

The Mummy on the Bridge – Shadowdark Gloaming Session 18 Lazy GM Prep
4 snips Jan 19, 2024
Topics discussed include player motivation and risk assessment, creating factions and quest lists, putting characters at risk to create tension, world generation and example worlds, the secret of St. Yudrith and the Greywall Priory, and a discussion on factions and saving the Glooming.
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Character Death and Motivation
- Mike Shea's players struggled with character motivation after their goblins died in Shadowdark's Gloaming.
- New characters lacked connection to the goblin village, impacting player engagement.
Risk vs. Reward Imbalance
- Mike Shea finds that treasure as the sole motivation in Shadowdark doesn't balance with the game's high lethality.
- Players need additional motivations beyond monetary rewards due to the significant risk of death.
Factions and Quests for Cohesion
- Tie characters to factions and quests during character creation to maintain campaign cohesion.
- This provides consistent motivation even with character deaths, keeping players engaged.