
Three Moves Ahead
Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.
Latest episodes

4 snips
Nov 7, 2016 • 1h 12min
Three Moves Ahead 373: Amplitude Studios and the Endless Series
This week Rob and Fraser welcome special guest Jeff Spock, Narrative Director at Amplitude Studios. The Endless Series has garnered a large amount of praise with its impressive debut in Endless Space, the unique gameplay in Dungeons of the Endless, and the master class of 4X gaming in Endless Legend. Jeff goes over the challenges of writing for 4X and strategy games and how the universe has changed from Endless Space to Endless Legend. Endless Legend has changed quite a bit since launch and Jeff explains how the series has evolved and where it might go in Endless Space 2. This topic was chosen in a poll by our Patreon backers.

6 snips
Oct 20, 2016 • 1h 30min
Three Moves Ahead 372: Chris Park and Arcen Games
This week, Michael and Troy "Benevolent Dictator for Life" Goodfellow welcome Chris Park of Arcen Games back to the show. Arcen has recently posted their Kickstarter for AI War 2, followup to the original cult hit from 2009. Featuring asymmetric gameplay and unique strategy, AI War: Fleet Command was the first game to highlight Park's unique vision for gaming. Chris talks about the challenges Arcen has faced, the evolving game market, and what it means to make games with integrity. Also, be sure to stick around after the show for some brief announcements from the gang.

7 snips
Oct 2, 2016 • 1h 5min
Three Moves Ahead 371: 3MA After Dark
Three Moves Ahead is serious business. We spend weeks - sometimes months - planning stimulating topics and tantalizing shows. But this week it's time to unwind. It's time to pour some scotch, dim the lights, and talk about whatever's on our minds. For the first time ever, the Three Moves Ahead team is all on the show at the same time: Rob, Bruce, Michael, and Troy "I keep bookstores in business because I don't trust technology and hate trees" Goodfellow. Also, be sure to stick around after the show and get a glimpse of professionalism at its finest.

Sep 24, 2016 • 1h 11min
Three Moves Ahead 370: Dean Essig
Bruce welcomes award-winning game designer Dean Essig of The Gamers to talk about his long history of designing wargames. Dean's experience in the military and attention to detail have helped him create long-lasting series that model combat on several different levels. Dean and Bruce discuss the process of playtesting, the challenges of tactical, battalion, and operational level games, double-blind gaming, and why Illinois is such a great state.

12 snips
Sep 16, 2016 • 1h 2min
Three Moves Ahead 369: The Banner Saga 2
WARNING: The Banner Saga 2 is a story-driven game. Certain plot points will be talked about. Major plot points from the first game are discussed. Such is life in a podcast where the point is to talk about what happens in video games. This week Rob Zacny and Fraser Brown talk about Banner Saga 2, the sequel to the Kickstarter darling that made a splash with its gorgeous graphics and brutal gameplay. The decisions are harder, the battles are more interesting, and lots of people still die.

Sep 9, 2016 • 1h 11min
Three Moves Ahead 368: Dark Reign: The Future of War
This month's patron-selected game is 1997's Dark Reign: The Future of War. It wasn't the prettiest game, or even the best game. But it was an RTS that existed in the glorious sepia-tinted days when the genre could do no wrong and even the more hamfisted attempts were at least competent given the sliding scale of the time. Rob, David Heron, and Troy "These RTS games make my rheumatism flare up" Goodfellow talk about Dark Reign, the 90's, and KMFDM somehow.

8 snips
Aug 31, 2016 • 1h 6min
Three Moves Ahead 367: Bite-sized Strategy
Rob, David Heron, and Troy "It's dignity, gah - don't you even know dignity when you see it?" Goodfellow get together to talk about strategy games that don't take 100 hours to play. Whether you're burned out on the sprawling grand strategy games that take up more time than most community college degrees or you just don't have enough time left in the day after pursuing your community college degree, shorter games can be better. But why aren't there a lot of compact, quick-to-play strategy games? Why does the general gaming public hate the ones that do exist? Our panel tries to crack the case of the easily digestible strategy game and ultimately leaves slightly depressed.

Aug 12, 2016 • 58min
Three Moves Ahead 366: Modern Warfare
Bruce is joined by game designer Mitch Land to talk about the Next War series of games and modern warfare. Modeling modern warfare is its own challenge as designers attempt to get the most accurate data possible and then abstract it to a playable game. Mitch talks about modeling and performance data, why aircraft carriers are important, and the processing of printing and publishing a game.

4 snips
Aug 5, 2016 • 59min
Three Moves Ahead 365: Rimworld
Rowan Kaiser, Gita Jackson, and Jonathan Bolding join Troy "Why do I always have to clean the airlock" Goodfellow to talk about Rimworld. Rimworld joins a prestigious line of games in the relatively new genre of "It's like Dwarf Fortress, BUT - " by adding its own sci-fi survival twist. While still in Early Access, Rimworld has recently made its way to Steam to bring its procedurally-generated madness to the masses.

11 snips
Aug 1, 2016 • 1h 4min
Three Moves Ahead 364: Pet Peeves
Certain sins are unforgivable. Poor interface, an over-abundance of tooltips, and apparently ship designers. Let's get one thing straight: I - Michael, who writes these notes every week - like ship designers. I liked Gratuitous Space Battles, I like them GalCiv, I like them any way I can get them. So while I've never been on the show to defend my case on this particular topic, I'm writing the notes. Do I get to editorialize? Sure I do. Who's going to stop me? Troy? Ship designers are always a delight. If you don't like them, then this week you can listen to Rob, T.J. Hafer, and Rowan Kaiser go through their lists of strategy game pet peeves.