

Episode 71: The Hunger Clock
May 31, 2013
Discussion of the Hunger Clock in roguelike design, balancing risk and reward, insanity system in Infra Arcana, exploring hunger clock mechanics, thematic consistency and time-sensitive rewards, exploration and advancement in roguelike games, encouraging new play styles
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7
Introduction
00:00 • 3min
Balancing Risk and Reward in Roguelike Games
03:20 • 32min
The Insanity System in Infra Arcana and Managing Sanity Levels
35:35 • 2min
Exploring Hunger Clock Mechanics in Roguelike Games
37:37 • 24min
Thematic Consistency, Time-Sensitive Rewards, and Knowing When to Progress
01:01:53 • 3min
Exploring Levels and Advancement in Roguelike Games
01:04:59 • 9min
Encouraging Players to Play in New and Innovative Ways
01:14:24 • 12min