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65 – Ito – Engineering Play

Game Studies Study Buddies

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Exploring Logo Programming and its Connection to Homestuck

The chapter discusses the introduction of logo, a computer program designed by Seymour Papert to teach children coding using a turtle graphic interface. It explores the various applications and relevance of logo programming, drawing connections to Homestuck's spy graph pattern and reflecting on its impact on 80s and 90s children's media.

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