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Elden Ring and Open-World Games

Triple Click

00:00

The Impact of Minimalist Maps and Quest Logs

The hosts delve into the idea of turning off quest logs and UI markers in open-world games, particularly focusing on their experience with Elden Ring. They discuss the flaws in other open-world designs and highlight the contrast between the density and interesting content in Elden Ring's world compared to other games. They also touch on the systematized nature of quests in Elden Ring and how players can use external resources like wikis as their quest log.

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