So Very Wrong About Games

#260: The Game Must Flow

Apr 25, 2023
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Transcript
Episode notes
1
Introduction
00:00 • 2min
2
The Eurus: A Retrospective Introduction
01:33 • 3min
3
Horizons 14: New Civilizations
04:06 • 3min
4
The Age of Xeno Shift Dreadmire
06:44 • 2min
5
The Downtime in Siege of Rundar
08:36 • 2min
6
Zito Shift: A Novel Design Advance
10:21 • 3min
7
Raccoon Tycoon: A Simple Game With Zero Expectations
13:41 • 3min
8
Elder Vale: A Worker Placement Game
16:32 • 2min
9
The Dolan Is a Valdor Vulture
18:07 • 2min
10
Dwellings of Elderbell
19:38 • 4min
11
The Acropolis 2022 Game
23:18 • 2min
12
How to Play Free Digital Implementation Games
25:09 • 2min
13
The Oddity of Ortis Regni
27:01 • 2min
14
Rallyman Dirt: A Racing Game
29:29 • 1min
15
How to Play Formula Day
30:59 • 2min
16
Rallyman: The Fastest Race Game in Formula Day
32:48 • 2min
17
The Importance of Blocking in Racing Games
34:57 • 4min
18
Rallyman Dirt by Jean Christophe Bouvier
38:36 • 3min
19
How to Survive a Pandemic
41:38 • 3min
20
The Patreon Doesn't Matter
44:09 • 2min
21
Call of Duty: The Board Game
46:32 • 2min
22
Revive Call of the Abyss
48:18 • 2min
23
The Importance of Games to Flush
50:12 • 4min
24
The Irony of a Double Kick to the Groin
54:17 • 2min
25
The Importance of Optimal Play
56:08 • 4min
26
The False Dichotomy of Optimal Play
59:41 • 3min
27
The Importance of Retaking Turns
01:02:14 • 2min
28
The Importance of Game Flow
01:04:29 • 2min
29
How to Play Calculational Point Salad Games
01:06:11 • 2min
30
How to Be a Good Board Gamer
01:08:38 • 2min
31
The Antithesis of Okay
01:10:36 • 1min
32
The Importance of Game Flow in Competitive Games
01:12:06 • 3min
33
The Cross of Game Flow
01:15:12 • 2min
34
How to Get People to Play Faster
01:17:02 • 2min