
Three Moves Ahead
Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.
Latest episodes

14 snips
Jan 23, 2017 • 1h 12min
Three Moves Ahead 383: Distant Worlds and Aurora
The title of the patron backer poll was: "What two (2) inscrutable games do Rob and Troy have to explain to each other?" We found the most incrutabl-iest games we could for our list and the backers voted: Distant Worlds and Aurora would be the games to play. Unfortunately, Troy's head exploded during his valiant effort so this week Rob and Michael will talk about these two behemoths of space strategy. They won't cover everything and won't get everything right, but maybe - just maybe - they'll sell you on what makes these challenging games worth your time. Or not. Probably not.

Jan 14, 2017 • 1h 29min
Three Moves Ahead 382: Battlefield 1 and First Person Shooters
The Winter of Wargaming is upon us once again, and to kick things off we look at a different kind of wargaming - the first person shooter. Battlefield 1 tackled the often-neglected first-person arena of World War 1, and to everyone's surprise it turned to be a damn fine game. Several other recent releases have also featured the grim realities of WW1 so Rob, Fraser, and guest Evan Lahti go through them this week to discuss whether historical accuracy is something we need or even want in a WW1 game.

8 snips
Jan 7, 2017 • 1h 15min
Three Moves Ahead 381: Ultimate General: Civil War
Rob, Rowan, and Troy "My favorite civil war documentary was F Troop" Goodfellow get together to talk about Ultimate General: Civil War. Game-Labs had an impressive debut with Ultimate General: Gettysburg, putting out a game that was lauded by the community at large as well as our panelists. With UG: Civil War, they take on a much larger task by adding persistent units, more battles, and a grander scale. But are they up to such a daunting task? Can they overcome the focused genius of the first game? As it turns out: yes. Yes, they can.

Dec 30, 2016 • 2h 5min
Three Moves Ahead 380: The Best Strategy Games of 2016
Hey there, friend. How's it going? Have a seat here next to your Uncle Rob. You can have a sip of my brandy old fashioned if you don't tell your mom. Why the long face, ace? 2016 got you down? Yeah, it's been kind of a shit year. But that's okay, I've got good news: regardless of what's happened in the rest of the world, 2016 was one of the best years ever for strategy games. The number of quality releases is enough to keep anyone busy for the next decade. But Uncle Rob, Cousin Fraser, and Wacky Neighbor Rowan are here to guide you through the best games of the year and give their definitive, not hesitant at all lock-in picks for Strategy Game of the Year.

6 snips
Dec 23, 2016 • 1h 1min
Three Moves Ahead 379: Duelyst
Our Patreon patrons have spoken, and the winner of our "Let's talk about an online CCG that's NOT Hearthstone" poll was Duelyst. Rob and Julian have a very un-3MA discussion in which all parties agree that the game at hand is pretty rad. Duelyst takes the best parts of Hearthstone and adds its own mechanics and flavor to create a satisfying game that has kept Julian occupied for the better part of the year. Good job, Patreon backers. Good job.

Dec 19, 2016 • 1h 10min
Three Moves Ahead 378: EUIV and Rights of Man
Nothing is certain in this world except death, taxes, and Paradox expansions. Time marches on and EUIV, the elder statesman of the Paradox stable, the well-rounded workhorse, the stalwart representation of all things Paradox...ish... has continued to grow and improve. Guest host Sean Sands talks with Rowan Kaiser and T.J. Hafer about Rights of Man and the current state of the game. Where does EUIV go from here? Does Paradox just keep adding features forever? Would that be a bad thing? Why are estates so lame? Why isn't Victoria III a thing yet?

14 snips
Dec 12, 2016 • 1h 13min
Three Moves Ahead 377: Warhammer, Glorious Warhammer
This week Rob, Fraser Brown, and Jonathan Bolding get together to talk about the Warhammer universe. There has been no shortage of Warhammer (both 40K and non-40K) games lately, with Games Workshop throwing the proverbial spaghetti against the wall to see what sticks. Amidst the vast swaths of mediocre to bad games, however, there are gems that accurately capture the macabre gravitas of the Warhammer universe.

Nov 28, 2016 • 1h 2min
Three Moves Ahead 376: Underrepresented Theaters and Conflicts
Rob, Bruce, and Troy "I was named after a siege" Goodfellow get together to talk about battles that just don't get enough love. Our Patreon donors voted and decided that this week the panel was to discuss theaters, battles, and conflicts that haven't been given a fair shake in the strategy gaming community. Rob and Troy have their hobby horses but Bruce takes exception to the question itself.

16 snips
Nov 18, 2016 • 57min
Three Moves Ahead 375: Rule the Waves
Bruce and Troy "Bury me with the HMS Niobe" Goodfellow welcome Matthew Flanagan to this week's show as they talk about 2015's Rule the Waves. Rule the Waves is a game about designing post-dreadnought battleships in the context of World War 1 great powers. Part budget manager, part ship designer, and sometimes a combat simulator, Rule the Waves is a game that has all the detail that simulation grognards expect and all the trappings that come along for the ride. Troy loves it, Bruce has his reservations, and Matthew tells us what makes the game so appealing.

Nov 12, 2016 • 1h 16min
Three Moves Ahead 374: Civilization VI
Troy "I hate that jerk-ass Montezuma" Goodfellow is joined by Rowan Kaiser, Fraser Brown, and David V. Heron to talk about one of the biggest strategy games of the year: Civilization VI. A new Civilization game is always a cause for celebration. But what has changed? What has remained? Is it a revolution or an evolution? In this case, it turns out to be more of the latter. It's a fun game, it has some great ideas, but at its core it remains the same Civilization game it has been for decades. But... is that a bad thing?