two & a half gamers

Warcraft Rumble: Deep dive into game's complexity, spend depth, systems, vectors, UA & creatives (#84)

Nov 6, 2023
In this gaming podcast, Jakub Remia and Felix Braberg discuss the complexity and customization options in Warcraft Rumble, the lack of a proper user acquisition strategy, and the high spending required for e-sports games like Clash Royale. They also talk about the traction and revenue numbers of a newly announced Blizzard game and highlight the technical issues in free-to-play games. Overall, they provide valuable insights into game design, user acquisition, and monetization.
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