

65 – Ito – Engineering Play
Dec 31, 2023
Mizuko Ito, author of Engineering Play, discusses the cultural history of children's software. Topics include the evolution of educational software, the intersection of education and entertainment in gaming, and the use of fun as resistance in educational settings. The conversation also touches on gender dynamics in gaming, construction software tools, and the influence of technology on play styles.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12
Introduction
00:00 • 3min
Exploring Academic Disciplines and Research Expectations
02:45 • 17min
Exploring the Influence of Technology on Subjectivity and Play Styles
19:36 • 3min
Evolution of Children's Software
22:35 • 15min
Exploration of the Gaming Environment in the Fifth Dimension
37:33 • 4min
The Complicated Character of Roger in the Fifth-Dimensional Game
41:09 • 6min
Exploring the Intersection of Education and Entertainment in Gaming
47:20 • 20min
Fun as Resistance and Rebellion in Educational Settings
01:07:00 • 11min
Exploring Construction Software and Gender Dynamics in Gaming
01:18:20 • 20min
Humorous Conversations on Internet Phrases and Book Choices
01:38:12 • 2min
Exploring Logo Programming and its Connection to Homestuck
01:40:02 • 3min
Encouraging Listener Engagement and Feedback
01:43:17 • 2min