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#260: The Game Must Flow

So Very Wrong About Games

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The Downtime in Siege of Rundar

"I honestly just did not feel it as downtime. And so often in cooperative games, you just don't really have much player interaction," he says. "We got ended the game with one hit point left, right down to the very end." He adds that while some of his friends are playing more modern co-op games, there is still a lot of downtime for those who haven't played this kind of game before.

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