Fun Problems

#35 - The Third Type of Coop Games

Sep 27, 2024
The hosts explore a new type of cooperative game that encourages open communication and score-based objectives. They discuss elements of game design including victory points and how they impact player interaction. Networking in the game development community is highlighted through personal stories, with tips on visibility and branding. Unique name tags for conventions and memorable introductions add a fun twist to social interactions. They also delve into popular cooperative games, contrasting them with traditional competitive formats.
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ADVICE

Be Present for 10 Years

  • Attend conventions frequently and stay visible in the industry to build recognition over time.
  • Volunteer for judging contests and contribute consistently to create genuine connections and trust.
ANECDOTE

Helping Greater Than Games Early

  • Peter Hayward helped Greater Than Games at PAX Australia before they were a big company.
  • He assisted with their booth and logistics, building a lasting relationship through volunteering.
ADVICE

Quit Weak Designs Early

  • Drop game designs that don't show promise after two or three drafts to focus on stronger projects.
  • Prioritize working on games that start strong and can be improved rather than struggling with weak designs.
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