UX Podcast

Episode 25: James and Per make it so

Oct 14, 2012
Ask episode
Chapters
Transcript
Episode notes
1
Introduction
00:00 • 2min
2
The Future of Interaction Design
01:42 • 2min
3
The Importance of Traveling for Your Day Job
03:20 • 2min
4
How to Write a Star Trek Book
04:53 • 2min
5
How to Find Your Friends With Football Jerseys
06:31 • 2min
6
The Interface of Sci-Fi and Interaction Design
08:33 • 2min
7
The Consequences of Watching Sci-Fi
10:09 • 2min
8
The Effect of Poor Narratives on Interfaces
11:41 • 2min
9
The Complex Feedback Loop
13:25 • 2min
10
The Importance of Physical Controls in Star Trek
15:18 • 2min
11
The Loop of Influence on the Future of Television
17:35 • 2min
12
The Universal Translator in Star Trek
19:37 • 2min
13
The Evolution of Weapons in Science Fiction
21:14 • 2min
14
Debunking Myths About Gestures
23:07 • 2min
15
The Importance of Budget in the Design Process of a Film or TV Interface
24:50 • 2min
16
The Importance of Communication in the Movie Making Business
26:40 • 2min
17
Destination Moon
28:16 • 2min
18
The Differences Between Destination Moon and the Other Movies
30:03 • 2min
19
How to Use the Book to Change Your Work
31:33 • 3min
20
The Disservice of Sci-Fi Interfaces
34:32 • 2min
21
The Rise and Fall of Sex Box
36:15 • 2min
22
The Blind Spots of Personal Sensor Networks
37:47 • 2min
23
The Quantified Self and the Networked Self
39:19 • 2min
24
The Importance of Sex
40:51 • 2min
25
The Best Sci-Fi Movie
42:28 • 2min
26
Star Trek: The Next Generation
44:04 • 2min
27
The Future of Sci-Fi Movies
45:35 • 3min