

Alisha Karabinus et al. eds., "Historiographies of Game Studies: What It Has Been, What It Could Be" (Punctum Books, 2025)
Sep 17, 2025
Carly A. Kocurek, a prominent figure in Digital Humanities, and Cody Mejeur, Director of the Amatrix Gaming Lab, engage in a vibrant discussion about their anthology, exploring the evolution of game studies. They tackle the challenges of curating diverse voices while maintaining cohesion. The conversation highlights the need for innovation in academia and emphasizes inclusivity within the field. Anecdotes about collaborative gaming experiences and the joy of tabletop role-playing games bring a personal touch, further emphasizing the importance of diverse narratives in game studies.
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Fields Are Defined By Their Exclusions
- Fields are defined as much by what they exclude as by what they include, shaping identity and boundaries.
- Game studies' interdisciplinary nature intensifies contested boundaries and professional investments.
Boundary Work Shapes Professional Identity
- Defining a field is a boundary exercise that separates activities and identities.
- Interdisciplinarity in game studies makes those boundaries more contested and meaningful for scholars.
Rhetoric Opens Or Closes Academic Gates
- Rhetorical choices shape who and what is included in a discipline and open up new conversations.
- Editors intentionally push to 'kick the gate open' to include marginalized or siloed perspectives.