

Three Moves Ahead
Idle Thumbs
Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.
Episodes
Mentioned books

19 snips
Jan 20, 2020 • 2h 22min
Three Moves Ahead 488: The Decade in Retrospect
A lively discussion reflects on the evolution of strategy games over the past decade. The hosts debate the decline of real-time strategy (RTS) games and the shifting player preferences towards immersive experiences. They highlight the impressive storytelling in titles like Rimworld and Surviving Mars, and the challenges in tutorials that impact player engagement. The conversation also critiques the shortcomings of popular titles like SimCity 2012 and Stellaris, while celebrating innovations in the 4X genre and the charm of city-building mechanics.

Jan 9, 2020 • 1h 58min
Three Moves Ahead 487: Best of 2019
Rowan, T.J., Jon, and Rob look back at 2019 and the games that most delighted or dismayed them.

Dec 29, 2019 • 1h 26min
Three Moves Ahead 486: Lion in Winter
It's Christmas at the Plantagenets as Rob and Troy watch the superb Lion in Winter and the less superb Becket. What do these movies have to say about history and politics, and is any of it related to historical fact? How good is Hepburn? What is O'Toole doing across these two films?

7 snips
Dec 20, 2019 • 1h 6min
Three Moves Ahead 485: Phoenix Point
Jon and Rob welcome back Paul Dean to discuss Julian Gollop's and Snapshot Games' Phoenix Point, which tries to blend some of the old-school systemic realism of the original X-COM games with the ease of play of newer tactics games. It's all going well until the gang realize the AI plays like a zombie... and this isn't a zombie game.

8 snips
Dec 12, 2019 • 1h 16min
Three Moves Ahead 484: Unity of Command 2
Rob and Troy are joined by Kotaku's Luke Plunkett to discuss Unity of Command 2, the long-awaited sequel to on of Three Moves Ahead's favorite wargames. How does the new setting change the game, and what's with all these new buttons?

7 snips
Dec 2, 2019 • 1h 5min
Three Moves Ahead 483: Planet Zoo
T.J. and Fraser are joined by Bruno Dias (@NotBrunoAgain) to talk about Planet Zoo, Frontier's spiritual successor to zoo tycoon. Animals are great, but is managing everything around keeping them happy? Why are there 30-50 feral hogs on my trade screen? Zoo-ne in to find out!

Nov 22, 2019 • 58min
Three Moves Ahead 482: Radio Commander
Troy, Jon, and Rob have been to The Nam and deep in "The Shit" this week as they play Serious Sim's narrative wargame, Radio Commander. To what extent is Radio Commander an actual wargame versus a cleverly disguised RTS choose-your-own-adventure? Does the distinction matter? What are the game's politics, and how do they affect Radio Commander's portrayal of contemporary politics? Most confoundingly, the crew wrestle with whether this is a good game that people should play, or merely an interesting experiment.

9 snips
Nov 5, 2019 • 1h 5min
Three Moves Ahead 481: Close Combat: The Bloody First
Rob and Troy play the new, 3D Close Combat: The Bloody First and see how it measures up to the series' history.

Oct 11, 2019 • 2h 42min
Three Moves Ahead 480: 1999
Rob, Rowan, and Sean welcome Jeff Green to discuss what might be the greatest year in gaming. Looking down the release slate for that year, it was obviously stacked with brilliant games like Alpha Centauri, Freespace 2, and Jagged Alliance 2 (to name just a few). But did people know it was special at the time? And did anyone realize how fleeting that moment would prove to be, just before Microsoft entered the console wars and began to bridge the gap between console and PC?

6 snips
Sep 25, 2019 • 1h 3min
Three Moves Ahead 479: Age of Wonders: Planetfall
Rob, TJ, Ian Boudreau, and US Gamer editor Mike Williams discuss the very pleasant surprise that is Age of Wonders: Planetfall. From initial skepticism over the fantasy series' pivot to science fiction, the gang are slowly won over by Planetfall's novel solutions to expansion and city management, diplomacy with minor factions, and glorious tactical combat.