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#35 - The Third Type of Coop Games

Fun Problems

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Navigating Cooperative Gameplay

This chapter explores the mechanics and appeal of cooperative games like Beacon Patrol and Sprolopolis, focusing on their limited communication elements. The discussion contrasts these games with traditional competitive play, emphasizing the growing popularity of non-combat-based role-playing games. Additionally, the speakers critique the use of victory points in game design, advocating for thematic coherence in mechanics while sharing insights from their own design experiences.

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