Three Moves Ahead
Idle Thumbs
Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.
Episodes
Mentioned books
Dec 22, 2009 • 0sec
Three Moves Ahead 44: Religion
A subtle shifting of the guard as Julian Murdoch is back after hiatus, but Troy Goodfellow is off for a week, leaving Julian at the mercy of the far more stable Tom Chick and Bruce Geryk.
The topic is religion: does it work in a strategy game as a mechanic? Has anyone done it better than Civ IV? Bruce argues for Dominions and random boardgames about the reformation nobody's ever heard of. Tom revisits the Sims and Europa Universalis, and Julian goes off-topic and spoils all of Assassins Creed 2 (You've been warned.)
Dec 15, 2009 • 0sec
Three Moves Ahead 43: Episode 43
This week, Tom Chick makes the case that strategy gamers need to have a
console to truly appreciate the range of games out there. He calls
Bruce and Troy “dinosaurs” for clinging bitterly to a fading gaming
platform, even though it is at the moment best suited to the deep games
that all three love. What is the present condition of strategy gaming
in the console arena? Are independent strategy game designers making a
mistake by focusing on the PC?
Dec 8, 2009 • 0sec
Three Moves Ahead 42: Epic Fails
Rob Zacny comes to
the plate as a pinch hitter, but we still manage to get three original
panelists together for a long discussion about strategy games gone
wrong. Ascendancy, MOO3, Road to Moscow, and other favorites.Road to Moscow preview at IGN
Bruce’s Review of Squad Leader
Tom’s review of Axis and Allies
Troy’s Diplomacy Review
Rob’s love of the old Total War games
Troy’s review of SupCom for the 360
Chris Remo’s Top 5 PC Games of 2009
Jim Rossignol on ArmA
Tom’s Review of Empire: Total War
7 snips
Dec 1, 2009 • 0sec
Three Moves Ahead 41: Solium Infernum
Our first ever guest, Vic Davis, returns for an episode that will not be lost to the ether. Solium Infernum
gets invited to a love in as Tom, Troy and Bruce try to explain why it
is one of the best games of the year. We can an inside look at game
design, how an game about unbalancing your opponents stays balanced and
what Vic has up his sleeve for the expansion.Ameritrash Games
Cryptic Comet
Quarter to Three Games Forum – Full of AARs
Penny Arcade’s Tycho loves Solium Infernum and links to Tom’s Fidgit diaries so I don’t have to
Nov 25, 2009 • 0sec
Three Moves Ahead 40: Episode 40
Troy, Bruce and Julian deal with a few questioners listeners brought
to the panel. Can noobs and experts play together? What is the place of
AI in current game design? Why do we keep doing this? And where is Tom?
Thanks for your questions, and keep them coming. We might do this again some time soon.
Bruce Geryk on MOO3Julian on PopulousRob Zacny on Black & WhiteSolium Infernum Live Blogging
Nov 17, 2009 • 0sec
Three Moves Ahead 39: Episode 39
Another guest this week as Ntronium Studios lead Bob Smith talks to Troy and Tom about the imminent release of Armada 2526.
Bob is a veteran of Creative Assembly and has been making games for
over a quarter century. Is there room for another 4x sci-fi game? And
how do you differentiate one title from another?Armada 2526 at Ntronium Studios
One week left to send in questions to the TMA crew at troy DOT goodfellow AT gmail.com
Nov 10, 2009 • 0sec
Three Moves Ahead 38: Episode 38
This week’s show begins with a business chat as we talk about the
changing revenue models in all gaming as downloadable content begins to
supplant or supplement the traditional retail expansion pack. Be sure
to stay tuned for Bruce’s Nietzsche moment in which he declares that
gameplay is dead.
The last half of the show is spent celebrating expansions that were
good, denigrating those that were bad and mourning those that never
happened. Lots of Big Huge love – kind of standard operating procedure.
14 snips
Nov 3, 2009 • 0sec
Three Moves Ahead 37: Episode 37
Chris Park from Arcen Games joins us this week to talk about independent game development and how his sci-fi RTS AI War: Fleet Command
saw the light of day. Park talks about the design process, the
challenge of modeling risk and reward and the difficult part of
difficulty levels. It’s also one of our longest podcasts ever.
Arcen Games
Tom’s column on AI War: Fleet Command
Feature Series: The Decade
Quarter to Three, where you can find Tom’s movie podcast
Send your questions for Episode 40 to troy.goodfellow AT gmail.com
Oct 28, 2009 • 0sec
Three Moves Ahead 36: Episode 36
We try to make up some ground this week with a little chat about Panzer General: Allied Assault (via Julian), Eufloria (via Tom) and, our main topic, Tropico 3
(via me). When is a remake enough? Am I trust too critical of a game
that I actually like parts of? Can you cautiously recommend a game with
major gameplay problems?
Eufloria
Tom’s Dragon Age diaries
Troy’s Tropico 3 review (link to come)
Oct 20, 2009 • 0sec
Three Moves Ahead 35: Episode 35
Skip a night and the inmates take over the asylum. Tom and Julian decide to talk about Brutal Legend,
especially its strategy components. Why is BL Tom’s favorite game of
the year? Are there different strategies for the RTS component? Is it
an RTS at all?
Also, Bruce makes a cameo appearance in the intro.


