
two & a half gamers Warcraft Rumble: Deep dive into game's complexity, spend depth, systems, vectors, UA & creatives (#84)
Nov 6, 2023
In this gaming podcast, Jakub Remia and Felix Braberg discuss the complexity and customization options in Warcraft Rumble, the lack of a proper user acquisition strategy, and the high spending required for e-sports games like Clash Royale. They also talk about the traction and revenue numbers of a newly announced Blizzard game and highlight the technical issues in free-to-play games. Overall, they provide valuable insights into game design, user acquisition, and monetization.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8
Introduction
00:00 • 2min
Discussion of Presentation Success, Upcoming Events, and Concerns about Game Design and UA
01:43 • 2min
Monetization and Technical Issues
03:28 • 4min
Game Traction and Revenue Numbers
07:12 • 16min
Complexity and Customization in Warcraft Rumble
22:49 • 23min
Discussion on Complexity and Spending Depth in Clash Royale
45:38 • 3min
Free-to-Play Games and Technical Issues
48:25 • 2min
Blizzard Announcements and Updates
50:52 • 20min
