Three Moves Ahead
Idle Thumbs
Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.
Episodes
Mentioned books
Oct 13, 2009 • 0sec
Three Moves Ahead 34: Episode 34
Ubisoft’s Michael de Plater joins us for a fanboy grilling from Tom
Chick. Why EndWar worked, its relative success and why Bruce never got
to actually play EndWar for very long.
Apologies in advance for Michael’s sound. His plug-in mic was not
working for some reason so he talked to his laptop. Through a tin can.
From the distant future. While in a submarine. Fighting robots. He’s
that good.
Michael de Plater’s rap sheet
Tom’s great EndWar column
Tom’s review of Brutal Legend – yet another game he thinks is an RTS
Oct 6, 2009 • 0sec
Three Moves Ahead 33: Episode 33
Sometimes Bruce misses a show he really needs to be on – like the
one where we pronounced the death of the Dominions 3 game. This week,
Dr. Geryk won’t give up and he makes a compelling argument along the
way. Bruce admits to a new way of thinking about games, we talk about
reviving our board game blogging (but we need help!) and we talk about
wargames we like and don’t like.
We both say mean things that we should take back.
Our Twilight Struggle game
Republic of Rome Rulebook
1805: Sea of Glory
Sep 29, 2009 • 0sec
Three Moves Ahead 32: Episode 32
So what do you do when your guest doesn't show and your schedule for the rest of the week is shot to hell? You go ahead, press record and make it up as you go along.A beloved friend of the show is on his deathbed and no doctor is in sight to save it. Tom calls Section 8 "the shooter from the Kohan guys" and fights with Julian over whether or not the game is very good or just good.
Sep 22, 2009 • 0sec
Three Moves Ahead 31: Episode 31
Majesty 2 becomes the starting point about the pluses and minuses of
surrendering control. Troy, Tom and Bruce talk about the origins of
Majesty, other games with the detached czar motif and whether or not
the game is repetitive. Listen as Bruce schools Tom on the subtleties
of his new favorite game and find out which game Tom thinks is about
sex and death.
Also, listen to the worst contest ever.
Bruce Geryk’s original Majesty review
Erik Wolpaw’s rebuttal
Troy’s Majesty 2 review
Tom’s Majesty 2 review
Dwarf Fortress
Tom on Halo 3:ODST’s Campaign and on the firefight mode.
Sep 16, 2009 • 0sec
Three Moves Ahead 30: Episode 30
Ever wonder what would happen to a show where Tom Chick didn’t show up to ask annoying questions? This is the answer.
PCGamer’s role playing game authority Desslock sits in with the
remaining panelists to talk about how RPGs and strategy games overlap.
Where is character advancement more important than story? Does
Dominions 3 count as an RPG? It’s a low key and low energy discussion
with only a little bit of nagging to Julian to get his turn in.
Sep 8, 2009 • 0sec
Three Moves Ahead 29: Episode 29
This week, a full panel deals with the question of getting started
in strategy gaming. Should people approach the genre from first
principles (The Murdoch Method) or through a topic they are interested
in (The Goodfellow Approach)? How important is the visual immersion
compared to the mechanics?
Bonus: Everyone is called an idiot by someone else at least once.
The Qt3 thread that inspired this chat
Tom’s column on RTSes for newcomers
Sep 1, 2009 • 0sec
Three Moves Ahead 28: Episode 28
The smallest podcast ever! Scheduling confusion means that just Tom
and Troy are on hand to talk about naval tactics in strategy games.
High on nostalgia, low on insight and yet another plug for Crown of Glory: Emperor’s Edition’s tactical naval engine.
You do get a moment where Tom fancies himself to be Da Vinci.
Lost Admiral
Perfect General
Crown of Glory: Emperor’s Edition
The Battle of Lepanto
Aug 25, 2009 • 0sec
Three Moves Ahead 27: Episode 27
The panel welcomes Mark H. Walker to the round table for a bruising discussion of his upcoming squad based wargame Lock N Load: Heroes of Stalingrad.
Bruce and Julian dominate an unusually combative conversation, which
only shows how much we care. What is the place of narrative in war
games? Do designers overestimate how intuitive their designs are?
Apologies for the sound quality here. In spite of a perfect sound
test earlier in the day, Mark’s satellite internet was not up to the
task later that night so he had to phone in. Then the recording somehow
made Troy’s comments appear three seconds later than they actually
happened, making editing a real pain in the ass and borking the Dominions 3 discussion altogether. (Short version, Bruce didn’t send his turn but notice he was attacked by Julian’s deer men.)
Lock N Load
Matrix Games
Aug 18, 2009 • 0sec
Three Moves Ahead 26: Episode 26
Troy, Tom and Bruce spend an hour talking about city builders as ant farm games. Why didn’t they talk about Dawn of Discovery two weeks ago? What’s up with Cities XL? Is SimCity Societies a neglected classic or a misfire of epic proportions?
And, most importantly, does Bruce know any games made after 1984?
Aug 11, 2009 • 0sec
Three Moves Ahead 25: Episode 25
Troy, Tom and Julian start with Hearts of Iron 3, detour through a bunch of other WW2 games and somehow end up making less sense than usual. Learn why Thin Red Line
is Tom’s favorite WW2 movie, why Julian thinks everyone who bailed on
Axis & Allies in college should give it another chance, why our Dominions 3 game has stalled and what Troy sounds like after a long train trip and a couple of pints.
Troy’s Hearts of Iron 3 review
Tom’s single post on HoI 3 so far
Scott Jennings’ early thoughts on the game
Time of Wrath
Making History
Commander: Europe at War
War Plan Pacific


