

Elden Ring and Open-World Games
4 snips Mar 3, 2022
Guest Steven Lumpkin, a video game developer, joins the Triple Click crew to discuss the commonalities and differences in open-world games like Dying Light 2, Horizon Forbidden West, and Elden Ring. They introduce a taxonomy for categorizing open worlds based on metrics like emergent vs. controlled, opaque vs. transparent, and aesthetic vs. gamey. The hosts express their preference for opaque games and delve into the impact of minimalist maps and quest logs. They also appreciate the work of public defenders and share their experiences with the Steam Deck. Plus, they dive into their love for the open world of Elden Ring.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7
Introduction
00:00 • 2min
Gratitude for Listeners, Open-World Games, and Eco Tag Personality Test
01:41 • 4min
Exploring Opaque and Transparent Open-World Games
05:52 • 9min
The Impact of Minimalist Maps and Quest Logs
15:02 • 26min
Appreciating the Work of Public Defenders
40:54 • 4min
Experiences with the Steam Deck
44:37 • 11min
Exploring the Open World of Elden Ring
55:27 • 2min