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Episode 71: The Hunger Clock

Roguelike Radio

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Exploring Hunger Clock Mechanics in Roguelike Games

This chapter delves into the concept of hunger clock mechanics in roguelike games, using examples from games like FTL, ADOM, and Spelunky. It discusses how hunger clocks can create tactical decisions, the impact of time-limited resource management, and the different ways hunger clocks can be implemented to incentivize continuous progression.

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