

Three Moves Ahead 488: The Decade in Retrospect
19 snips Jan 20, 2020
A lively discussion reflects on the evolution of strategy games over the past decade. The hosts debate the decline of real-time strategy (RTS) games and the shifting player preferences towards immersive experiences. They highlight the impressive storytelling in titles like Rimworld and Surviving Mars, and the challenges in tutorials that impact player engagement. The conversation also critiques the shortcomings of popular titles like SimCity 2012 and Stellaris, while celebrating innovations in the 4X genre and the charm of city-building mechanics.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Intro
00:00 • 3min
The Evolution of Rome 2 and Strategy Games
03:25 • 5min
The Evolution of Strategy Games
08:44 • 10min
The Evolution of RTS Games: Challenges and Future Prospects
19:10 • 15min
Evolving Real-Time Strategy Campaigns
33:55 • 9min
Navigating Game Tutorials in Strategy
42:51 • 15min
Exploring Aesthetic and Strategic Innovation in Game Design
57:46 • 2min
The Fall of a Gaming Titan
59:50 • 17min
Navigating Failure in Games
01:16:55 • 10min
Reflections on Strategy and Survival Games
01:27:11 • 14min
Exploring the Depths of RTS Campaigns
01:41:16 • 2min
Reflections on Space Strategy Games
01:43:18 • 4min
Exploring Game Narratives: Emergent vs. Scripted
01:47:14 • 2min
Tactical Gaming Gems of the Decade
01:49:00 • 16min
Defining 4X Strategy Games
02:04:31 • 8min
Disappointment in SimCity 2012
02:12:13 • 3min
Disappointment in Stellaris and Paradox Games
02:15:26 • 4min
Challenges of Game Development and Reflecting on a Decade
02:19:05 • 2min