cultural heritage, and science visualization content.    With a background in design, architecture, photography, and visual effects, Eric finds enormous potential in volumetric VR for creating important and meaningful experiences.   I’m glad Eric Hanson agreed to take some time out of his schedule to talk and share his experience on the XR Magazine show!   In this episode, you will learn :   What are photogrammetry and good practices for it Why creating visual imagery in VR works better to experience the places like IRL.  What is the process to create an XR experience to travel around the world The main hurdle that most artists are facing in the XR field  Please let me know if you have any questions about this episode or what guests you would like me to bring next! 😃 Would you like to learn how to create immersive experiences or perhaps incorporate them into your profession or business? Great news, this free workshop will get you a good start on the foundations to design in XR! You can access it here: XR DESIGN FREE WORKSHOP: https://www.dianaolynick.com/xrbestpractices You can learn and visit Blueplanet VR on your device to try it yourself at https://blueplanetvr.com/ ----------- Gift Alert! You can now access my new XR Design Best Practices Workshop to learn how to create engaging, ethical, and safe XR experiences, including virtual worlds!  Click here to download it FREE.  
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Nov 1, 2022 • 36min

VR experiences and Literature with Jacek Debowski

 Our guest on The XR MAG Show today is The CEO of Ovid Works, Creators of Interkosmos and Interkosmos 2000 for VR, Interkosmos is a challenging mini-adventure of astronomical proportions - in VR! Meet Jacek Debowski, an independent video game developer based in Warsaw, Poland.    Ovid Works was founded in 2015 as a side project motivated by the team's love of games and literature. Through Metamorphosis, a game that was influenced by the writings of Franz Kafka, the development team aimed to enhance the relationship between interactive gameplay and traditional storytelling.   The first game was the whimsical 2017 VR adventure Interkosmos, which put players in the cockpit of a Soviet space capsule plummeting toward earth. Our next game Metamorphosis was a first-person puzzle-platformer set in surrealist landscapes, where you’ll play as a tiny bug.   I’m glad Jacek Debowski, agreed to take some time out of their schedule to talk and share his experience on the XR Magazine show!   In this episode, you will learn :   What it takes to bring literature and games as part of new experiences The #1 mistake that we need to be aware of when creating XR experiences including games and apps How the workflow for a pc app looks in comparison with VR works What are some of the most technical difficulties when designing for XR     Please let me know if you have any questions about this episode or what guests you would like me to bring next! 😃   Ps. Would you like to learn how to create immersive experiences or perhaps incorporate them into your profession or business? Great news, Circuit Stream is the only certified Canadian Unity institution to teach you how to do this and they are now an official sponsor of the podcast! So if you’d like to learn more about Circuit Stream, you can head over here:  https://www.circuitstream.com/xrmagazine or LINK IN BIO @dianaolynick You can learn and visit Ovidworks on your device to try it yourself at https://ovidworks.com/     ----------- Gift Alert! You can now access my new XR Design Best Practices Workshop to learn how to create engaging, ethical, and safe XR experiences, including virtual worlds!  Click here to download it for FREE.   P.S. If you’ve already heard about the podcast and prefer video, you can also head to the D.O.! YT CHANNEL to enjoy the interviews.     You can always find me on Facebook, Instagram, Twitter, LinkedIn & TikTok as @dianaolynick.

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