
Three Moves Ahead
Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.
Latest episodes

6 snips
Apr 16, 2020 • 1h 4min
Three Moves Ahead 493: Animal Crossing New Horizons
Fraser is joined by Jon Bolding, Dia Lacina, and Philippa Warr to discuss Animal Crossing: New Horizons, from the ways it connects to the city builder genre to the oddities of the game's premise.

6 snips
Apr 9, 2020 • 1h 20min
Three Moves Ahead 492: The Last Autumn (Frostpunk)
Rob is joined by Cameron Kunzelman and Ethan Gach to return to the world of Frostpunk before the frost as the panel considers the game's latest DLC, The Last Autumn. In some ways it's an expansion the reveals some of the worst traits of Frostpunk, but in some other ways it reinvents and reimagines the game as a trickier and more credible management game.

7 snips
Mar 25, 2020 • 59min
Three Moves Ahead 491: Master of Magic
This week we are going all the way back to 1994 to discuss Master of Magic. MoM, though not quite as popular as its bovine counterpart, was a very forward-thinking game. It offered many levels of customization not yet seen in gaming and inspired classic modern series like Dominions and Age of Wonders. Listen in as Rowan Kaiser, Jon Bolding, and Troy "Do you like what I've done with my hobbit hole?" Goodfellow discuss Master of Magic, sci-fi vs fantasy, and why generic magic isn't necessarily a bad thing.

Mar 2, 2020 • 59min
Three Moves Ahead 490: Micro-RTS Games
Not every novel must be Inifinite Jest, not every RTS game must be Starcraft 2. Sure, sometimes you need to hold your copy of Starcraft 2 with the cover facing out so people at the coffee shop KNOW you're playing Starcraft 2, but sometimes you just want to play a quick game of something and get out. This week, Rob and Cameron Kunzelman discuss three RTS games the can be played in less time than it takes to listen to this episode. So once you are done loudly asking if the barista has a second bookmark you can borrow for the footnotes, take a listen to our discussion on Circle Empires, Escape Dead Earth, and Death Crown.

4 snips
Feb 13, 2020 • 1h 19min
Three Moves Ahead 489: Mandate of Heaven
Rob, Brian "Chef Lu Bu" Smawley, Rowan, and T.J. discuss the Mandate of Heaven expansion for Total War: Three Kingdoms. Brian has been radicalized the populist vision of the Yellow Turbans and feels like only Zhang Jue has put in the work to lead China to a glorious new age. Rob and T.J., meanwhile, feel that incremental reform is the way to go. Rowan is out for themselves, but is also starting to wonder if that old Total War campaign inertia might not be settling in.

19 snips
Jan 20, 2020 • 2h 22min
Three Moves Ahead 488: The Decade in Retrospect
A lively discussion reflects on the evolution of strategy games over the past decade. The hosts debate the decline of real-time strategy (RTS) games and the shifting player preferences towards immersive experiences. They highlight the impressive storytelling in titles like Rimworld and Surviving Mars, and the challenges in tutorials that impact player engagement. The conversation also critiques the shortcomings of popular titles like SimCity 2012 and Stellaris, while celebrating innovations in the 4X genre and the charm of city-building mechanics.

Jan 9, 2020 • 1h 58min
Three Moves Ahead 487: Best of 2019
Rowan, T.J., Jon, and Rob look back at 2019 and the games that most delighted or dismayed them.

Dec 29, 2019 • 1h 26min
Three Moves Ahead 486: Lion in Winter
It's Christmas at the Plantagenets as Rob and Troy watch the superb Lion in Winter and the less superb Becket. What do these movies have to say about history and politics, and is any of it related to historical fact? How good is Hepburn? What is O'Toole doing across these two films?

7 snips
Dec 20, 2019 • 1h 6min
Three Moves Ahead 485: Phoenix Point
Jon and Rob welcome back Paul Dean to discuss Julian Gollop's and Snapshot Games' Phoenix Point, which tries to blend some of the old-school systemic realism of the original X-COM games with the ease of play of newer tactics games. It's all going well until the gang realize the AI plays like a zombie... and this isn't a zombie game.

8 snips
Dec 12, 2019 • 1h 16min
Three Moves Ahead 484: Unity of Command 2
Rob and Troy are joined by Kotaku's Luke Plunkett to discuss Unity of Command 2, the long-awaited sequel to on of Three Moves Ahead's favorite wargames. How does the new setting change the game, and what's with all these new buttons?