Three Moves Ahead
Idle Thumbs
Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.
Episodes
Mentioned books
5 snips
Mar 4, 2010 • 0sec
Three Moves Ahead 54: Introversion
Troy, Julian and Rob wax rhapsodical about the glories of indie strategy game developer Introversion. What makes Darwinia a “different” RTS? Is Defcon the best multiplayer game ever made? And can you make a game about terrorism?
Listen to the end and learn how you can win a prize. Seriously. I have one for you.
Gamers With Jobs talks to Chris Delay Introversion’s Tough 2008
Feb 23, 2010 • 0sec
Three Moves Ahead 53: The One Year Anniversary Show
No agenda this week beyond a few of my favorite clips, some chat about the podcast’s high and low points and what we’d like to see in the coming year of podcasts. Learn about Tom’s other podcasts, Bruce Geryk’s origin story, whether or not Julian is a game reviewer and how Rob makes his girlfriend cry.
Lots of self congratulation, too, so if you don’t like that sort of thing, maybe you shouldn’t listen.
Feb 16, 2010 • 0sec
Three Moves Ahead 52: Sins of a Solar Empire Diplomacy
Troy is joined by Tom, Julian and Rob to talk about the new expansion for Sins of a Solar Empire. How does Diplomacy work in a multiplayer game? Does it add more personality to a game with rather bland sides? Does Tom cheat? How should Rob refer to his significant other? Where does Julian go when the podcast is over?
Listen to the final podcast to find out why this is expansion made all of us fall in love with Sins again.
Feb 10, 2010 • 0sec
Three Moves Ahead 51: Science and Technology
Troy is joined by Tom, Bruce and Rob as they counter December’s religion show with a talk about how strategy games treat science. How do you link technology to other game mechanics? Is there a risk of runaway games if you emphasize science too much? Dead ends, blind research, science of observation and whether you can actually have hard science in a strategy game.
And Bruce replies to comments about his thoughts on Hearts of Iron 3’s infantry weapon research model.
Heisenberg’s War: The Secret History Of The German Bomb Three Moves Ahead Episode 20 on The Snowball Effect in Game Design Tom and Miriam Sitting in a Tree (Wayback Machine – very slow)
Feb 1, 2010 • 0sec
Three Moves Ahead 50: Designing Government and Debating Detail
Having not seen each other in weeks, Tom and Bruce giggle like schoolgirls reunited after summer break before getting into their usual sparring. Troy just tries to keep people on topic – futilely. The putative topic: How do you design a game that makes the management of a government as interesting as the issues of war and peace? There’s a side trip into questions about abstraction and the problem of irrelevant detail.
Jan 26, 2010 • 0sec
Three Moves Ahead 49: Strategy Games and Story Telling
This week, Troy, Julian and Rob talk about the limitations and possibilities of story telling in strategy games. Can you have an authorial perspective in a system driven genre? Is the RTS campaign story irrevocably broken? Is there anything on the horizon that might give us hope?
And stay tuned to the end where I ask for feedback for our anniversary show.
Jan 19, 2010 • 0sec
Three Moves Ahead 48: The Gaming Gender Gap
This week, Troy and Tom welcome Lara Crigger, Jenn Cutter and
Tiffany Martin to the show to talk about the gender gap in strategy
gaming. Well, that’s where it starts. It turns into an almost 90 minute
discussion of the place of women in gaming, their portrayal in games,
the importance of peer groups, more Brutal Legend and the coming demographic shift.
So less strategy wonkery than usual, but you guys can deal for a week, right?
Tiffany Martin’s blog
Tiffany’s thoughts on classes in Borderlands
Lara Crigger on her changing gaming habits
Hire Lara Crigger
Jenn Cutter’s Open Alpha
Jenn Plugs Flash of Steel and TMA and says nice things about me
Rhapsody
Tabula Rasa
Pure Pwnage
Battle for Wesnoth
Jan 12, 2010 • 0sec
Three Moves Ahead 47: Looking forward to 2010
Troy, Tom and Rob look at the big 4 RTSes coming out this year (Command & Conquer 4, Starcraft 2, Supreme Commander 2 and RUSE)
as well as the return of Norb Timpko, the future of Facebook games, the
battle between Victorian Age games. And Tom makes Troy sing.
Apologies for the sound issues. It was a bad connection that we tried to fix a couple of times without much success.
Greed Corp
Scourge of War: Gettysburg
Sid Meier talks to Julian Murdoch
Paradox buys AGEod
Vainglory of Nations
Victoria Developer’s Diaries
Jan 5, 2010 • 0sec
Three Moves Ahead 46: EU3 and Heir to the Throne
Troy, Tom and Rob Zacny talk about Europa Universalis 3, the new Heir to the Throne expansion and how the series rewards different play styles. Has the new expansion compromised the importance of stability? How does the new system change our favorite nations' development? Can Tom keep all the changes in every expansion straight? (Spoiler: No, he cannot.)
Dec 30, 2009 • 0sec
Three Moves Ahead 45: 2009 in Review
Tom and Troy spend the hour looking back at 2009, including insight
into how to make a Best of the Year list, why Tom finally joined
Facebook and the state of the genre in the last year. Dawn of
Discovery, Brutal Legend, Heir to the Throne, UniWar, and even Evony.
Bruce is also there, in body if not spirit, but he finds time to complain about why Uniwar is the worst game ever.
Tom Chick’s RTS Round Up at Crispy Gamer
Tom’s Top Ten Games at Fidgit
The Flash of Steel Year End Summary
HPS Squad Battles at NWS Online Store


