Three Moves Ahead

Idle Thumbs
undefined
11 snips
Jun 25, 2017 • 1h 32min

Three Moves Ahead 398: Taking the L

Rowan, Sean, and Rob discuss what goes into a "satisfying" setback as opposed to something that sends one running to the quickload button. Rowan possibly solves game design.
undefined
Jun 16, 2017 • 1h 29min

Three Moves Ahead 397: Meta Campaigns

Rob, Fraser, and Rowan look at the game outside the game. What are the ways that strategy and tactics games contextualize our actions and decisions, and which approaches do we tend to prefer. The conversation runs long but takes an exciting turn as the crew realize they've likely solved strategy games.
undefined
May 31, 2017 • 1h 37min

Three Moves Ahead 396: Endless Space 2

It's a giant-sized gulp of Three Moves Ahead as Rob, Rowan, Fraser, and Sean "The Game Horatio" Sands discuss Endless Legend 2. Amplitude Games brought a competent - if not a bit bland - entry into the space 4X pantheon with Endless Space and followed up with the brilliant Endless Legend. Does Endless Space 2 continue their march toward greatness? Amplitude have expanded their writing and storytelling but unfortunately neglected the "QA" section of the tech tree in favor of ballistic weapons.
undefined
May 24, 2017 • 1h 5min

Three Moves Ahead 395: Jack Greene

Dr. Bruce Geryk is back to host and talks to legendary game designer and author Jack Greene. Jack has contributed several seminal games over the years, such as Bismarck Second Edition, Iron Bottom Sound Third Edition, and Norway 1940. He tells Bruce about the old days of graphic design and publishing and lays down some practical knowledge about printing techniques.
undefined
14 snips
May 9, 2017 • 1h 12min

Three Moves Ahead 394: Expeditions: Vikings

When is a Viking not a Viking? When he's a farmer. Or a trader, maybe? Or maybe just a really sad dude that's down on himself. Rob and Troy "How hard can it be to build a farm, guys?" Goodfellow talk about Logic Artists' Expedition: Vikings and how there's a good game in there, if you can just pillage it out.
undefined
May 4, 2017 • 1h 20min

Three Moves Ahead 393: Warhammer 40,000: Dawn of War III

Rob, Fraser, and guest Ian Williams pick up their chainswords and head to the far-flung future to play Warhammer 40,000: Dawn of War III. The original Dawn of War remains a favorite of the panel, and Dawn of War II had its charm. Does Dawn of War pull the series back into greatness? Well, that entirely depends on how you feel about MOBAs. And multiplayer. Because if you don't like those things, you may be left in the cold, unfeeling void of space.
undefined
16 snips
Apr 24, 2017 • 1h 12min

Three Moves Ahead 392: Steel Division: Normandy 44

Do you like wargames in Europe... that escalate? Do you like air AND land battles? Then Eugen games and their partners at Paradox have a game for you in Steel Division: Normandy 44. The creators of the perennial favorite Wargame series have turned their rivet-counting attention to World War II in their newest real time strategy game. Rob, Rowan, and Fraser give you the scoop on the latest game and why they have enjoyed their pre-release access.
undefined
Apr 11, 2017 • 1h 4min

Three Moves Ahead 391: Crusader Kings II: Monks and Mystics

The stranger's arrival coincided with omens that the villagers could not ignore. A calf born with two heads. Flocks of crows circling the village green silently as the night, their voices stolen. Men disappearing for days at a time in the woods only to return stupefied, gibbering of bright lights and fairy rings. That stranger's name? Fraser Brown. And he's here to host this week's show on the latest expansion for Crusader Kings II - Monks and Mystics. CK2 Superfan T.J. Hafer is also on hand to talk about satanic cults, taking care of inconvenient spouses, and whether or not we've all hit the DLC fatigue wall.
undefined
9 snips
Mar 29, 2017 • 1h 5min

Three Moves Ahead 390: Medieval II: Total War

Rob, Fraser, and Troy "No One Expects the Canadian Inquisition" Goodfellow return to the Total War series in a Patreon-patron chosen topic. Medieval II was far and away the most voted-for game in our options of the "middle" Total War games, and this week we return to what made the game so special. Was it the flavorful peasant models? The interesting DLC? The active modding scene? The galloping Scots? Find out as we blast back to 2006.
undefined
Mar 20, 2017 • 1h 8min

Three Moves Ahead 389: Winter of Wargaming 2017 Wrapup

Rob and Bruce wrap up this year's winter of wargaming by looking back at some of the games they played and some of the trends they've seen in the wargame space. From boutique games to the pros and cons of computer wargaming, they cover a wide array of topics on their favorite hobby. Does a narrow scope limit a game's design or does it open up new possibilities? How well can you really simulate a given scenario?

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app